Stellar Missions/Phaenna/Tips
DoH SQ.01
Mission Point Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 380 - 521 | 100 |
| 522 - 664 | 300 |
| 665 - 950 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH SQ.02
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH SQ.03
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH SQ.04
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH SQ.05
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH SQ.06
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH SQ.07
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH TR.01
Mission Point Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 380 - 521 | 100 |
| 522 - 664 | 300 |
| 665 - 950 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH TR.02
Mission Point Values
| Sample Item One | |
|---|---|
| Quality | Mission Points |
| 0 - 29699 | synthesis failure |
| 29700 | 80 |
| Sample Item Two | |
|---|---|
| Collectability | Mission Points |
| 1164 - 1357 | 100 |
| 1358 - 1745 | 300 |
| 1746 - 1940 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH TR.03
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH WR.01
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH WR.02
Mission Point Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 1446 - 1686 | 100 |
| 1687 - 2168 | 300 |
| 2169 - 2410 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH A.01
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 200 |
| Sample Item One | 800 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH A.02
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 200 |
| Sample Item One | 800 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH A.03
Mission Point Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 548 - 752 | 100 |
| 753 - 958 | 300 |
| 959 - 1370 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH A.04
Mission Point Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 604 - 829 | 100 |
| 830 - 1056 | 300 |
| 1057 - 1510 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH A.05
Mission Point Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 448 - 615 | 100 |
| 616 - 783 | 300 |
| 784 - 1120 | 700 - 1000 |
| Sample Item Two | |
|---|---|
| Collectability | Mission Points |
| 448 - 615 | 100 |
| 616 - 783 | 300 |
| 784 - 1120 | 700 - 1000 |
| Sample Item Three | |
|---|---|
| Collectability | Mission Points |
| 448 - 615 | 100 |
| 616 - 783 | 300 |
| 784 - 1120 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH A.06
Mission Point Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 296 - 406 | 100 |
| 407 - 517 | 300 |
| 518 - 740 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH A.07
Mission Point Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 610 - 731 | 100 |
| 732 - 1036 | 300 |
| 1037 - 1220 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH A.08
Mission Point Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 580 - 695 | 100 |
| 696 - 985 | 300 |
| 986 - 1160 | 700 - 1000 |
| Sample Item Two | |
|---|---|
| Collectability | Mission Points |
| 580 - 695 | 100 |
| 696 - 985 | 300 |
| 986 - 1160 | 700 - 1000 |
| Sample Item Three | |
|---|---|
| Collectability | Mission Points |
| 580 - 695 | 100 |
| 696 - 985 | 300 |
| 986 - 1160 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH A.09
Mission Point Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 700 - 839 | 100 |
| 840 - 1189 | 300 |
| 1190 - 1400 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH B.01
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 200 |
| Sample Item One | 800 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH B.02
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 200 |
| Sample Item One | 800 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH B.03
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 200 |
| Sample Item One | 800 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH B.04
Mission Point Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 234 - 389 | 100 |
| 390 - 545 | 300 |
| 546 - 780 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH B.05
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 200 |
| Sample Item One | 800 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH B.06
Mission Point Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 266 - 443 | 100 |
| 444 - 620 | 300 |
| 621 - 888 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH B.07
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 80 |
| Sample Item One | 250 |
| Sample Item Two | |
|---|---|
| Item | Mission Points |
| Sample Item Two | 200 |
| Sample Item Two | 800 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH B.08
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 80 |
| Sample Item One | 250 |
| Sample Item Two | |
|---|---|
| Item | Mission Points |
| Sample Item Two | 200 |
| Sample Item Two | 800 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH C.01
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 200 |
| Sample Item One | 800 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH C.02
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 200 |
| Sample Item One | 800 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH C.03
Mission Point Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 112 - 224 | 100 |
| 225 - 393 | 300 |
| 394 - 564 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH C.04
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 80 |
| Sample Item One | 250 |
| Sample Item Two | |
|---|---|
| Collectability | Mission Points |
| 100 - 200 | 100 |
| 201 - 351 | 300 |
| 352 - 504 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH C.05
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 80 |
| Sample Item One | 250 |
| Sample Item Two | |
|---|---|
| Collectability | Mission Points |
| 172 - 344 | 100 |
| 345 - 603 | 300 |
| 604 - 864 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH C.06
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 80 |
| Sample Item One | 250 |
| Sample Item Two | |
|---|---|
| Collectability | Mission Points |
| 211 - 421 | 100 |
| 422 - 738 | 300 |
| 739 - 1056 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH C.07
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 80 |
| Sample Item One | 250 |
| Sample Item Two | |
|---|---|
| Collectability | Mission Points |
| 223 - 445 | 100 |
| 446 - 780 | 300 |
| 781 - 1116 | 700 - 1000 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH D.01
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 200 |
| Sample Item One | 800 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH D.02
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 200 |
| Sample Item One | 800 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH D.03
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 200 |
| Sample Item One | 800 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH D.04
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 200 |
| Sample Item One | 800 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH D.05
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 200 |
| Sample Item One | 800 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH D.06
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 200 |
| Sample Item One | 800 |
Similar Missions
The following missions have the same crafting requirements and conditions:
DoH RA
Mission Point Values
| Sample Item One | |
|---|---|
| Item | Mission Points |
| Sample Item One | 75 |
| Sample Item One | 300 |
Similar Missions
The following missions have the same crafting requirements and conditions. However, they do not all give the same data rewards.
