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Experimental Lightning Rod Materials

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Experimental Lightning Rod Materials

Location
Phaenna (X:9.2, Y:11.2)
Class
 BSM (missions)
Level
10
Type
Critical
Requires
Development Log 7
(The Soda-lime Float Cosmoliner unlocked)
Red Alert
Thunderstorms
         Variant β
Experience
Lv. 10-49
Experience 55% to next level
Lv. 50-89
Experience 7% to next level
Lv. 90-99
Experience 5% to next level
Cosmocredits
Cosmocredit 19
Phae. Credits
Phaenna Credit 78
Cosmic Data
12
12
12
Class Points
215
Patch
7.31

Location
The Saltpeter Shore
Turn-in
(X:9.2, Y:11.2)

A fierce thunderstorm has broken out on the northwestern bank of the Saltpeter Shore. If we could avail ourselves of this raging energy, it would provide a tremendous source of power for the initiative. To that end, we are issuing a request for the timely delivery of lightning-rod parts to harness the lightning strikes, and batteries to store the gathered power. Once we obtain data on the utilization of this energy, a fearsome force will become a blessing from the heavens!

— In-game description

Experimental Lightning Rod Materials is a Critical Stellar Mission in Phaenna. It requires Blacksmith to complete.

Objectives

  • Craft items within the time limit and achieve the target score.
  • High-quality items will earn a higher score.
  • Deliver items to the designated location.
  • Time Limit: 20 min

Score tiers

  • Gold: 600 (minimum score for completion)

Supplies provided

Crafted

Recipes

Recipe stats are provided as they are at level 100. At lower levels, they will scale down.

Item Class Level Recipe Level Yield Durability Difficulty Max Quality Conditions Ingredients Generate
Macro
  Experimental Lightning Rod Materials Blacksmith 100 690 1 80 2838 3000 Normal
Good
Excellent
Poor
Thal's Tools

Mission Point Values

Experimental Lightning Rod Materials
Item Mission Points
Experimental Lightning Rod Materials 75
Experimental Lightning Rod Materials 300

Similar Missions

The following missions have the same crafting requirements and conditions. However, they do not all give the same data rewards.

Data I + II + III Data II + IV + V Data III + IV + V
CRP: α: Wiring Repair Tools α: Glass Dust Cleaning Tools 🔒9 β: Mutated Flora Samples 🔒9
BSM: β: Experimental Lightning Rod Materials 🔒7 β: Nozzle Parts 🔒14 α: Vitreobotany Tools
ARM: β: Upgrade Parts 🔒9 β: Rover Plating 🔒14 α: Dust Tanks 🔒9
GSM: α: Precision Components β: Spare Transport Parts 🔒14 β: Electroconductive Wire 🔒7
LTW: α: Wiring Repair Gloves α: Dust-filtering Masks 🔒9 α: Reinforced Lumbering Boots
WVR: α: Repair Cloth β: Dust Filters 🔒14 β: Hanging Tool Pouches 🔒7
ALC: α: Wiring Repair Rubber β: Surface Protectant 🔒14 β: Experimental Storage Batteries 🔒7
CUL: α: Hot Soup α: Water Quality Inspection Samples 🔒9 β: Reconfiguration Lubricant 🔒9

🔒7 = Requires Development Log 7 (The Soda-lime Float Cosmoliner extension unlocked)
🔒9 = Requires Development Log 9 (Capsule Chasm Cosmoliner extension unlocked)
🔒14 = Requires Development Log 14 (Fusingway Vent unlocked)