Mobile:Lancer

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FFXIV Mobile Version
This page is for the FFXIV Mobile version of Lancer. Information may differ from the main game.
⚠️ Translation Notice: Content may not be accurately translated. If you notice any errors or have updated information, please help improve this page.

Lancers primarily use two-handed spears and other piercing weapons, and are agile warriors. Once influenced by the mighty Ala Mhigan lancers, there was a period where competition over spear shaft length was trending, but now it has developed into the mixed use of various types of spears. Mastering polearm weapons to wield them freely is no simple matter. However, once you master the techniques, you can sweep across the battlefield with movements like a violent storm.

— In-game gescription from Character Creation menu


Lancer (LNC) is one of six starting  DPS classes and a  Melee DPS. It upgrades to Dragoon at level 10.

General information

Guild

The Lancers' Guild is in Old Gridania. If you choose lancer as your first class, you will start off in the city of Ul'dah. At level 10, lancers must specialize into dragoon.

Equipment

The lancer is a disciple of war and wears armor "of Maiming" and accessories "of Slaying," same as Dragoon. They use polearms as weapons. The following crafting classes can create items that are useful to the lancer:

Mobile:List of lancer quests

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
File:Basic Attack I (Dragoon).png  Basic Attack I  DRG 1 Weaponskill Instant 0.1s 4y
Single Target or AoE not yet specified 0y
Delivers a small area physical attack to target.
Potency: 16
File:Basic Attack II (Dragoon).png  Basic Attack II  DRG 1 Weaponskill Instant 0.1s 4y
Single Target or AoE not yet specified 0y
Delivers a small area physical attack to target.
Potency: 26
Combo Action: Basic Attack I
File:Basic Attack III (Dragoon).png  Basic Attack III  DRG 1 Weaponskill Instant 0.1s 4y
Single Target or AoE not yet specified 0y
Delivers a small area physical attack to target.
Potency: 35
Combo Action: Basic Attack II
  Sonic Thrust  DRG 2 Weaponskill Instant 10s 4y
Line AoE from the user to the action target 0y
Launch a rectangular area physical attack in the direction of the target.
Potency: 280
File:Thrust.png  Thrust  DRG 4 Weaponskill Instant 30s 15y
Single Target or AoE not yet specified 0y
Charge towards the target and launch an area physical attack. Cannot be activated under movement restriction status.
Potency: 330
Additional Effect: Grants Jump Ready
Duration: 10s
  Lance Charge  DRG 6 Ability Instant 30s 0y
Single Target or AoE not yet specified 0y
Increases damage dealt by 10%
Duration: 10s
  Geirskogul  DRG 8 Weaponskill Instant 12s 12y
Line AoE from the user to the action target 0y
Launch a rectangular area physical attack in the direction of the target.
Potency: 220
Additional Effect: Grants Mirage Dive Ready
Duration: 10s
  Elusive Jump  DRG 10 Ability Instant 15s 0y
Single Target or AoE not yet specified 0y
Jumps backward 15 yalms. Cannot be activated when movement is restricted.
  Blood of the Dragon  DRG 12 Ability Instant 30s 0y
Single Target or AoE not yet specified 0y
Potency of basic attacks is increased by 10%.
Duration: 30s
  Dragon Flame Thrust  DRG 16 Weaponskill Instant 30s 15y
Single Target or AoE not yet specified 0y
Jump close to the target and launch an area physical attack. Cannot be executed while movement is restricted.
Potency: 360
Additional Effect: Grants Jump Ready
Duration: 10s
  Mirage Dive  DRG 20 Weaponskill Instant Instant 23y
Single Target or AoE not yet specified 0y
Delivers a physical attack to the target.
Potency: 240
Activation Requirement: Mirage Dive Ready
  Jump  DRG 25 Weaponskill Instant Instant 15y
Single Target or AoE not yet specified 0y
Delivers a jumping attack to the target. Returns you to your original position after the attack is made. Cannot be activated under movement restriction status.
Potency: 320
Activation Requirement: Jump Ready
  Spineshatter Dive  DRG 30 Weaponskill Instant 12s 15y
Single Target or AoE not yet specified 0y
Jump to the target and launch a physical attack. Cannot be executed while movement is restricted.
Potency: 50
Activation Requirement: Spineshatter Dive Ready
  Battle Litany  DRG 35 Ability Instant 30s 0y
Point Blank Circle around the user 0y
Grants Battle Litany to yourself and nearby party members.
Effect: Battle Litany increases critical hit rate by 2%. This effect increases to 10% on self.
Duration: 10s
  Life of the Dragon  DRG 40 Ability Instant 35s 0y
Single Target or AoE not yet specified 0y
Potency of basic attacks is increased by 20%, some actions are upgraded to enhanced forms.
Duration: 30s
Additional Effect: Activation Requirement: Life of the Dragon Ready
File:Crimson Mirage Dive.png  Crimson Mirage Dive  DRG 45 Weaponskill Instant Instant 23y
Single Target or AoE not yet specified 0y
Delivers a physical attack to the target.
Potency: 310
Activation Requirement: Life of the Dragon Status, Mirage Dive Ready
  High Jump  DRG 45 Weaponskill Instant Instant 15y
Single Target or AoE not yet specified 0y
Delivers a jumping attack to the target, then jumps back to the original position. Cannot be activated under movement restriction status.
Potency: 380
Activation Requirement: Life of the Dragon, Jump Ready
  Dragon Sight  DRG 50 Ability Instant 30s 12y
Single Target or AoE not yet specified 0y
Grants Dragon Right Eye to self and Dragon Left Eye to your nearest party member. If there are no party members within 12 yards, you only gain the Dragon Right Eye.
Effect: Dragon Right Eye increases damage dealt by 10%
Effect: Dragon Left Eye increases damage dealt by 10%
Duration: 10s

