Mobile:Marauder

“Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons. They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.
— In-game gescription from Character Creation menu
Marauder (MRD) is one of two starting
Tank classes. It upgrades to
Warrior at level 10.
- Difficult Rating from character creation menu: ★★★☆☆
General information
Guild
The Marauders' Guild is in Limsa Lominsa Upper Decks. If you choose marauder as your first class, you will start off in the city of Ul'dah. At level 10, marauders must specialize into warrior.
Equipment
The marauder is a disciple of war and wears armor "of Fending." They use greataxes as weapons. The following crafting classes can create items that are useful to the marauder:
- Blacksmith — Greataxes.
- Armorer — Fending armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
Mobile:List of marauder quests
PvE actions
| Basic Attack I | 1 | Weaponskill | Instant | 0.1s | Launches a small area physical attack against enemies in the target direction. Potency: 15 | ||||
| Basic Attack II | 1 | Weaponskill | Instant | 0.1s | Launches a small area physical attack against enemies in the target direction. Potency: 20 Combo Action: Basic Attack I | ||||
| Basic Attack III | 1 | Weaponskill | Instant | 0.1s | Launches a small area physical attack against enemies in the target direction. Potency: 40 Combo Action: Basic Attack II | ||||
| Overpower | 2 | Weaponskill | Instant | 15s | Delivers an attack to all nearby enemies. Potency: 70 | ||||
| Onslaught | 4 | Ability | Instant | 15s | Rushes target and delivers an attack. Cannot be activated while under movement restriction status. Potency: 50 | ||||
| Decimate | 6 | Weaponskill | Instant | 15s | Delivers an attack to all nearby enemies. Potency: 100 Combo Action: Overpower | ||||
| Thrill of Battle | 8 | Ability | Instant | 25s | Increases maximum HP by 20% and restores the amount increased. Duration: 10s | ||||
| Bloodwhetting | 10 | Ability | Instant | 15s | Grants Bloodwhetting to self. Bloodwhetting reduces damage taken by 10%. Restores HP with each attack delivered. Duration: 6s Healing: 10 | ||||
| Vengeance | 15 | Ability | Instant | 40s | Reduces damage taken by 30%. Duration: 10s | ||||
| Fell Cleave | 20 | Weaponskill | Instant | Instant | Consumes 50 Beast Gauge to launch a physical attack against the target and nearby enemies. Potency: 130 Beast Gauge Cost: 50 | ||||
| Upheaval | 20 | Ability | Instant | 15s | Delivers an attack with a potency of 90. Beast Gauge Cost: 20 | ||||
| Infuriate | 25 | Ability | Instant | 35s | Increases Beast Gauge by 50. Additional Effect: Grants Nascent Chaos | ||||
| Steel Cyclone | 25 | Weaponskill | Instant | 40s | Delivers an attack with a potency of 150 to all nearby enemies. Beast Gauge Cost: 50 Combo Action: Infuriate | ||||
| Inner Chaos | 30 | Weaponskill | Instant | Instant | Delivers an attack to the target and enemies in a forward-facing cone with guaranteed critical direct hits. This skill must be executed within direct striking range. Potency: 240 Combo Action: Steel Cyclone | ||||
| Upheaval II | 40 | Ability | Instant | 15s | Delivers an attack with a potency of 180. Beast Gauge Cost: 20 | ||||
| Inner Release | 50 | Ability | Instant | 30s | Allows Upheaval and Fell Cleave to be executed without Beast Gauge cost. Fell Cleave is guaranteed to be a direct hit and a critical hit. Duration: 5s | ||||
| Fell Cleave II | 50 | Weaponskill | Instant | Instant | Launch a physical attack against the target and surrounding enemies. This skill is guaranteed to be a direct hit and a critical strike. Potency: 130 Combo Action: Fell Cleave |
Limit Breaks (PvE)
| Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
|---|---|---|---|---|---|---|---|---|
| Shield Wall | 1 | Limit Break Level 1 | Instant | Instant | Grants Shield Wall to self and nearby party members. Shield Wall reduces damage taken by 20% for 10 seconds. | |||
| Stronghold | 1 | Limit Break Level 2 | Instant | Instant | Grants Shield Wall to self and nearby party members. Shield Wall reduces damage taken by 40% for 12 seconds. | |||
| Land Waker | 1 | Limit Break Level 3 | Instant | Instant | Grants Land Waker to self and nearby party members. Last Bastion reduces damage taken by 80% for 8 seconds. |
Tank role actions (PvE)
| Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
|---|---|---|---|---|---|---|---|---|
| Provoke | 8 | Ability | Instant | 20s | Copies the highest enmity value from party members toward the target enemy to self, then generates a large amount of additional enmity against the target enemy to force it to attack you. | |||
| Arm's Length | 18 | Ability | Instant | 90s | Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s | |||
| Rampart | 30 | Ability | Instant | 90s | Reduces damage taken by 20%. Duration: 20s |
PvE traits
| Trait | Acquired | Level | Effect | |
|---|---|---|---|---|
| Defiance | 1 | Significantly increases enmity gained from battles. | ||
| The Beast Within | 20 | Beast Gauge is increased when normal attacks hit. Basic Attack III: Gain 10 Beast Gauge. Fell Cleave: Gain 5 Beast Gauge. | ||
| Mastering the Beast | 35 | Beast Gauge is increased from normal attacks. Basic Attack I: Gain 5 Beast Gauge. Basic Attack II: Gain 5 Beast Gauge. | ||
| Enhanced Onslaught | 38 | Onslaught can now store 2 charges. | ||
| Enhanced Thrill of Battle | 44 | After using Thrill of Battle, gain an additional Thrill of Battle. Thrill of Battle increases healing received by 20% for 10 seconds. | ||
| Enhanced Infuriate | 48 | Reduces Infuriate cooldown by 5 seconds. |
The marauder must specialize into
WAR, a tanking job.
Core mechanics
Achievements
This class is associated with the following achievements:
| Name | Points | Task | Reward | Patch |
|---|
Gallery
-
Marauder Render