| Data I + II + III | Data II + IV + V | Data III + IV + V | |
|---|---|---|---|
| α: Wiring Repair Tools | α: Glass Dust Cleaning Tools 🔒9 | β: Mutated Flora Samples 🔒9 | |
| β: Experimental Lightning Rod Materials 🔒7 | β: Nozzle Parts 🔒14 | α: Vitreobotany Tools | |
| β: Upgrade Parts 🔒9 | β: Rover Plating 🔒14 | α: Dust Tanks 🔒9 | |
| α: Precision Components | β: Spare Transport Parts 🔒14 | β: Electroconductive Wire 🔒7 | |
| α: Wiring Repair Gloves | α: Dust-filtering Masks 🔒9 | α: Reinforced Lumbering Boots | |
| α: Repair Cloth | β: Dust Filters 🔒14 | β: Hanging Tool Pouches 🔒7 | |
| α: Wiring Repair Rubber | β: Surface Protectant 🔒14 | β: Experimental Storage Batteries 🔒7 | |
| α: Hot Soup | α: Water Quality Inspection Samples 🔒9 | β: Reconfiguration Lubricant 🔒9 |
🔒7 = Requires Development Log 7 (The Soda-lime Float Cosmoliner extension unlocked)
🔒9 = Requires Development Log 9 (Capsule Chasm Cosmoliner extension unlocked)
🔒14 = Requires Development Log 14 (Fusingway Vent unlocked)
DoL RA
Similar Missions
The following missions have the same requirements. However, they do not all give the same data rewards.
| Data I + II + III | Data II + IV + V | Data III + IV + V | |
|---|---|---|---|
| β: Lightning Rod Materials 🔒7 | β: Metallic Materials 🔒14 | α: Rare Glass Resources | |
| β: Supply Route Clearing 🔒7 | β: Mutated Flora 🔒9 | α: Glass Flora Samples |
🔒7 = Requires Development Log 7 (The Soda-lime Float Cosmoliner extension unlocked)
🔒9 = Requires Development Log 9 (Capsule Chasm Cosmoliner extension unlocked)
🔒14 = Requires Development Log 14 (Fusingway Vent unlocked)
DoL SQ.01
Similar Missions
Heat Sink Materials
Heat-convergent Glass Research
DoL SQ.02
Mission Score Values
Gatherer's Boon Scoring
| Score per Gatherer's Boon |
|---|
| 200 |
Strategy
Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:
- Mountaineer's Gift II (miner) or Pioneer's Gift II (botanist) increases the chance of Gatherer's Boon by 30% for 100 GP.
- Mountaineer's Gift I (miner) or Pioneer's Gift I (botanist) increases the chance of Gatherer's Boon by 10% for 50 GP.
Similar Missions
EX: Glass-fusing Materials
EX: Phaenna Glass
DoL SQ.03
Mission Score Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 350 - 699 | 10 |
| 700 - 899 | 30 |
| 900 - 1000 | 70 - 100 |
Similar Missions
EX: Conductive Core Materials
EX: Mutated Fungi Survey
DoL SQ.04
Similar Missions
The following missions have the same requirements. However, they do not all give the same rewards.
EX: Reflective Materials
EX: Hyper-aetheroconductivity Research
DoL SQ.05
Similar Missions
The following missions have the same requirements. However, they do not all give the same rewards.
