Mobile:Gladiator

“Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edged, straight or curved. A defining characteristic of the art is its emphasis on diverse combat tactics, training its members to bring their martial skills to bear in any situation. As such, there are practitioners who marry sword with shield, seeking to defend their fellow companions. Others opt for an empty off hand, choosing instead to focus entirely on their sword arm. In all instances, the ages-old art of the sword makes the gladiator a formidable adversary in any encounter.
— In-game gescription from Character Creation menu
Gladiator (GLA) is one of two starting
Tank classes. It upgrades to
Paladin at level 10.
- Difficult Rating from character creation menu: ★★☆☆☆
General information
Guild
The Gladiators' Guild is in Ul'dah - Steps of Thal. If you choose gladiator as your first class, you will start off in the city of Ul'dah. At level 10, gladiators must specialize into paladin.
Equipment
The gladiator is a disciple of war and wears armor "of Fending". They use swords as weapons, and shields as defense. The following crafting classes can create items that are useful to the gladiator:
- Blacksmith — Swords.
- Carpenter — Wooden shields.
- Armorer — Fending armor and shields.
- Goldsmith — Earrings, bracelets, necklaces and rings.
Mobile:List of gladiator quests
PvE actions
| Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
|---|---|---|---|---|---|---|---|---|---|
| Basic Attack I | 1 | Weaponskill | Instant | 0.1s | Performs a small area physical attack toward the target direction. Potency: 15 | ||||
| Basic Attack II | 1 | Weaponskill | Instant | 0.1s | Performs a small area physical attack toward the target direction. Potency: 20 Combo Action: Basic Attack I | ||||
| Basic Attack III | 1 | Weaponskill | Instant | 0.1s | Performs a small area physical attack toward the target direction. Grants Parry. If you already have Parry, remove Parry and grant Shield Bash Ready for 10 seconds. Potency: 35 Combo Action: Basic Attack II | ||||
| Blood and Bone | 2 | Weaponskill | Instant | 15s | Launches a ranged physical attack against enemies in the target direction. Potency: 120 | ||||
| Rift Slash | 15 | Weaponskill | Instant | 15s | Launches a ranged physical attack against enemies in the target direction. Potency: 200 Combo Action: Blood and Bone | ||||
| Circle of Scorn | 4 | Ability | Instant | 12s | Launches a ranged physical attack against surrounding enemies. Potency: 150 | ||||
| Intervene | 6 | Ability | Instant | 15s | Rush toward the target and launch a physical attack. Cannot be used while under movement-restricting status effects. Potency: 60 | ||||
| Sheltron | 8 | Ability | Instant | 15s | Reduces damage taken by 10%. Duration: 6s | ||||
| Sentinel | 10 | Ability | Instant | 40s | Reduces damage taken by 30%. When Sentinel expires, 20% of the damage taken during this period is converted into a shield that is applied to self and party members within 20 meters. Shield lasts up to 10 seconds. Duration: 8s | ||||
| Shield Bash | 15 | Weaponskill | Instant | 2.5s | Performs a small area physical attack toward the target direction. Requires Shield Bash Ready Potency: 120 | ||||
| Fight or Flight | 20 | Ability | Instant | 25s | Increases Oath Gauge by 25 Duration: 5s Additional Effect: Grants Shield Bash Ready | ||||
| Holy Circle | 20 | Spell | Instant | Instant | Deals unaspected damage with a potency of 155 to all nearby enemies. Oath Gauge Cost: 25 | ||||
| Passage of Arms | 50 | Ability | Instant | 60s | Creates a designated area in a cone behind you in which party members will take 20% reduced damage for 3 seconds. Duration: 6s |
Limit Breaks (PvE)
| Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
|---|---|---|---|---|---|---|---|---|
| Shield Wall | 1 | Limit Break Level 1 | Instant | Instant | Grants Shield Wall to self and nearby party members. Shield Wall reduces damage taken by 20% for 10 seconds. | |||
| Stronghold | 1 | Limit Break Level 2 | Instant | Instant | Grants Shield Wall to self and nearby party members. Shield Wall reduces damage taken by 40% for 12 seconds. | |||
| Last Bastion | 1 | Limit Break Level 3 | Instant | Instant | Grants Last Bastion to self and nearby party members. Last Bastion reduces damage taken by 80% for 8 seconds. |
Tank role actions (PvE)
| Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
|---|---|---|---|---|---|---|---|---|
| Provoke | 8 | Ability | Instant | 20s | Copies the highest enmity value from party members toward the target enemy to self, then generates a large amount of additional enmity against the target enemy to force it to attack you. | |||
| Arm's Length | 18 | Ability | Instant | 90s | Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s | |||
| Rampart | 30 | Ability | Instant | 90s | Reduces damage taken by 20%. Duration: 20s |
PvE traits
| Trait | Acquired | Level | Effect | |
|---|---|---|---|---|
| Iron Will | 1 | Significantly increases enmity gained during battle. | ||
| Parry | 15 | Unlock Parry | ||
| Oath Mastery | 20 | Increases the Oath Gauge by 5, after each successful normal attack. | ||
| Counter | 25 | During Sheltron, when receiving an attack or when it expires, gain Shield Bash Ready (can only be gained once per duration). | ||
| Enhanced Circle of Scorn | 30 | After Circle of Scorn hits an enemy, grants self Holy Shield. Holy Shield absorbs damage equivalent to 20% of maximum HP. Lasts up to 10 seconds. | ||
| Enhanced Intervene | 35 | Intervene can now store 2 charges. | ||
| Enhanced Fight or Flight | 40 | After using Fight or Flight, increases the potency of the next 3 Circle of Scorn uses by 20%, lasting up to 15 seconds. | ||
| Oath Mastery II | 45 | During Sentinel, every time an attack hits self, increase the Oath Gauge by 5, up to a maximum of 20. Every time Blood and Bone, Rift Slash hits an enemy, increase the Oath Gauge by 5 from each enemy hit, up to a maximum of 20 per action use. |
The gladiator must specialize into
PLD, a tanking job.
Core mechanics

The gladiator has moderate damage, but as a tradeoff they have good tanking capabilities.
Achievements
Gallery
-
Gladiator render.