Heavensward content

Palace of the Dead/Floors 21-30

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See also: Palace of the Dead

Deep Dungeon.png

Palace of the Dead (Floors 21-30)

PotD 21-30 Banner.png
Level
33 (Sync: 60)
Difficulty
Normal
Party size
Flexible
1-4 man 1-4 Any class frame icon.png
Unsyncing
Not Allowed
Time limit
60 minutes
Req. quest
Feature quest The House That Death Built
Entrance
South Shroud (X:25.2, Y:20.6)
Patch
3.35

In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a "Palace of the Dead", and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...

— In-game description

Palace of the Dead (Floors 21-30) is a level 33 deep dungeon introduced in patch 3.35 with Heavensward.

Enemies

Enemies
Enemy Level Aggro Type Known Floors Notes
Palace Puk 33 Sight 21-23
Palace Drake 35 Sight 21-23 Gives himself 5 seconds long buff, which reflects damage back to the attacker
Palace Adamantoise 38 Sight 21-25
Palace Peiste 39 Sight 22-25
Palace Wivre 41 Proximity 23-26
Palace Spriggan 42 Sight 25-28
Palace Centuar 44 Proximity 27-29
Palace Effigy 46 Sight 26-29
Palace Marolith 47 Proximity 27-29


Patrolling Enemies
Enemy Level Aggro Type Known Floors Notes
Palace Dullahan 34 Sound 23-23
Palace Minotaur 40 Sight 25-26 Non-telegraphed AoE with high damage and knockback
Palace Skatene 45 Sound 27-29 Chirp puts everyone to Sleep for 15 seconds

Floor 30 Boss

Aggressive difficulty r6.png Ningishzida

Level 49

This boss will create lingering AoEs around the arena underneath players that deal damage and debuffs if players stand in them. It is recommended that players move to the edge of the arena to drop the first few AoEs to avoid dropping them in the center of the arena, making movement easier. The boss will jump to the center of the arena and cast Fear Itself, an attack that deals massive damage and inflicts Terror. The only safe area is in the center of the arena with the boss.