EX+: Geothermal Survey
EX+: Geothermal Survey
DoL SQ.06
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Sample Item One (reduced) | 50 | ×30 = 1500 |
Strategy
Stellar Reduction is an ability that is used on gathered Collectable items. (It is an alternate version of Aetherial Reduction that is available during missions.)
- Maximizing collectability significantly increases the number of reduced items you receive from reduction.
- Moving while completing an automatic reduction will cancel the next reduction. Manually initiating reduction from the menu is not interrupted by movement, so you can do this while moving between nodes.
- Stellar Reduction cannot be executed while mounted.
- If you have Aetherial Reduction to a hotbar (from Actions & Traits > General), it will change to Stellar Reduction during a mission. (This may be an easier way for you to begin Stellar Reduction.)
Similar Missions
The following missions have the same requirements. However, they do not all give the same rewards.
EX+: Optical Noise Reduction Research
EX+: Optical Noise Reduction Research
DoL SQ.07
Similar Missions
EX+: Resonance Damping Materials
EX+: Resonance Damping Materials
DoL TR.01
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Sample Item One | 50 | ×45 = 2250 |
Similar Missions
Precise Riverbed Survey
Precise Terrace Survey
DoL TR.02
Similar Missions
EX+: Rare Material Extraction
EX+: Rare Material Extraction
DoL TR.03
Similar Missions
EX+: Fine-grade Heat-resistant Materials
EX+: Fine-grade Heat-resistant Materials
DoL WR.01
Similar Missions
EX: Capsule Chasm Survey
EX: Capsule Chasm Survey
DoL WR.02
Mission Score Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 350 - 699 | 10 |
| 700 - 899 | 30 |
| 900 - 1000 | 70 - 100 |
Similar Missions
EX+: Hyper-refractive Lenses
EX+: Ultrathin Lenses
DoL A.01
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Sample Item One | 50 | ×45 = 2250 |
Similar Missions
Glass Polishing Research
Glass Polishing Research
DoL A.02
Mission Score Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 350 - 699 | 10 |
| 700 - 899 | 30 |
| 900 - 1000 | 70 - 100 |
Similar Missions
Copper Vitrilith Selection
Rare Flora Selection
DoL A.03
Mission Score Values
Gatherer's Boon Scoring
| Score per Gatherer's Boon |
|---|
| 200 |
Strategy
Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:
- Mountaineer's Gift II (miner) or Pioneer's Gift II (botanist) increases the chance of Gatherer's Boon by 30% for 100 GP.
- Mountaineer's Gift I (miner) or Pioneer's Gift I (botanist) increases the chance of Gatherer's Boon by 10% for 50 GP.
Similar Missions
Alloy Procurement
Glass Ingot Materials
DoL A.04
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Sample Item One | 50 | ×15 = 750 |
| Sample Item Two | 50 | ×15 = 750 |
| Sample Item Three | 50 | ×15 = 750 |
Similar Missions
Soda-lime Float Survey
Precise Iridized Rise Survey
DoL A.05
Similar Missions
Mineral Distribution Survey
Inorganic Flora Distribution Survey
DoL A.06
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Sample Item One | 50 | ×15 = 750 |
| Sample Item Two | 50 | ×15 = 750 |
| Sample Item Three | 50 | ×20 = 1000 |
Similar Missions
Glass Refinement Materials
Glass Refinement Materials
DoL A.07
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Sample Item One | 50 | ×15 = 750 |
| Sample Item Two | 50 | ×15 = 750 |
| Sample Item Three | 50 | ×20 = 1000 |
Similar Missions
EX: Energy Panel Materials
EX: Optical Fiber Materials
DoL A.08
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Sample Item One | 50 | ×15 = 750 |
| Sample Item Two | 50 | ×15 = 750 |
| Sample Item Three | 50 | ×15 = 750 |
Similar Missions
EX: Transmitter Materials
EX: Transmitter Materials
DoL A.09
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Sample Item One (reduced) | 50 | ×25 = 1250 |
Strategy
Stellar Reduction is an ability that is used on gathered Collectable items. (It is an alternate version of Aetherial Reduction that is available during missions.)
- Maximizing collectability significantly increases the number of reduced items you receive from reduction.
- Moving while completing an automatic reduction will cancel the next reduction. Manually initiating reduction from the menu is not interrupted by movement, so you can do this while moving between nodes.
