Stellar Missions/Phaenna/Tips

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DoH SQ.01

Mission Point Values

Sample Item One
Collectability Mission Points
380 - 521 100
522 - 664 300
665 - 950 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

Phaenna Exploration Equipment II Glassworker's Tools II Glassworker's Tools II Glassworker's Tools II
Phaenna Exploration Equipment II Phaenna Exploration Equipment II Morale Maintenance II Morale Maintenance II


DoH SQ.02

Similar Missions

The following missions have the same crafting requirements and conditions:

EX: Craftwork for the Forum II EX: Operation Chilling-a-Way Drone Parts II EX: Operation Chilling-a-Way Drone Parts II EX: Operation Chilling-a-Way Drone Parts II
EX: Craftwork for the Forum II EX: Craftwork for the Forum II EX: Launch Party Preparations II EX: Launch Party Desserts II


DoH SQ.03

Similar Missions

The following missions have the same crafting requirements and conditions:

EX: Craftwork for the Forum III EX: Operation Chilling-a-Way Drone Parts III EX: Operation Chilling-a-Way Drone Parts III EX: Operation Chilling-a-Way Drone Parts III
EX: Craftwork for the Forum III EX: Craftwork for the Forum III EX: Launch Party Preparations III EX: Launch Party Desserts III


DoH SQ.04

Similar Missions

The following missions have the same crafting requirements and conditions:

EX: Habitation Improvement Plan II EX: Stellascope Parts II EX: Stellascope Parts II EX: Stellascope Parts II
EX: Habitation Improvement Plan II EX: Habitation Improvement Plan II EX: Omni-nutritious Meals II EX: All-nighter Rations Development


DoH SQ.05

Similar Missions

The following missions have the same crafting requirements and conditions:

EX+: Habitation Improvement Plan III EX+: Stellascope Parts III EX+: Stellascope Parts III EX+: Stellascope Parts III
EX+: Habitation Improvement Plan III EX+: Habitation Improvement Plan III EX+: Omni-nutritious Meals III EX+: Superior Supplement Trays


DoH SQ.06

Similar Missions

The following missions have the same crafting requirements and conditions:

EX+: Resin Crystal Refinement II EX+: Synthetic Crystal Glass II EX+: Synthetic Crystal Glass II EX+: Synthetic Crystal Glass II
EX+: Pilot Suits II EX+: Captain's Suit II EX+: Cosmotized Survey Materials II EX+: Ultimate Nutrition II

DoH SQ.07

Similar Missions

The following missions have the same crafting requirements and conditions:

EX+: Resin Crystal Refinement III EX+: Phaenna Craftwork EX+: Phaenna Craftwork EX+: Phaenna Craftwork
EX+: Pilot Suits III EX+: Captain's Suit III EX+: Cosmotized Survey Materials III EX+: Ultimate Nutrition III


DoH TR.01

Mission Point Values

Sample Item One
Collectability Mission Points
380 - 521 100
522 - 664 300
665 - 950 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

Habitation Improvement Plan I Stellascope Parts I Stellascope Parts I Stellascope Parts I
Habitation Improvement Plan I Habitation Improvement Plan I Omni-nutritious Meals I Emergency Rations Development


DoH TR.02

Mission Point Values

Sample Item One
Quality Mission Points
0 - 29699 synthesis failure
29700 80
Sample Item Two
Collectability Mission Points
1164 - 1357 100
1358 - 1745 300
1746 - 1940 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

EX+: Temporary Collection Points EX+: Experimental Stormproof Components Resupply EX+: Experimental Stormproof Components Resupply EX+: Experimental Stormproof Components Resupply
EX+: Temporary Collection Points EX+: Temporary Collection Points EX+: Stable Dairy Storage EX+: Stable Dairy Storage


DoH TR.03

Similar Missions

The following missions have the same crafting requirements and conditions:

EX+: Resin Crystal Refinement I EX+: Synthetic Crystal Glass I EX+: Synthetic Crystal Glass I EX+: Synthetic Crystal Glass I
EX+: Pilot Suits I EX+: Captain's Suit I EX+: Cosmotized Survey Materials I EX+: Ultimate Nutrition I


DoH WR.01

Similar Missions

The following missions have the same crafting requirements and conditions:

