Mobile:Gladiator

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FFXIV Mobile Version
This page is for the FFXIV Mobile version of Gladiator. Information may differ from the main game.
⚠️ Translation Notice: Content may not be accurately translated. If you notice any errors or have updated information, please help improve this page.

Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edged, straight or curved. A defining characteristic of the art is its emphasis on diverse combat tactics, training its members to bring their martial skills to bear in any situation. As such, there are practitioners who marry sword with shield, seeking to defend their fellow companions. Others opt for an empty off hand, choosing instead to focus entirely on their sword arm. In all instances, the ages-old art of the sword makes the gladiator a formidable adversary in any encounter.

— In-game gescription from Character Creation menu


Gladiator (GLA) is one of two starting  Tank classes. It upgrades to Paladin at level 10.

General information

Guild

The Gladiators' Guild is in Ul'dah - Steps of Thal. If you choose gladiator as your first class, you will start off in the city of Ul'dah. At level 10, gladiators must specialize into paladin.

Equipment

The gladiator is a disciple of war and wears armor "of Fending". They use swords as weapons, and shields as defense. The following crafting classes can create items that are useful to the gladiator:

Mobile:List of gladiator quests

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
File:Basic Attack I (Paladin).png  Basic Attack I  PLD 1 Weaponskill Instant 0.1s 4y
Single Target or AoE not yet specified 0y
Performs a small area physical attack toward the target direction.
Potency: 15
File:Basic Attack II (Paladin).png  Basic Attack II  PLD 1 Weaponskill Instant 0.1s 4y
Single Target or AoE not yet specified 0y
Performs a small area physical attack toward the target direction.
Potency: 20
Combo Action: Basic Attack I
File:Basic Attack III (Paladin).png  Basic Attack III  PLD 1 Weaponskill Instant 0.1s 4y
Single Target or AoE not yet specified 0y
Performs a small area physical attack toward the target direction. Grants Parry. If you already have Parry, remove Parry and grant Shield Bash Ready for 10 seconds.
Potency: 35
Combo Action: Basic Attack II
File:Blood and Bone.png  Blood and Bone  PLD 2 Weaponskill Instant 15s 7y
Single Target or AoE not yet specified 0y
Launches a ranged physical attack against enemies in the target direction.
Potency: 120
File:Rift Slash.png  Rift Slash  PLD 15 Weaponskill Instant 15s 4y
Single Target or AoE not yet specified 0y
Launches a ranged physical attack against enemies in the target direction.
Potency: 200
Combo Action: Blood and Bone
  Circle of Scorn  PLD 4 Ability Instant 12s 5y
Point Blank Circle around the user 0y
Launches a ranged physical attack against surrounding enemies.
Potency: 150
  Intervene  PLD 6 Ability Instant 15s 15y
Single Target or AoE not yet specified 0y
Rush toward the target and launch a physical attack. Cannot be used while under movement-restricting status effects.
Potency: 60
  Sheltron  PLD 8 Ability Instant 15s 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 10%.
Duration: 6s
  Sentinel  PLD 10 Ability Instant 40s 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 30%. When Sentinel expires, 20% of the damage taken during this period is converted into a shield that is applied to self and party members within 20 meters. Shield lasts up to 10 seconds.
Duration: 8s
  Shield Bash  PLD 15 Weaponskill Instant 2.5s 4y
Single Target or AoE not yet specified 0y
Performs a small area physical attack toward the target direction. Requires Shield Bash Ready
Potency: 120
  Fight or Flight  PLD 20 Ability Instant 25s 0y
Single Target or AoE not yet specified 0y
Increases Oath Gauge by 25
Duration: 5s
Additional Effect: Grants Shield Bash Ready
  Holy Circle  PLD 20 Spell Instant Instant 0y
Single Target or AoE not yet specified 5y
Deals unaspected damage with a potency of 155 to all nearby enemies.
Oath Gauge Cost: 25
  Passage of Arms  PLD 50 Ability Instant 60s 0y
Conal AoE behind user 8y
Creates a designated area in a cone behind you in which party members will take 20% reduced damage for 3 seconds.
Duration: 6s

Limit Breaks (PvE)

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Shield Wall  PLD
 WAR
1 Limit Break Level 1 Instant Instant 0y
Point Blank Circle around the user 50y
Grants Shield Wall to self and nearby party members. Shield Wall reduces damage taken by 20% for 10 seconds.
  Stronghold  PLD
 WAR
1 Limit Break Level 2 Instant Instant 0y
Point Blank Circle around the user 50y
Grants Shield Wall to self and nearby party members. Shield Wall reduces damage taken by 40% for 12 seconds.
  Last Bastion  PLD 1 Limit Break Level 3 Instant Instant 0y
Point Blank Circle around the user 50y
Grants Last Bastion to self and nearby party members. Last Bastion reduces damage taken by 80% for 8 seconds.

Tank role actions (PvE)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Provoke  Tank 8 Ability Instant 20s 23y
Single Target or AoE not yet specified 0y
Copies the highest enmity value from party members toward the target enemy to self, then generates a large amount of additional enmity against the target enemy to force it to attack you.
  Arm's Length  Melee DPS
 Physical Ranged DPS
 Tank
18 Ability Instant 90s 0y
Single Target or AoE not yet specified 0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
  Rampart  Tank 30 Ability Instant 90s 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 20%.
Duration: 20s

PvE traits

Trait Acquired Quest requirement Level Effect
  Iron Will  PLD 1 Significantly increases enmity gained during battle.
File:Parry.png  Parry  PLD 15 Unlock Parry
  Oath Mastery  PLD 20 Increases the Oath Gauge by 5, after each successful normal attack.
File:Counter.png  Counter  PLD 25 During Sheltron, when receiving an attack or when it expires, gain Shield Bash Ready (can only be gained once per duration).
File:Enhanced Circle of Scorn.png  Enhanced Circle of Scorn  PLD 30 After Circle of Scorn hits an enemy, grants self Holy Shield. Holy Shield absorbs damage equivalent to 20% of maximum HP. Lasts up to 10 seconds.
File:Enhanced Intervene.png  Enhanced Intervene  PLD 35 Intervene can now store 2 charges.
  Enhanced Fight or Flight  PLD 40 After using Fight or Flight, increases the potency of the next 3 Circle of Scorn uses by 20%, lasting up to 15 seconds.
File:Oath Mastery II.png  Oath Mastery II  PLD 45 During Sentinel, every time an attack hits self, increase the Oath Gauge by 5, up to a maximum of 20. Every time Blood and Bone, Rift Slash hits an enemy, increase the Oath Gauge by 5 from each enemy hit, up to a maximum of 20 per action use.

The gladiator must specialize into  PLD, a tanking job.

Core mechanics

The gladiator has moderate damage, but as a tradeoff they have good tanking capabilities.

Achievements