- Stellar Reduction cannot be executed while mounted.
- If you have Aetherial Reduction to a hotbar (from Actions & Traits > General), it will change to Stellar Reduction during a mission. (This may be an easier way for you to begin Stellar Reduction.)
Similar Missions
EX: Alchemical Refinement Materials
EX: Alchemical Refinement Materials
DoL B.01
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Sample Item One | 50 | ×5 = 250 |
| Sample Item Two | 50 | ×5 = 250 |
| Sample Item Three | 50 | ×15 = 750 |
Similar Missions
Glassblown Grotto Survey
Millefiori Survey
DoL B.02
Similar Missions
Heat-resistant Materials
Thermal Insulation Materials
DoL B.03
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Sample Item One | 50 | ×8 = 400 |
| Sample Item Two | 50 | ×8 = 400 |
| Sample Item Three | 50 | ×12 = 600 |
Similar Missions
Water Purification Materials
Water Purification Materials
DoL B.04
Mission Score Values
Gatherer's Boon Scoring
| Score per Gatherer's Boon |
|---|
| 200 |
Chain Scoring
| Chain Count | Score per Hit | Cumulative Score |
|---|---|---|
| 0 | 0 | 0 |
| 1 | 50 | 50 |
| 2 | 50 | 100 |
| 3 | 50 | 150 |
| 4 | 150 | 300 |
| 5 | 200 | 500 |
| 6 | 200 | 700 |
| 7 | 200 | 900 |
| 8 | 200 | 1,100 |
Strategy
Due to the longer mission timer, it is more GP-efficient to go for Gatherer's Boons. (It not necessary to attempt both, but both options will be outlined below.)
Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:
- Mountaineer's Gift II (miner) or Pioneer's Gift II (botanist) increases the chance of Gatherer's Boon by 30% for 100 GP.
- Mountaineer's Gift I (miner) or Pioneer's Gift I (botanist) increases the chance of Gatherer's Boon by 10% for 50 GP.
The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.
- Starting GP of 900 is recommended; 600 GP is the next best option.
- Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
- Use Solid Reason (miner) or Ageless Words (botanist) to gain extra gathering attempts for 300 GP per use. This may also proc / Wise to the World, which also grants an additional attempt but with no GP cost.
You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.
Similar Missions
Material Collection Evaluation
Material Collection Evaluation
DoL B.05
Mission Score Values
Chain Scoring
| Chain Count | Score per Hit | Cumulative Score |
|---|---|---|
| 0 | 0 | 0 |
| 1 | 50 | 50 |
| 2 | 50 | 100 |
| 3 | 50 | 150 |
| 4 | 150 | 300 |
| 5 | 200 | 500 |
| 6 | 200 | 700 |
| 7 | 200 | 900 |
| 8 | 200 | 1,100 |
Strategy
The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.
- Starting GP of 900 is recommended; 600 GP is the next best option.
- Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
- Use Solid Reason (miner) or Ageless Words (botanist) to gain extra gathering attempts for 300 GP per use. This may also proc / Wise to the World, which also grants an additional attempt but with no GP cost.
You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.
Similar Missions
Iridescent Vitrilith Collection
Microscopic Flora
DoL B.06
Mission Score Values
Gatherer's Boon Scoring
| Score per Gatherer's Boon |
|---|
| 200 |
Strategy
Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:
- Mountaineer's Gift II (miner) or Pioneer's Gift II (botanist) increases the chance of Gatherer's Boon by 30% for 100 GP.
- Mountaineer's Gift I (miner) or Pioneer's Gift I (botanist) increases the chance of Gatherer's Boon by 10% for 50 GP.
Similar Missions
Cosmoliner Conduction Materials
Cosmoliner Conduction Materials
DoL B.07
Mission Score Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 150 - 299 | 1 |
| 300 - 899 | 10 |
| 900 - 1000 | 30 - 40 |
Similar Missions
Fine-grade Processing Materials
Fine-grade Processing Materials
DoL B.08
Similar Missions
Polarized Lens Materials
Polarized Lens Materials
DoL C.01
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Sample Item One | 50 | ×10 = 500 |
| Sample Item Two | 50 | ×15 = 750 |
Similar Missions
Soda-lime Float Survey
Iridized Rise Vicinity Survey
DoL C.02
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Sample Item One | 50 | ×10 = 500 |
| Sample Item Two | 50 | ×15 = 750 |
Similar Missions
Rare Minerals
Processing Glass Fiber
DoL C.03
Mission Score Values
Chain Scoring
| Chain Count | Score per Hit | Cumulative Score |
|---|---|---|
| 0 | 0 | 0 |
| 1 | 50 | 50 |
| 2 | 50 | 100 |
| 3 | 50 | 150 |
| 4 | 150 | 300 |
| 5 | 200 | 500 |
| 6 | 200 | 700 |
| 7 | 200 | 900 |
| 8 | 200 | 1,100 |
Strategy
The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.