EX: Versatile Packaging Materials EX: Glass Furnace Assembly II EX: Emergency Stove Assembly EX: Emergency Oven Assembly
EX: Versatile Packaging Materials EX: Versatile Packaging Materials EX: Inorganic Extract Research III EX: Coffee Break Support


DoH WR.02

Mission Point Values

Sample Item One
Collectability Mission Points
1446 - 1686 100
1687 - 2168 300
2169 - 2410 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

EX+: High-performance Bedding EX+: Battery Packs EX+: Battery Packs EX+: Battery Packs
EX+: High-performance Bedding EX+: High-performance Bedding EX+: Fermentation Research Results EX+: Fermentation Research Results


DoH A.01

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 200
Sample Item One 800

Similar Missions

The following missions have the same crafting requirements and conditions:

Glass Fiber Resupply Phaenna Glass Resupply Phaenna Glass Resupply Phaenna Glass Resupply
Glass Fiber Resupply Glass Fiber Resupply Refined Archon Loaf II Refined Archon Loaf II


DoH A.02

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 200
Sample Item One 800

Similar Missions

The following missions have the same crafting requirements and conditions:

Advanced Resource Experimentation II Planetary Ore Refinement Planetary Ore Refinement Planetary Ore Refinement
Advanced Resource Experimentation II Advanced Resource Experimentation II Heat-resistant Materials Resupply Precision Instrument Lubricant


DoH A.03

Mission Point Values

Sample Item One
Collectability Mission Points
548 - 752 100
753 - 958 300
959 - 1370 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

Improved Tent Components Precision Component Processing Precision Component Processing Precision Component Processing
Improved Tent Components Improved Tent Components Functional Rations Weatherproof Stable Rations


DoH A.04

Mission Point Values

Sample Item One
Collectability Mission Points
604 - 829 100
830 - 1056 300
1057 - 1510 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

Efficient Recycled Resource Utilization II Crafter's Tools Crafter's Tools Crafter's Tools
Efficient Recycled Resource Utilization II Efficient Recycled Resource Utilization II Refined Yeast II Refined Yeast II


DoH A.05

Mission Point Values

Sample Item One
Collectability Mission Points
448 - 615 100
616 - 783 300
784 - 1120 700 - 1000
Sample Item Two
Collectability Mission Points
448 - 615 100
616 - 783 300
784 - 1120 700 - 1000
Sample Item Three
Collectability Mission Points
448 - 615 100
616 - 783 300
784 - 1120 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

Phaenna Resource Utilization Research Experimental Alloy Samples Experimental Alloy Samples Experimental Alloy Samples
Phaenna Resource Utilization Research Phaenna Resource Utilization Research Endangered Aquaculture II Endangered Aquaculture II


DoH A.06

Mission Point Values

Sample Item One
Collectability Mission Points
296 - 406 100
407 - 517 300
518 - 740 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

Phaenna Exploration Equipment I Glassworker's Tools I Glassworker's Tools I Glassworker's Tools I
Phaenna Exploration Equipment I Phaenna Exploration Equipment I Morale Maintenance I Morale Maintenance I


DoH A.07

Mission Point Values

Sample Item One
Collectability Mission Points
610 - 731 100
732 - 1036 300
1037 - 1220 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

EX: Outdoor Work Equipment EX: Artisanal Craftwork EX: Artisanal Craftwork EX: Artisanal Craftwork
EX: Outdoor Work Equipment EX: Outdoor Work Equipment EX: Automated Fermentation EX: Automated Fermentation


DoH A.08

Mission Point Values

Sample Item One
Collectability Mission Points
580 - 695 100
696 - 985 300
986 - 1160 700 - 1000
Sample Item Two
Collectability Mission Points
580 - 695 100
696 - 985 300
986 - 1160 700 - 1000
Sample Item Three
Collectability Mission Points
580 - 695 100
696 - 985 300
986 - 1160 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

EX: Premium Tools EX: Cosmoliner Parts EX: Cosmoliner Parts EX: Cosmoliner Parts
EX: Reinforced Survey Equipment EX: Heat-resistant Survey Equipment EX: Phaenna Confectionery EX: Launch Party Sweets


