Palace of the Dead (Floors 91-100)
- See also: Palace of the Dead
Palace of the Dead (Floors 91-100)
- Level
- 60 (Sync: 60)
- Difficulty
- Normal
- Party size
- Flexible
1-4 man • 1-4 - Unsyncing
- Not Allowed
- Time limit
- 60 minutes
- Req. quest
- Dead but Not Gone
- Entrance
- South Shroud (X:25.2, Y:20.6)
- Patch
- 3.45
“The dead remain restless, and the architect behind the Palace of the Dead unseen. Though none have lived to tell the tale true, some explorers claim the maze now reaches some two hundred floors below the Shroud. What horrors await the brave souls who would delve into the darkest depths of the ruins?
Palace of the Dead (Floors 91-100) is a level 60 deep dungeon introduced in patch 3.45 with Heavensward.
Enemies
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Palace Mummy | 60 | Proximity | 91-94 | |
Palace Swarm | 60 | Sound | 91-94 | |
Palace Roselet | 60 | Sound | 91-95 | |
Dark Dragon | 60 | Sight | 91-99 | Throws AoE even when not aggroed |
Palace Hippocerf | 60 | Sight | 93-96 | |
Palace Corse | 60 | Proximity | 94-98 | |
Palace Knight | 60 | Proximity | 95-99 | |
Palace Gourmand | 60 | Proximity | 96-99 | |
Mimic | 60 | Proximity | 91-99 | Gold chests |
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Palace Wraith | 60 | Proximity | 91-93 | |
Palace Iron Corse | 60 | Proximity | 94-97 | |
Palace Gravekeeper | 60 | Sound | 97-99 |
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Mortifying Magnate | 60 | Proximity | 91-99 | Immune to Pomander of Witching |
Floor 100 Boss
Nybeth Obdilord
The boss will cast Abyss on the main target, dealing heavy damage in a small AoE. It will also cast World of Pain, an unavoidable room-wide AoE. The boss casts Shackle, firing a line-AoE towards a random player. The boss can also cast Summon Darkness, summoning several adds to the fight and resurrecting any already killed. Finally, the boss will turn toward the center of the arena and cast Doom in a wide frontal-cone, killing any player hit. For this reason, pulling the boss to the center of the arena makes the attack much easier to avoid.
Kuribu's Heavenly Judgement will remove the dead adds from the ground, preventing him from reviving them.