Palace of the Dead (Floors 41-50)
- See also: Palace of the Dead
Palace of the Dead (Floors 41-50)
- Level
- 57 (Sync: 60)
- Difficulty
- Normal
- Party size
- Flexible
1-4 man • 1-4 - Unsyncing
- Not Allowed
- Time limit
- 60 minutes
- Req. quest
- The House That Death Built
- Entrance
- South Shroud (X:25.2, Y:20.6)
- Patch
- 3.35
“In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a "Palace of the Dead", and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...
— In-game description
Palace of the Dead (Floors 41-50) is a level 57 deep dungeon introduced in patch 3.35 with Heavensward.
Enemies
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Nightmare Gnat | 57 | Sight | 41-43 | |
Nightmare Demon | 58 | Sight | 41-43 | |
Nightmare Gargoyle | 59 | Sight | 41-45 | |
Nightmare Knight | 60 | Proximity | 42-46 | |
Nightmare Bhoot | 60 | Sound | 43-46 | |
Nightmare Hellhound | 60 | Sight | 45-48 | |
Nightmare Persona | 60 | Proximity | 46-49 | |
Nightmare Bloodguard | 60 | Sight | 46-49 | |
Nightmare Dragon | 60 | Sight | 47-49 | |
Mimic | 60 | Proximity | 41-49 | Gold chests |
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Nightmare Manticore | 60 | Sight | 41-43 | |
Nightmare Wraith | 60 | Proximity | 44-46 | |
Nightmare Gravekeeper | 60 | Sound | 47-49 |
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Duskwight Lancer | 60 | Proximity | 41-49 | Immune to Pomander of Witching |
Floor 50 Boss
Edda Blackbosom
Level 60
The boss will periodically cast In Health, either a large AoE that players need to avoid, or a room-wide attack that has a safe spot under the boss: getting hit will cause runes to light up on the floor, making the boss's global AoE Black Honeymoon deal more damage; if 5 runes are lit up, the party will be wiped. The boss will also periodically cast In Sickness, which inflicts Disease on the target, and Cold Feet which can be avoided by turning away from the boss.