DoH A.09

Mission Point Values

Sample Item One
Collectability Mission Points
700 - 839 100
840 - 1189 300
1190 - 1400 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

EX: Craftwork for the Forum I EX: Operation Chilling-a-Way Drone Parts I EX: Operation Chilling-a-Way Drone Parts I EX: Operation Chilling-a-Way Drone Parts I
EX: Craftwork for the Forum I EX: Craftwork for the Forum I EX: Launch Party Preparations I EX: Launch Party Desserts I


DoH B.01

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 200
Sample Item One 800

Similar Missions

The following missions have the same crafting requirements and conditions:

Advanced Resource Experimentation I Interim Part Processing Interim Part Processing Interim Part Processing
Advanced Resource Experimentation I Advanced Resource Experimentation I Refined Archon Loaf Refined Archon Loaf


DoH B.02

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 200
Sample Item One 800

Similar Missions

The following missions have the same crafting requirements and conditions:

Glass Fiber Phaenna Glass Phaenna Glass Phaenna Glass
Glass Fiber Glass Fiber Heat-resistant Materials Weatherproof Lubricant Production


DoH B.03

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 200
Sample Item One 800

Similar Missions

The following missions have the same crafting requirements and conditions:

Heatproof Tent Components Ore Refinement Ore Refinement Ore Refinement
Heatproof Tent Components Heatproof Tent Components Low-fat Rations Emergency Survey Station Rations


DoH B.04

Mission Point Values

Sample Item One
Collectability Mission Points
234 - 389 100
390 - 545 300
546 - 780 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

Efficient Recycled Resource Utilization I Stellascope Lenses Stellascope Lenses Stellascope Lenses
Efficient Recycled Resource Utilization I Efficient Recycled Resource Utilization I Refined Yeast I Refined Yeast I


DoH B.05

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 200
Sample Item One 800

Similar Missions

The following missions have the same crafting requirements and conditions:

Heatproof Tents Weather-resistant Containers Weather-resistant Containers Weather-resistant Containers
Heatproof Tents Heatproof Tents Advanced Fermentation Advanced Fermentation


DoH B.06

Mission Point Values

Sample Item One
Collectability Mission Points
266 - 443 100
444 - 620 300
621 - 888 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

Inorganic Durability Research Bathing Equipment Bathing Equipment Bathing Equipment
Inorganic Durability Research Inorganic Durability Research Mid-launch Party Preparations Mid-launch Party Preparations


DoH B.07

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 80
Sample Item One 250
Sample Item Two
Item Mission Points
Sample Item Two 200
Sample Item Two 800

Similar Missions

The following missions have the same crafting requirements and conditions:

Gleaner's Gear II Experimental Stormproof Components Experimental Stormproof Components Experimental Stormproof Components
Artisan's Tool Resupply II Artisan's Tool Resupply II Endangered Aquaculture I Endangered Aquaculture I


DoH B.08

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 80
Sample Item One 250
Sample Item Two
Item Mission Points
Sample Item Two 200
Sample Item Two 800

Similar Missions

The following missions have the same crafting requirements and conditions:

Habitat Bedding Large Kitchen Equipment Large Kitchen Equipment Large Kitchen Equipment
Habitat Bedding Habitat Bedding Inorganic Extract Research II Inorganic Extract Research II


DoH C.01

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 200
Sample Item One 800

Similar Missions

The following missions have the same crafting requirements and conditions:

Multi-purpose Glass Resupply Multi-purpose Glass Resupply Multi-purpose Glass Resupply Multi-purpose Glass Resupply
Multi-purpose Glass Resupply Multi-purpose Glass Resupply Multi-purpose Materials Resupply Weatherproof Lubricant


DoH C.02

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 200
Sample Item One 800

Similar Missions

The following missions have the same crafting requirements and conditions:

Coldproof Tent Components Station Parts Station Parts Station Parts
Coldproof Tent Components Coldproof Tent Components Seasoned Archon Loaf II Seasoned Archon Loaf II


DoH C.03

Mission Point Values

Sample Item One
Collectability Mission Points
112 - 224 100
225 - 393 300
394 - 564 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

Resource Experimentation II Gathering Tools Gathering Tools Gathering Tools
Resource Experimentation II Resource Experimentation II Yeast Experimentation II Yeast Experimentation II


