A Knight's Calling
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A Knight's Calling
- Quest giver
- Hilda
- Location
- Foundation (X:12.9, Y:11.4)
- Quest line
Heavensward Main Scenario Quests- Level
- 57
- Experience
52,260- Gil
5,000- Previous quest
- Fire and Blood
- Next quest
- The Sins of Antiquity
- Patch
- 3.0
- Links
- EDB GT TC
Main Scenario Progress: 306 / 987 (31%)
Heavensward Progress: 65 / 138 (47.1%)
“Now that all the players are assembled, Hilda is eager to get on with it.
— In-game description
Rewards
- Unlocks
Steps
- Speak with Lucia.
- Speak with the Temple Knight squire outside the Vault.
- Enter the Vault.
- Speak with the Temple Knight squire.
- Return to Fortemps Manor.
- Speak with Alphinaud.
Journal
- Lucia's plan to rescue Ser Aymeric hinges upon luring the bulk of Ishgard's defenders out of the city. Correctly deducing that the revolutionaries have recruited knights in service to the High Houses, she asks Hilda to help by ordering these sympathizers to spread word of a heretic army massing outside the Gates of Judgement. Hilda agrees, but not before cautioning her that the deception will not last long. Ask Lucia what role she has in mind for you.
- Although the forces of the High Houses should no longer be a factor, a contingent of Temple Knights and the Heavens' Ward will doubtless remain to guard the archbishop and the imprisoned Ser Aymeric. Therefore, Lucia intends to divide her forces into two parties: yours to pursue Thordan VII and draw the attention of the Heavens' Ward, and hers to rescue Ser Aymeric during the ensuing chaos. Temple Knights still loyal to the lord commander have secured the entrance to the Vault. Speak with the squire outside to confirm that the others are in position.
- Once you and your companions make your entrance, the Temple Knight squire will send word to Lucia and the others, who stand ready to breach the underground gaol. See to your remaining preparations and commence the assault.
- ※Challenge the Vault with other players via the Duty Finder, or with a party of NPCs via Duty Support. Both systems are accessible from the main menu as well as the dungeon's entrance point.
- After facing wave after wave of Temple Knights and the Heavens' Ward besides, you stand at the pinnacle of the Vault, unbowed. Unable to repel your advance, Ser Zephirin gives the order to retreat, and Ser Charibert reluctantly obeys. Frantically, you give chase, sensing that your chance to seize the archbishop is slipping away.
- Rejoined by your companions and a wounded Ser Aymeric, you pursue Thordan VII, finally catching up with him as he prepares to board an airship and escape. After exchanging glances, you and Lord Haurchefant rush headlong towards the vessel -- but in your haste to apprehend your quarry, you fail to notice a transformed Ser Zephirin taking aim at you, a spear of pure light in his hand. Alert to the danger, Lord Haurchefant bellows a warning and raises his shield in your defense, but the steel gives way, and the spear finds a mark...
The airship forgotten, you and the others surround Lord Haurchefant, who lies upon the ground struggling to breathe. As Ser Aymeric cradles him in his arms, the fallen knight looks to you with a mixture of agony and relief, and bids you favor him with a smile... before the light leaves his eyes forever.
- Outside the Vault, the Temple Knight squire informs you that the others have gone on ahead to Fortemps Manor. Join them and together inform Count Edmont of his son's fate.
- To serve; to protect; to sacrifice. There is no greater calling for a knight... or so Count Edmont labors to convince himself. Nothing you can say will be of comfort to him now. Go, and leave the count to mourn in private.
- Alphinaud has ever prided himself on his words, but when faced with a grieving father, he could find none. As he reflects on the many ways in which Lord Haurchefant helped you in the past, he grows quiet once more, and turns to look away...
Dialogue
Accepting the quest
We've been working in secret to undermine the Holy See and the High Houses. That much I'll acknowledge.
But this nonsense about us throwing wide the gates for heretics is just that: nonsense.
If not you, then who?
You Temple Knights, of course. Reckoned if was your beloved Ser Aymeric's doing at first, but the I heard how he lost his head. My next best guess would be the Heavens' Ward.
That way they'd have the perfect excuse to go door-to-door through the Brume. Slaughter the heretics and their "sympathizers" in one fell swoop.
But the Heavens' Ward's scheme did not account for Lady Iceheart's intervention...and so they have been forced to improvise.
A fine bloody mess, ain't it? But the die is cast. So what's the plan?
We must divert the attention of the High Houses away from the city, and to do that, we need the cooperation of your allies in their service.
...And what makes you think I have friends in high places?
You would be fools not to, given your goals. Lowborn knights are ideal recruits.
Most swore fealty only out of desire for a better life. If offered an opportunity to shed the yoke and live for themselves, who among them would not at least be tempted to take it?
Rare is the man eager to die for a cause he does not hold dear. But it need not come to that this day. If they and their fellow knights are deployed afield to deal with a new threat - a massing of heretics, for example -t hen they will be unable to join in the defense of the Vault.
Huh. Spread false reports of an attack to get 'em out of harm's way, you mean?
The city will not soon forget the heretics' last assault. If the High Houses believe another attack is imminent, they will have no choice but to act.
Can it be done?
Can we trick them into leaving Ishgard? Aye. Can we keep them out for long? Not bloody likely. Make sure you're ready before I sent word, because you won't get a second chance at this.
