Ruin III
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See also: Ruin III in FFXIV Mobile
Ruin III
“Deals unaspected damage with a potency of 400.
— In-game description
Ruin III is an action unlocked by questing at level 54. It is available for Summoner.
Related traits
- Ruin Mastery II (Lv. 54) - Upgrades Ruin II to Ruin III.
- Ruin Mastery IV (Lv. 84) - Increases the potency of Ruin III to 310, Ruby Rite to 510, Topaz Rite to 330, and Emerald Rite to 230.
- Arcane Mastery (Lv. 94) - Increases the potency of Ruin III to 400, Astral Impulse to 500, Ruin IV to 520, Ruby Rite to 580, Topaz Rite to 340, Emerald Rite to 280, Fountain of Fire to 580, Crimson Strike to 520, Crimson Cyclone to 520, Mountain Buster to 160, Slipstream to 520, Inferno to 800, Earthen Fury to 800, and Aerial Blast to 800.
Related actions
Notes
- Potency is 350 when Aethercharge is active.
- Action changes to Astral Impulse when Dreadwyrm Trance or its upgrade Summon Bahamut is active.
- Action changes to Fountain of Fire when Summon Phoenix is active.
- Potency is 300 prior to learning Ruin Mastery IV.
- Potency is 310 prior to learning Arcane Mastery.
Gallery
History
Patch 7.3 (2025-08-05): Potency increase from the trait Arcane Mastery has been changed from 360 to 400.
Patch 7.0 (2024-07-02): Potency has been increased from 310 to 360 upon learning Arcane Mastery.
Patch 6.0 (2021-12-07):
- Potency has been changed from 200 to 310.
- Cast time has been reduced from 2.5s to 1.5s.
- MP cost has been increased from 200 to 300.
Patch 5.08 (2019-08-28): The additional effect "If target is suffering from a Bio or Miasma effect inflicted by you, Ruin III potency is increased to 150 for one effect, or 200 for both" has been removed, and the base potency has been increased from 100 to 200.
Patch 5.0 (2019-07-02):
- MP cost has been set at 200 MP.
- Potency has been reduced from 120 to 100.
- The additional effect "if target is suffering from a Bio or Miasma effect inflicted by you, Ruin III potency is increased to 150 for one effect, or 200 for both" has been added.
Patch 4.2 (2018-01-30): Potency has been reduced from 130 to 120.
Patch 4.1 (2017-10-10):
- Potency has been reduced from 150 to 130.
- MP cost has been reduced.
- The additional effect "No cast time while in Dreadwyrm Trance" has been added.
Patch 4.0 (2017-06-20): Potency has been reduced from 200 to 150.
Patch 3.2 (2016-02-23): Potency has been increased from 120 to 200.
Patch 3.0 (2015-06-23): Added.