DoH C.04

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 80
Sample Item One 250
Sample Item Two
Collectability Mission Points
100 - 200 100
201 - 351 300
352 - 504 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

Recycled Resource Utilization II Stormproof Components Resupply Stormproof Components Resupply Stormproof Components Resupply
Recycled Resource Utilization II Recycled Resource Utilization II High-volume Rations Stable Rations Mass Production


DoH C.05

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 80
Sample Item One 250
Sample Item Two
Collectability Mission Points
172 - 344 100
345 - 603 300
604 - 864 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

Cold-weather Tents Glass Furnace Assembly Glass Furnace Assembly Glass Furnace Assembly
Cold-weather Tents Cold-weather Tents Practical Fermentation Practical Fermentation


DoH C.06

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 80
Sample Item One 250
Sample Item Two
Collectability Mission Points
211 - 421 100
422 - 738 300
739 - 1056 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

Inorganic Research II Drone Precision Components Drone Precision Components Drone Precision Components
Inorganic Research II Inorganic Research II Aquaculture II Aquaculture II


DoH C.07

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 80
Sample Item One 250
Sample Item Two
Collectability Mission Points
223 - 445 100
446 - 780 300
781 - 1116 700 - 1000

Similar Missions

The following missions have the same crafting requirements and conditions:

Gleaner's Gear I Heaters Heaters Heaters
Artisan's Tool Resupply I Artisan's Tool Resupply I Inorganic Extract Research I Inorganic Extract Research I


DoH D.01

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 200
Sample Item One 800

Similar Missions

The following missions have the same crafting requirements and conditions:

Multi-purpose Glass Multi-purpose Glass Multi-purpose Glass Multi-purpose Glass
Multi-purpose Glass Multi-purpose Glass Multi-purpose Materials Lubricant Procural


DoH D.02

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 200
Sample Item One 800

Similar Missions

The following missions have the same crafting requirements and conditions:

Improved Tents Repair Component Processing Repair Component Processing Repair Component Processing
Improved Tents Improved Tents Seasoned Archon Loaf I Seasoned Archon Loaf I


DoH D.03

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 200
Sample Item One 800

Similar Missions

The following missions have the same crafting requirements and conditions:

Resource Experimentation I Glass Resource Refinement Glass Resource Refinement Glass Resource Refinement
Resource Experimentation I Resource Experimentation I Emergency Rations Stable Rations


DoH D.04

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 200
Sample Item One 800

Similar Missions

The following missions have the same crafting requirements and conditions:

Recycled Resource Utilization I Drone Lenses Drone Lenses Drone Lenses
Recycled Resource Utilization I Recycled Resource Utilization I Yeast Experimentation I Yeast Experimentation I


DoH D.05

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 200
Sample Item One 800

Similar Missions

The following missions have the same crafting requirements and conditions:

Camping Tents Base Equipment Base Equipment Base Equipment
Camping Tents Camping Tents Fundamental Fermentation Fundamental Fermentation


DoH D.06

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 200
Sample Item One 800

Similar Missions

The following missions have the same crafting requirements and conditions:

Inorganic Research I Stormproof Components Stormproof Components Stormproof Components
Inorganic Research I Inorganic Research I Aquaculture I Aquaculture I


DoH RA

Mission Point Values

Sample Item One
Item Mission Points
Sample Item One 75
Sample Item One 300

Similar Missions

The following missions have the same crafting requirements and conditions. However, they do not all give the same data rewards.

Data I + II + III Data II + IV + V Data III + IV + V
CRP: α: Wiring Repair Tools α: Glass Dust Cleaning Tools 🔒9 β: Mutated Flora Samples 🔒9
BSM: β: Experimental Lightning Rod Materials 🔒7 β: Nozzle Parts 🔒14 α: Vitreobotany Tools
ARM: β: Upgrade Parts 🔒9 β: Rover Plating 🔒14 α: Dust Tanks 🔒9
GSM: α: Precision Components β: Spare Transport Parts 🔒14 β: Electroconductive Wire 🔒7
LTW: α: Wiring Repair Gloves α: Dust-filtering Masks 🔒9 α: Reinforced Lumbering Boots
WVR: α: Repair Cloth β: Dust Filters 🔒14 β: Hanging Tool Pouches 🔒7
ALC: α: Wiring Repair Rubber β: Surface Protectant 🔒14 β: Experimental Storage Batteries 🔒7
CUL: α: Hot Soup α: Water Quality Inspection Samples 🔒9 β: Reconfiguration Lubricant 🔒9

