Leveling Guide

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This will be a general rundown of ways to optimize experience per hour, in order to expedite the leveling process. However, it is important that efficiency should not take precedence over fun. If you don't find these practices enjoyable, please take whatever methods will help you avoid burnout.

Do not fall behind on Class and Job Quests! Not only are they easy EXP, but they unlock critical new Actions for your Job and have free gear!

Experience Bonuses

The following are the EXP bonuses that players are able to use for leveling Disciples of War and Disciples of Magic.

  • Equipment Acquired in Game
  • Equipment Acquired Outside of Game
  • Activated In-game Bonuses
  • Passive In-game Bonuses
    • Armoury Bonus (+100%, through level 90; +50% through level 100) - Earned on combat classes when below the level of the player's highest combat class.
    • Rested EXP (+50% until fully consumed) - Earned by resting or logging out in sanctuary areas.
    • Mentor Bonus (+20%, through level 90) - Earned while a New Adventurer or Returner is in a party with a Mentor. The Mentor and New Adventurer/Returner both earn this bonus.

Prior to Level 15

Battlecraft Leves, FATEs and your class Hunting Log should get you to 15 in fairly short order (a couple of hours, tops). Leverage as many of the above bonuses as you can. Once you hit 15 you can queue Dungeon Sastasha, and level 16 will allow you to use Duty Roulette Duty Roulette: Leveling.

Dailies

While queuing, participating in level-appropriate FATEs and completing one-time Hunting Logs will allow you to use your downtime. Prior to level 60 Battlecraft Leves are available. After 60, Stormblood and later zones have an EXP Up mechanic for FATEs. Beginning with Shadowbringers, players also have the Shared FATE system to work on.

  • Daily Quest Allied Society Quests become available beginning at level 41. Each expansion has a different set of allied societies oriented towards different playstyles. You can complete 12 allied society quests a day, but only 3 from any particular allied society NPC. A Realm Reborn allied societies have more than one quest-giver NPC, but later allied societies do not.
  • The Hunt, and its later expansion versions, has both daily and weekly bills that offer some EXP. Generally quick and easy to do while waiting in a queue.

Weeklies

Next Steps

Once you have exhausted all of your repeatable options, the fastest EXP per hour is going to be your highest available leveling dungeon. Leveling dungeons are those whose level doesn't end in a 0 (plus Dungeon Halatali). As an example, when you get to level 50 run the level 47 dungeon, Dungeon The Aurum Vale, until you can switch to the level 51 dungeon, Dungeon The Dusk Vigil. Level-cap dungeons (50/60/70/80) are designed to dispense Allagan Tomestones and loot to help players gear themselves, and not for Experience.

Alternatives are available when queue times are very long (15 minutes or more, common during off-hours and for DPS):


Additional, last-ditch options (for horrifically long queues) that are designed to be slower than human players include:

Command Missions: A specific subset of dungeons up to level 57 (for leveling).

The Duty Support System

A Realm Reborn through post-Heavensward Main Scenario dungeons only, as of patch 6.3.

The Trust System

All Shadowbringers, Endwalker, and Dawntrail Main Scenario dungeons, covering levels 71 - 100.

Gear

Main article: Leveling Gear Guide

The very first starter gear set every player should get is the Brand-new Armor from the Hall of the Novice training. Even if you scoff at tutorials, the +30% Experience Experience from the Brand-new Ring is worth it.

The primary source of gear between level 15 and 50 will be Dungeon drops. For leveling dungeons, you are guaranteed one piece of gear for your class at the end of the dungeon. It drops directly into your inventory, and must be a piece you do not already have. This gear is BGreen rarity and has stats like High Quality white (crafted) gear. There is a new dungeon set in each leveling dungeon.

Once you hit level 50 you can begin using Allagan Tomestone of Poetics Poetics CBlue gear. This was the last, best purchasable gear from that expansion's endgame. It lets you skip the gear treadmill and will last 5 levels into the next expansion.

Additionally, completion of your Job Quests (and later, Role Quests) nets you a passable set of Artifact Armor. These sets are also CBlue rarity and are a decent start if you don't have Allagan Tomestone of Poetics Poetics gear yet.

If you are flush with Gil Gil, you can procure crafted gear from the Market Board. Be sure to only purchase High Quality gear as Normal Quality has a 10% stat penalty. This may not sound like much, but it's enough that level 56 NQ gear will be worse than level 50 Allagan Tomestone of Poetics Poetics gear! So don't bother with NQ after level 50.