Heavensward content

Palace of the Dead/Floors 41-50

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See also: Palace of the Dead

Deep Dungeon.png

Palace of the Dead (Floors 41-50)

PotD 41-50 Banner.png
Level
57 (Sync: 60)
Difficulty
Normal
Party size
Flexible
1-4 man 1-4 Any class frame icon.png
Unsyncing
Not Allowed
Time limit
60 minutes
Req. quest
Feature quest The House That Death Built
Entrance
South Shroud (X:25.2, Y:20.6)
Patch
3.35

In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a "Palace of the Dead", and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...

— In-game description

Palace of the Dead (Floors 41-50) is a level 57 deep dungeon introduced in patch 3.35 with Heavensward.

Enemies

Enemies
Enemy Level Aggro Type Known Floors Notes
Nightmare Gnat 57 Sight 41-43
Nightmare Demon 58 Sight 41-43
Nightmare Gargoyle 59 Sight 41-45
Nightmare Knight 60 Proximity 42-46
Nightmare Bhoot 60 Sound 43-46
Nightmare Hellhound 60 Sight 45-48
Nightmare Persona 60 Proximity 46-49
Nightmare Bloodguard 60 Sight 46-49
Nightmare Dragon 60 Sight 47-49


Patrolling Enemies
Enemy Level Aggro Type Known Floors Notes
Nightmare Manticore 60 Sight 41-43
Nightmare Wraith 60 Proximity 44-46
Nightmare Gravekeeper 60 Sound 47-49

Floor 50 Boss

Aggressive difficulty r6.png Edda Blackbosom

Level 60

The boss will periodically cast In Health, either a large AoE that players need to avoid, or a room-wide attack that has a safe spot under the boss: getting hit will cause runes to light up on the floor, making the boss's global AoE Black Honeymoon deal more damage; if 5 runes are lit up, the party will be wiped. The boss will also periodically cast In Sickness, which inflicts Disease on the target, and Cold Feet which can be avoided by turning away from the boss.