🔒7 = Requires Development Log 7 (The Soda-lime Float Cosmoliner extension unlocked)
🔒9 = Requires Development Log 9 (Capsule Chasm Cosmoliner extension unlocked)
🔒14 = Requires Development Log 14 (Fusingway Vent unlocked)

DoL RA

Similar Missions

The following missions have the same requirements. However, they do not all give the same data rewards.

Data I + II + III Data II + IV + V Data III + IV + V
MIN: β: Lightning Rod Materials 🔒7 β: Metallic Materials 🔒14 α: Rare Glass Resources
BTN: β: Supply Route Clearing 🔒7 β: Mutated Flora 🔒9 α: Glass Flora Samples

🔒7 = Requires Development Log 7 (The Soda-lime Float Cosmoliner extension unlocked)
🔒9 = Requires Development Log 9 (Capsule Chasm Cosmoliner extension unlocked)
🔒14 = Requires Development Log 14 (Fusingway Vent unlocked)

DoL SQ.01

Similar Missions

Heat Sink Materials
Heat-convergent Glass Research

DoL SQ.02

Mission Score Values

Gatherer's Boon Scoring

Score per Gatherer's Boon
200

Strategy

Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:

Similar Missions

EX: Glass-fusing Materials
EX: Phaenna Glass

DoL SQ.03

Mission Score Values

Sample Item One
Collectability Mission Points
350 - 699 10
700 - 899 30
900 - 1000 70 - 100

Similar Missions

EX: Conductive Core Materials
EX: Mutated Fungi Survey

DoL SQ.04

Similar Missions

The following missions have the same requirements. However, they do not all give the same rewards.

EX: Reflective Materials
EX: Hyper-aetheroconductivity Research

DoL SQ.05

Similar Missions

The following missions have the same requirements. However, they do not all give the same rewards.

EX+: Geothermal Survey
EX+: Geothermal Survey

DoL SQ.06

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Sample Item One (reduced) 50 ×30 = 1500

Strategy

  Stellar Reduction is an ability that is used on gathered Collectable items. (It is an alternate version of   Aetherial Reduction that is available during missions.)

  • Maximizing collectability significantly increases the number of reduced items you receive from reduction.
  • Moving while completing an automatic reduction will cancel the next reduction. Manually initiating reduction from the menu is not interrupted by movement, so you can do this while moving between nodes.
  • Stellar Reduction cannot be executed while mounted.
  • If you have Aetherial Reduction to a hotbar (from Actions & Traits > General), it will change to Stellar Reduction during a mission. (This may be an easier way for you to begin Stellar Reduction.)

Similar Missions

The following missions have the same requirements. However, they do not all give the same rewards.

EX+: Optical Noise Reduction Research
EX+: Optical Noise Reduction Research

DoL SQ.07

Similar Missions

EX+: Resonance Damping Materials
EX+: Resonance Damping Materials

DoL TR.01

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Sample Item One 50 ×45 = 2250

Similar Missions

Precise Riverbed Survey
Precise Terrace Survey

DoL TR.02

Similar Missions

EX+: Rare Material Extraction
EX+: Rare Material Extraction

DoL TR.03

Similar Missions

EX+: Fine-grade Heat-resistant Materials
EX+: Fine-grade Heat-resistant Materials

DoL WR.01

Similar Missions

EX: Capsule Chasm Survey
EX: Capsule Chasm Survey

DoL WR.02

Mission Score Values

Sample Item One
Collectability Mission Points
350 - 699 10
700 - 899 30
900 - 1000 70 - 100

Similar Missions

EX+: Hyper-refractive Lenses
EX+: Ultrathin Lenses

DoL A.01

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Sample Item One 50 ×45 = 2250

Similar Missions

Glass Polishing Research
Glass Polishing Research

DoL A.02

Mission Score Values

Sample Item One
Collectability Mission Points
350 - 699 10
700 - 899 30
900 - 1000 70 - 100