Limit Breaks (PvE)

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Braver  Melee DPS 1 Limit Break Level 1 Instant Instant 18y
Single Target or AoE not yet specified 0y
Deals physical damage to a single target.
  Bladedance  Melee DPS 1 Limit Break Level 2 Instant Instant 18y
Single Target or AoE not yet specified 0y
Deals high physical damage to a single target.
  Dragonsong Dive  DRG 1 Limit Break Level 3 Instant Instant 18y
Single Target or AoE not yet specified 0y
Deals massive physical damage to a single target.

Melee DPS role actions (PvE)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Second Wind  Melee DPS
 Physical Ranged DPS
8 Ability Instant 90s 0y
Single Target or AoE not yet specified 0y
Restores own HP.
Cure Potency: 25% of max HP
  Brotherhood  Melee DPS 18 Ability Instant 90s 0y
Single Target or AoE not yet specified 0y
Immune to some forced displacement effects.
Duration: 8s
  Bloodbath  Melee DPS 30 Ability Instant 90s 0y
Single Target or AoE not yet specified 0y
When dealing damage, restore your own HP. The recovery amount is 10% of the damage dealt.
Duration: 20s

PvE traits

Trait Acquired Quest requirement Level Effect
File:Enhanced Blood of the Dragon.png  Enhanced Blood of the Dragon  DRG 12 Basic attacks extend the duration of Blood of the Dragon by 3 seconds.
File:Enhanced Elusive Jump.png  Enhanced Elusive Jump  DRG 30 After activating Elusive Jump, grants Spineshatter Dive Ready for 10 seconds.
File:Enhanced Blood of the Dragon II.png  Enhanced Blood of the Dragon II  DRG 38 Mirage Dive extends the duration of Blood of the Dragon by 3 seconds.
File:Enhanced Blood of the Dragon III.png  Enhanced Blood of the Dragon III  DRG 40 Increases damage dealt by basic attacks by 30%. After reaching 3 stacks of Draconian Fire, grants Life of the Dragon Ready.
File:Draconian Fire Mastery.png  Draconian Fire Mastery  DRG 40 While under the effect of Blood of the Dragon, using Mirage Dive grants 1 stack of Draconian Fire.
File:Life of the Dragon Mastery.png  Life of the Dragon Mastery  DRG 50 Crimson Mirage Dive and High Jump are now guaranteed to be critical hits.

The lancer must specialize into  DRG, a DPS job.

Core mechanics

Achievements

This class is associated with the following achievements:

Name Points Task Reward Patch