- Starting GP of 900 is recommended; 600 GP is the next best option.
- Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
- Use Solid Reason (miner) or Ageless Words (botanist) to gain extra gathering attempts for 300 GP per use. This may also proc / Wise to the World, which also grants an additional attempt but with no GP cost.
You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.
Similar Missions
Pegmatite Ore Collection
Faceted Bluegrass
DoL C.04
Mission Score Values
Gatherer's Boon Scoring
| Score per Gatherer's Boon |
|---|
| 200 |
Strategy
Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:
- Mountaineer's Gift II (miner) or Pioneer's Gift II (botanist) increases the chance of Gatherer's Boon by 30% for 100 GP.
- Mountaineer's Gift I (miner) or Pioneer's Gift I (botanist) increases the chance of Gatherer's Boon by 10% for 50 GP.
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Lens Development Materials
Blue Glass Finish
DoL C.05
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Masonry Materials
Red Glass Dye
DoL C.06
Mission Score Values
Gatherer's Boon Scoring
| Score per Gatherer's Boon |
|---|
| 200 |
Chain Scoring
| Chain Count | Score per Hit | Cumulative Score |
|---|---|---|
| 0 | 0 | 0 |
| 1 | 50 | 50 |
| 2 | 50 | 100 |
| 3 | 50 | 150 |
| 4 | 150 | 300 |
| 5 | 200 | 500 |
| 6 | 200 | 700 |
| 7 | 200 | 900 |
| 8 | 200 | 1,100 |
Strategy
Due to the longer mission timer, it is more GP-efficient to go for Gatherer's Boons. (It not necessary to attempt both, but both options will be outlined below.)
Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:
- Mountaineer's Gift II (miner) or Pioneer's Gift II (botanist) increases the chance of Gatherer's Boon by 30% for 100 GP.
- Mountaineer's Gift I (miner) or Pioneer's Gift I (botanist) increases the chance of Gatherer's Boon by 10% for 50 GP.
The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.
- Starting GP of 900 is recommended; 600 GP is the next best option.
- Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
- Use Solid Reason (miner) or Ageless Words (botanist) to gain extra gathering attempts for 300 GP per use. This may also proc / Wise to the World, which also grants an additional attempt but with no GP cost.
You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.
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Sustained Productivity Evaluation
Sustained Productivity Evaluation
DoL C.07
Mission Score Values
| Sample Item One | |
|---|---|
| Collectability | Mission Points |
| 150 - 299 | 1 |
| 300 - 899 | 10 |
| 900 - 1000 | 30 - 40 |
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DoL D.01
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Sample Item One | 50 | ×25 = 1250 |
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Base Vicinity Survey
Base Vicinity Survey
DoL D.02
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Mech Route Survey
Mech Route Survey
DoL D.03
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Sample Item One | 50 | ×28 = 1400 |
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Phaenna Resource Survey
Phaenna Resource Survey
DoL D.04
Mission Score Values
Chain Scoring
| Chain Count | Score per Hit | Cumulative Score |
|---|---|---|
| 0 | 0 | 0 |
| 1 | 50 | 50 |
| 2 | 50 | 100 |
| 3 | 50 | 150 |
| 4 | 150 | 300 |
| 5 | 200 | 500 |
| 6 | 200 | 700 |
| 7 | 200 | 900 |
| 8 | 200 | 1,100 |
Strategy
The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.
- Starting GP of 900 is recommended; 600 GP is the next best option.
- Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
- Use Solid Reason (miner) or Ageless Words (botanist) to gain extra gathering attempts for 300 GP per use. This may also proc / Wise to the World, which also grants an additional attempt but with no GP cost.
You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.
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Millefiorite Collection
Glass Helix Collection
DoL D.05
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Training Implementation
Training Implementation
DoL D.06
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Sample Item One | 50 | ×28 = 1400 |