Then it is decided. To the vault! The archbishop must be held to account!
And the lord commander granted his liberty!
End of cutscene.
Optional dialogue
So, er...what happens if we win?
You seriously mean to attack the Vault, then, do you? As in, charge in there screaming and swinging steel? Bloody hells...
One chance only, Forename. Make it count.
Gods help me, I think we just might do this...
Did you see the way she wielded that weapon of hers? Maybe I should get one for my own protection...
With allies such as these, we cannot fail!
Speaking with Lucia
Hearken to me, everyone! We have two objectives: rescue Ser Aymeric and apprehend the archbishop. We will therefore divide our forces into two parties.
Estinien and I will make ready to breach the underground gaol and search for the lord commander. We will not move, however, until the second party has entered the Vault.
I speak of your party, Warrior of Light, together with Lord Haurchefant and Master Alphinaud. For this plan to succeed, you will need to fight your way into the highest levels of the Vault, even unto the archbishop's private chambers. When the Heavens' Ward realize what you intend, they will fly to their master's side, leaving only a token force to guard the gaol.
Temple Knights loyal to our cause have already secured the entrance to the Vault. Once you are within, they will signal to us. If all goes to plan, we shall rejoin you with Ser Aymeric and confront the archbishop together.
Is everyone clear as to their duties? Then let us do what must needs be done!
Speaking with the Temple Knight squire outside the Vault
The others are in position, Mistress/Master Forename.
I will send word once you and your party have entered...
Optional dialogue
'Twould seem we must again come to blows with the Heavens' Ward. We emerged from trial by combat relatively unscathed, but... I pray we are a match for the whole of their order.
I would be lying if I said the idea of drawing my blade in the Vault does not give me pause...
But a knight lives to serve, and there is no greater calling for a knight than to save the life of his fellow man. If I must brandish sword and shield in those hallowed halls to do so, then so be it.
Godsspeed, miss/sir. For Ser Aymeric, and for Ishgard.
I wish I still had some blood pearls...
The Vault (with Duty Support)
We must stop the archbishop before it's too late!
For friends and countrymen!
Here to delay us, no doubt.
There's no time. We must force our way through them!
A knight of the Heavens' Ward!?
I trust you know your lives are forfeit.
Ser Adelphel Brightblade!
What sorcery is this?
The power! It fills me!
Do not be disheartened, my friends. We must give it our all!
Witness me!
How was that?
Let us see how you handle this!
But... but how!?
Just as Ser Charibert said...
Withdraw to the Inner Sanctum!
How did he transform into that monstrosity?
I fear we have little time to ruminate. Come, my friends!
The statues─they're alive!
They would turn the Vault itself against us?
Ser Grinnaux. I should have known you would be here.
I'll cut you to pieces!
You bested him once before. Together, we shall do so again.
I will not yield to you!
I have the power!
Down with you!
Ahahahahahahaha!
Tremble before my might!
Hmph, I had you...
Well, time is on our side.
We will meet again!
His title as a knight of the Heavens' Ward is well earned.
You fought well, my friend, but our mission is far from over.
Still no sign of the archbishop.
He cannot be much farther.
Gargoyles!?
I'd expect nothing less from the Vault's defenses.
He means to escape by airship?
We have to hurry!
Filthy rats!
Begone with you!
Come forth, my pretties!
Sickness must be purged!
And now the final curtain!
This shall be a mercy!
You disgust me!
How shall you fare against this, I wonder?
What!? No... NO!
Post-duty cutscene
Our power...How can this be!?
Fall back!
Father, please!
For a mercy, we were not too late.
Why must you do this, Father!?
Nidhogg is fallen! There is no need for further deception! Now is the time to renounce the lies which led us down this path - to start anew!
And tear down the very pillars of our society - our history, our values - everything we have built over a thousand years? <sigh> A fool to the last.
[Ser Zephirin hurls a spear of light at the player.]
Look out!
[Haurchefant blocks the spear with his shield, but it breaks and it impales him.]
Go. Azys Lla awaits.
Lord Haurchefant!
It's no good... The wound is too deep. It refuses to mend...
You...you are unharmed? F-Forgive me... I could not bear the thought of...of...
Oh, do not look at me so.
A smile better suits a hero...
[Haurchefant dies.]
End of cutscene.
Speaking with the Temple Knight Squire
I...I know not what to say. The others, they...they are gathered at Fortemps Manor.
Optional dialogue
For what it is worth, Mistress/Master Surname... my condolences.
Returning to Fortemps Manor
The others are... Please enter, Mistress/Master Surname.
Don't. Please.
A knight lives to serve. To protect. To sacrifice. There is no greater calling.
Leave me to mourn, and give chase. For my son, and for the nation he loved. Go.
...His sacrifice shall not be forgotten.
My...son...
End of cutscene.
Optional dialogue
<sniffle> <sob> I'm sorry, I just... I can't...
[Inside the Fortemps manor.]
My lord...
What are we to do...?
Speaking with Alphinaud
I...I could not stand there in silence, but...
When all others had forsaken us, Lord Haurchefant took us in. Our beacon of hope in a world of darkness.
He did his utmost to raise our spirits, so that we might face our troubles with courage. With conviction.
So that we might face them as...as knights...
Optional dialogue
I...I am sorry, Mistress/Master Forename, but I cannot...
This...this is a black day for House Fortemps.