Stormblood content

Heaven-on-High (Floors 31-40)

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See also: Heaven-on-High

Deep Dungeon.png

Heaven-on-High (Floors 31-40)

HoH 31-40 Banner.png
Level
70 (Sync: 70)
Difficulty
Normal
Party size
Flexible
1-4 man 1-4 Any class frame icon.png
Unsyncing
Not Allowed
Time limit
60 minutes
Req. quest
Feature quest On the Shoulders of Giants
Entrance
The Ruby Sea (X:21.4, Y:9.2)
Patch
4.35

Rising high above the Ruby Sea from the island of Onokoro, Heaven-on-High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within.

— In-game description

Heaven-on-High (Floors 31-40) is a level 70 deep dungeon introduced in patch 4.35 with Stormblood.

Enemies

Enemies
Enemy Level Aggro Type Known Floors Notes
Heavenly Gedan 70 Sight 31-32
Heavenly Hornbill 70 Sight 31-33
Heavenly Hanya 70 Sight 31-35 Morningstar inflicts damage-over-time.
Heavenly Harakiri 70 Sight 32-35 Enrage - Harakiri: Massive untelegraphed point-blank AoE. Used at 20% HP or after 26s.
Heavenly Onmitsu 70 Sight 34-37 Enrage - Harakiri: Massive untelegraphed point-blank AoE. Used at 10% HP.
Heavenly Moko 70 Sight 35-37
Heavenly Mokin 70 Sight 36-38
Heavenly Kiyofusa 70 Sight 36-39 Stack Marker - Helm Crack. Can be taken solo.
Heavenly Ashigaru 70 Sight 37-39
Heavenly Shishi 70 Sight 37-39
Quivering Coffer 70 Proximity 31-39 Silver Chests
Patrolling Enemies
Enemy Level Aggro Type Known Floors Notes
Heavenly Onmitsu 70 Sight 31-34 Enrage - Harakiri: Massive untelegraphed point-blank AoE. Used at 10% HP.
Heavenly Vanara 70 Sight 34-36 Untelegraphed - Butcher: Frontal conal AoE, immediately followed with another frontal cone (Rip)
Heavenly Dogu 70 Sight 36-39 Gaze - Inflicts Odder. Being hit when under this status (e.g. from an Otter trap) will remove the debuff.

Floor 40 Boss

Aggressive difficulty r6.png Bhima

The boss casts Ancient Aero III, summoning large clouds opposite of where the boss is, then uses a knockback shortly afterwards. Players need to either mitigate the knockback or move closer to the boss to avoid getting hit by the clouds.

External Links