Similar Missions

Copper Vitrilith Selection
Rare Flora Selection

DoL A.03

Mission Score Values

Gatherer's Boon Scoring

Score per Gatherer's Boon
200

Strategy

Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:

Similar Missions

Alloy Procurement
Glass Ingot Materials

DoL A.04

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Sample Item One 50 ×15 = 750
Sample Item Two 50 ×15 = 750
Sample Item Three 50 ×15 = 750

Similar Missions

Soda-lime Float Survey
Precise Iridized Rise Survey

DoL A.05

Similar Missions

Mineral Distribution Survey
Inorganic Flora Distribution Survey

DoL A.06

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Sample Item One 50 ×15 = 750
Sample Item Two 50 ×15 = 750
Sample Item Three 50 ×20 = 1000

Similar Missions

Glass Refinement Materials
Glass Refinement Materials

DoL A.07

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Sample Item One 50 ×15 = 750
Sample Item Two 50 ×15 = 750
Sample Item Three 50 ×20 = 1000

Similar Missions

EX: Energy Panel Materials
EX: Optical Fiber Materials

DoL A.08

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Sample Item One 50 ×15 = 750
Sample Item Two 50 ×15 = 750
Sample Item Three 50 ×15 = 750

Similar Missions

EX: Transmitter Materials
EX: Transmitter Materials

DoL A.09

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Sample Item One (reduced) 50 ×25 = 1250

Strategy

  Stellar Reduction is an ability that is used on gathered Collectable items. (It is an alternate version of   Aetherial Reduction that is available during missions.)

  • Maximizing collectability significantly increases the number of reduced items you receive from reduction.
  • Moving while completing an automatic reduction will cancel the next reduction. Manually initiating reduction from the menu is not interrupted by movement, so you can do this while moving between nodes.
  • Stellar Reduction cannot be executed while mounted.
  • If you have Aetherial Reduction to a hotbar (from Actions & Traits > General), it will change to Stellar Reduction during a mission. (This may be an easier way for you to begin Stellar Reduction.)

Similar Missions

EX: Alchemical Refinement Materials
EX: Alchemical Refinement Materials

DoL B.01

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Sample Item One 50 ×5 = 250
Sample Item Two 50 ×5 = 250
Sample Item Three 50 ×15 = 750

Similar Missions

Glassblown Grotto Survey
Millefiori Survey

DoL B.02

Similar Missions

Heat-resistant Materials
Thermal Insulation Materials

DoL B.03

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Sample Item One 50 ×8 = 400
Sample Item Two 50 ×8 = 400
Sample Item Three 50 ×12 = 600

Similar Missions

Water Purification Materials
Water Purification Materials

DoL B.04

Mission Score Values

Gatherer's Boon Scoring

Score per Gatherer's Boon
200

Chain Scoring

Chain Count Score per Hit Cumulative Score
0 0 0
1 50 50
2 50 100
3 50 150
4 150 300
5 200 500
6 200 700
7 200 900
8 200 1,100

Strategy

Due to the longer mission timer, it is more GP-efficient to go for Gatherer's Boons. (It not necessary to attempt both, but both options will be outlined below.)

Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:

The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.

  • Starting GP of 900 is recommended; 600 GP is the next best option.
  • Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
  • Use   Solid Reason (miner) or   Ageless Words (botanist) to gain extra gathering attempts for 300 GP per use. This may also proc  /  Wise to the World, which also grants an additional attempt but with no GP cost.
    You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.

Similar Missions

Material Collection Evaluation
Material Collection Evaluation

DoL B.05

Mission Score Values

Chain Scoring

Chain Count Score per Hit Cumulative Score
0 0 0
1 50 50
2 50 100
3 50 150
4 150 300
5 200 500
6 200 700
7 200 900
8 200 1,100

Strategy

The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.

  • Starting GP of 900 is recommended; 600 GP is the next best option.
  • Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
  • Use   Solid Reason (miner) or   Ageless Words (botanist) to gain extra gathering attempts for 300 GP per use. This may also proc  /  Wise to the World, which also grants an additional attempt but with no GP cost.
    You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.

