Heaven-on-High (Floors 51-60)
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- See also: Heaven-on-High
Heaven-on-High (Floors 51-60)
- Level
- 70 (Sync: 70)
- Difficulty
- Normal
- Party size
- Flexible
1-4 man • 1-4 - Unsyncing
- Not Allowed
- Time limit
- 60 minutes
- Req. quest
- On the Shoulders of Giants
- Entrance
- The Ruby Sea (X:21.4, Y:9.2)
- Patch
- 4.35
“Rising high above the Ruby Sea from the island of Onokoro, Heaven-on-High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within.
— In-game description
Heaven-on-High (Floors 51-60) is a level 70 deep dungeon introduced in patch 4.35 with Stormblood.
Enemies
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Heavenly Kamakiri | 70 | Sound | 51-53 | Inflicts damage-over-time. |
Heavenly Kamanari | 70 | Sound | 51-53 | Auto-attacks inflict a stack of Vulnerability Up for 6s. |
Heavenly Tokagekiba | 70 | Sight | 51-55 | Berserk: Grants Damage Up to self. |
Heavenly Kongorei | 70 | Sight | 52-55 | Instant Enrage - Explosive Dispersal. Used after 55s. |
Heavenly Maruishi | 70 | Proximity | 54-56 | |
Heavenly Tesso | 70 | Sight | 54-57 | Inflicts damage-over-time. |
Heavenly Karakuri | 70 | Sight | 56-58 | |
Heavenly Shabti | 70 | Sight | 56-59 | |
Heavenly Gowan | 70 | Sight | 57-59 | Draw-in - Electromagnetism. Can be interrupted. Immediately follows with Headspin, an instant point-blank AoE. |
Heavenly Rachimonai | 70 | Proximity | 57-59 | |
Quivering Coffer | 70 | Proximity | 51-59 | Silver Chests |
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Heavenly Naga | 70 | Sight | 51-54 | Conal Gaze - Calcifying Mist: Inflicts Stone Curse, causing any damage to be lethal. Untelegraphed - Baleful Roar: Can be interrupted or LoS'ed. |
Heavenly Tetsu-kyojin | 70 | Sight | 54-56 | |
Heavenly Dokyu | 70 | Sight | 56-59 |
Floor 60 Boss
Suikazura
The boss will summon several staves in two groups that will fire donut-AoEs periodically, then fire line AoEs. The boss will target a random player and fire a point-blank AoE, but needs to be baited in a spot between the donut-AoEs.