Heavensward content

Palace of the Dead (Floors 91-100)

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See also: Palace of the Dead

Deep Dungeon.png

Palace of the Dead (Floors 91-100)

PotD 91-100 Banner.png
Level
60 (Sync: 60)
Difficulty
Normal
Party size
Flexible
1-4 man 1-4 Any class frame icon.png
Unsyncing
Not Allowed
Time limit
60 minutes
Req. quest
Feature quest Dead but Not Gone
Entrance
South Shroud (X:25.2, Y:20.6)
Patch
3.45

The dead remain restless, and the architect behind the Palace of the Dead unseen. Though none have lived to tell the tale true, some explorers claim the maze now reaches some two hundred floors below the Shroud. What horrors await the brave souls who would delve into the darkest depths of the ruins?

Patch 3.4 Special Site

Palace of the Dead (Floors 91-100) is a level 60 deep dungeon introduced in patch 3.45 with Heavensward.

Enemies

Enemies
Enemy Level Aggro Type Known Floors Notes
Palace Mummy 60 Proximity 91-94
Palace Swarm 60 Sound 91-94
Palace Roselet 60 Sound 91-95
Dark Dragon 60 Sight 91-99 Throws AoE even when not aggroed
Palace Hippocerf 60 Sight 93-96
Palace Corse 60 Proximity 94-98
Palace Knight 60 Proximity 95-99
Palace Gourmand 60 Proximity 96-99
Mimic 60 Proximity 91-99 Gold chests
Patrolling Enemies
Enemy Level Aggro Type Known Floors Notes
Palace Wraith 60 Proximity 91-93
Palace Iron Corse 60 Proximity 94-97
Palace Gravekeeper 60 Sound 97-99
Rare Spawns
Enemy Level Aggro Type Known Floors Notes
Mortifying Magnate 60 Proximity 91-99 Immune to Pomander of Witching

Floor 100 Boss

Aggressive difficulty r6.png Nybeth Obdilord

The boss will cast Abyss on the main target, dealing heavy damage in a small AoE. It will also cast World of Pain, an unavoidable room-wide AoE. The boss casts Shackle, firing a line-AoE towards a random player. The boss can also cast Summon Darkness, summoning several adds to the fight and resurrecting any already killed. Finally, the boss will turn toward the center of the arena and cast Doom in a wide frontal-cone, killing any player hit. For this reason, pulling the boss to the center of the arena makes the attack much easier to avoid.

Kuribu's Heavenly Judgement will remove the dead adds from the ground, preventing him from reviving them.