Similar Missions

Iridescent Vitrilith Collection
Microscopic Flora

DoL B.06

Mission Score Values

Gatherer's Boon Scoring

Score per Gatherer's Boon
200

Strategy

Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:

Similar Missions

Cosmoliner Conduction Materials
Cosmoliner Conduction Materials

DoL B.07

Mission Score Values

Sample Item One
Collectability Mission Points
150 - 299 1
300 - 899 10
900 - 1000 30 - 40

Similar Missions

Fine-grade Processing Materials
Fine-grade Processing Materials

DoL B.08

Similar Missions

Polarized Lens Materials
Polarized Lens Materials

DoL C.01

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Sample Item One 50 ×10 = 500
Sample Item Two 50 ×15 = 750

Similar Missions

Soda-lime Float Survey
Iridized Rise Vicinity Survey

DoL C.02

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Sample Item One 50 ×10 = 500
Sample Item Two 50 ×15 = 750

Similar Missions

Rare Minerals
Processing Glass Fiber

DoL C.03

Mission Score Values

Chain Scoring

Chain Count Score per Hit Cumulative Score
0 0 0
1 50 50
2 50 100
3 50 150
4 150 300
5 200 500
6 200 700
7 200 900
8 200 1,100

Strategy

The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.

  • Starting GP of 900 is recommended; 600 GP is the next best option.
  • Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
  • Use   Solid Reason (miner) or   Ageless Words (botanist) to gain extra gathering attempts for 300 GP per use. This may also proc  /  Wise to the World, which also grants an additional attempt but with no GP cost.
    You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.

Similar Missions

Pegmatite Ore Collection
Faceted Bluegrass

DoL C.04

Mission Score Values

Gatherer's Boon Scoring

Score per Gatherer's Boon
200

Strategy

Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:

Similar Missions

Lens Development Materials
Blue Glass Finish

DoL C.05

Similar Missions

Masonry Materials
Red Glass Dye

DoL C.06

Mission Score Values

Gatherer's Boon Scoring

Score per Gatherer's Boon
200

Chain Scoring

Chain Count Score per Hit Cumulative Score
0 0 0
1 50 50
2 50 100
3 50 150
4 150 300
5 200 500
6 200 700
7 200 900
8 200 1,100

Strategy

Due to the longer mission timer, it is more GP-efficient to go for Gatherer's Boons. (It not necessary to attempt both, but both options will be outlined below.)

Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:

The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.

  • Starting GP of 900 is recommended; 600 GP is the next best option.
  • Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
  • Use   Solid Reason (miner) or   Ageless Words (botanist) to gain extra gathering attempts for 300 GP per use. This may also proc  /  Wise to the World, which also grants an additional attempt but with no GP cost.
    You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.

Similar Missions

Sustained Productivity Evaluation
Sustained Productivity Evaluation

DoL C.07

Mission Score Values

Sample Item One
Collectability Mission Points
150 - 299 1
300 - 899 10
900 - 1000 30 - 40

Similar Missions

Geological Materials
Fungi Survey

DoL D.01

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Sample Item One 50 ×25 = 1250

Similar Missions

Base Vicinity Survey
Base Vicinity Survey

DoL D.02

Similar Missions

Mech Route Survey
Mech Route Survey

DoL D.03

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Sample Item One 50 ×28 = 1400

Similar Missions

Phaenna Resource Survey
Phaenna Resource Survey

DoL D.04

Mission Score Values

Chain Scoring

Chain Count Score per Hit Cumulative Score
0 0 0
1 50 50
2 50 100
3 50 150
4 150 300
5 200 500
6 200 700
7 200 900
8 200 1,100

Strategy

The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.

  • Starting GP of 900 is recommended; 600 GP is the next best option.
  • Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
  • Use   Solid Reason (miner) or   Ageless Words (botanist) to gain extra gathering attempts for 300 GP per use. This may also proc  /  Wise to the World, which also grants an additional attempt but with no GP cost.
    You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.

Similar Missions

Millefiorite Collection
Glass Helix Collection

DoL D.05

Similar Missions

Training Implementation
Training Implementation

DoL D.06

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Sample Item One 50 ×28 = 1400

Similar Missions

Multi-purpose Glass Materials
Multi-purpose Glass Materials