Palace of the Dead (Floors 31-40)
- See also: Palace of the Dead
Palace of the Dead (Floors 31-40)
- Level
- 48 (Sync: 60)
- Difficulty
- Normal
- Party size
- Flexible
1-4 man • 1-4 - Unsyncing
- Not Allowed
- Time limit
- 60 minutes
- Req. quest
- The House That Death Built
- Entrance
- South Shroud (X:25.2, Y:20.6)
- Patch
- 3.35
“In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a "Palace of the Dead", and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...
— In-game description
Palace of the Dead (Floors 31-40) is a level 48 deep dungeon introduced in patch 3.35 with Heavensward.
Enemies
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Nightmare Bogy | 48 | Sound | 31-33 | |
Nightmare Hecteyes | 50 | Sound | 31-35 | |
Nightmare Ogre | 51 | Sight | 31-35 | |
Nightmare Mummy | 52 | Proximity | 33-36 | |
Nightmare Eye | 53 | Sight | 34-38 | |
Nightmare Dahak | 54 | Sight | 35-38 | |
Nightmare Monk | 55 | Proximity | 36-39 | |
Nightmare Troubadour | 56 | Proximity | 36-39 | |
Nightmare Haagenti | 57 | Sight | 37-39 | |
Mimic | 54 | Proximity | 31-39 | Silver chests |
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Nightmare Succubus | 52 | Sight | 31-35 | |
Nightmare Catoblepas | 55 | Sight | 35-37 | |
Nightmare Gourmand | 58 | Proximity | 37-39 |
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Immortal Flame | 56 | Proximity | 31-39 | Immune to Pomander of Witching |
Floor 40 Boss
Ixtab
Level 59
The boss will cast lingering AoEs under players which need to be dropped around the edges of the arena, then summon adds. The ads need to be killed, or the boss will cast Scream, hitting all players and marking them with Prey, causing the adds to target those players with Tornado, killing them. The boss will follow this up with Shadow Flare, an unavoidable room-wide AoE that deals heavy damage.