EX+: Fine-grade Heat-resistant Materials (Miner)
EX+: Fine-grade Heat-resistant Materials
- Location
Phaenna (X:10.3, Y:34.4)- Class
MIN (missions)- Level
- 100
- Rank
- A
- Type
- Time-restricted
- Requires
- Development Log 14 (Fusingway Vent unlocked)
- Collectables
- Required (
) - Reduction
- Required (
) - Time
- 4:00PM - 5:59PM ET
- Cosmocredits
30 120 150- Phae. Credits
20 80 100- Cosmic Data
13 52 65
13 52 65
13 52 65- Class Points
167 668 835- Phae. Tokens
19 76 95- Next mission
- EX+: Optical Noise Reduction Research (Miner)
- Patch
- 7.31
After a successful cooling operation, Fusingway Vent is now largely accessible. “Largely” being the operative word here, as exploring the sector remains a dangerous undertaking. Indeed, gathering the valuable volcanic resources that surround the molten glass is the preserve of the extremely brave and well equipped. Those who deem themselves worthy of the task will be rewarded accordingly.
— In-game description
EX+: Fine-grade Heat-resistant Materials is a Class A time-restricted Stellar Mission in Phaenna. It requires Miner to complete.
Objectives
- Obtain the specified number of reduced items as quickly as possible.
- More time remaining will earn a higher score.
- Number Required: 45
- Time Limit: 5 min
Score tiers
- Silver: At least 1:30 remaining
- Gold: At least 2:10 remaining
Stellar Actions
- Collector's Stellar Standard (2 uses)
Gathered
Similar Missions
The following missions have the same gathering requirements and conditions:
EX+: Fine-grade Heat-resistant Materials
EX+: Fine-grade Heat-resistant Materials
DoL WR.01
Similar Missions
The following missions have the same gathering requirements and conditions:
EX: Capsule Chasm Survey
EX: Capsule Chasm Survey
DoL WR.02
Mission Score Values
| Pyrophainite | |
|---|---|
| Collectability | Mission Points |
| 350 - 699 | 10 |
| 700 - 899 | 30 |
| 900 - 1000 | 70 - 100 |
Similar Missions
The following missions have the same gathering requirements and conditions:
EX+: Hyper-refractive Lenses
EX+: Ultrathin Lenses
DoL A.01
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Pyrophainite | 50 | ×45 = 2250 |
Similar Missions
The following missions have the same gathering requirements and conditions:
Glass Polishing Research
Glass Polishing Research
DoL A.02
Mission Score Values
| Pyrophainite | |
|---|---|
| Collectability | Mission Points |
| 350 - 699 | 10 |
| 700 - 899 | 30 |
| 900 - 1000 | 70 - 100 |
Similar Missions
The following missions have the same gathering requirements and conditions:
Copper Vitrilith Selection
Rare Flora Selection
DoL A.03
Mission Score Values
Gatherer's Boon Scoring
| Score per Gatherer's Boon |
|---|
| 200 |
Strategy
Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:
- Mountaineer's Gift II increases the chance of Gatherer's Boon by 30% for 100 GP.
- Mountaineer's Gift I increases the chance of Gatherer's Boon by 10% for 50 GP.
Similar Missions
The following missions have the same gathering requirements and conditions:
Alloy Procurement
Glass Ingot Materials
DoL A.04
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Pyrophainite | 50 | ×15 = 750 |
| Aether Potash | 50 | ×15 = 750 |
| 50 | ×15 = 750 | |
Similar Missions
The following missions have the same gathering requirements and conditions:
Soda-lime Float Survey
Precise Iridized Rise Survey
DoL A.05
Similar Missions
The following missions have the same gathering requirements and conditions:
Mineral Distribution Survey
Inorganic Flora Distribution Survey
DoL A.06
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Pyrophainite | 50 | ×15 = 750 |
| Aether Potash | 50 | ×15 = 750 |
| 50 | ×20 = 1000 | |
Similar Missions
The following missions have the same gathering requirements and conditions:
Glass Refinement Materials
Glass Refinement Materials
DoL A.07
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Pyrophainite | 50 | ×15 = 750 |
| Aether Potash | 50 | ×15 = 750 |
| 50 | ×20 = 1000 | |
Similar Missions
The following missions have the same gathering requirements and conditions:
EX: Energy Panel Materials
EX: Optical Fiber Materials
DoL A.08
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Pyrophainite | 50 | ×15 = 750 |
| Aether Potash | 50 | ×15 = 750 |
| 50 | ×15 = 750 | |
Similar Missions
The following missions have the same gathering requirements and conditions:
EX: Transmitter Materials
EX: Transmitter Materials
DoL A.09
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Pyrophainite (reduced) | 50 | ×25 = 1250 |
Strategy
Stellar Reduction is an ability that is used on gathered Collectable items. (It is an alternate version of Aetherial Reduction that is available during missions.)
- Maximizing collectability significantly increases the number of reduced items you receive from reduction.
- Moving while completing an automatic reduction will cancel the next reduction. Manually initiating reduction from the menu is not interrupted by movement, so you can do this while moving between nodes.
- Stellar Reduction cannot be executed while mounted.
- If you have Aetherial Reduction to a hotbar (from Actions & Traits > General), it will change to Stellar Reduction during a mission. (This may be an easier way for you to begin Stellar Reduction.)
Similar Missions
The following missions have the same gathering requirements and conditions:
EX: Alchemical Refinement Materials
EX: Alchemical Refinement Materials
DoL B.01
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Pyrophainite | 50 | ×5 = 250 |
| Aether Potash | 50 | ×5 = 250 |
| 50 | ×15 = 750 | |
Similar Missions
The following missions have the same gathering requirements and conditions:
Glassblown Grotto Survey
Millefiori Survey
DoL B.02
Similar Missions
The following missions have the same gathering requirements and conditions:
Heat-resistant Materials
Thermal Insulation Materials
DoL B.03
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Pyrophainite | 50 | ×8 = 400 |
| Aether Potash | 50 | ×8 = 400 |
| 50 | ×12 = 600 | |
Similar Missions
The following missions have the same gathering requirements and conditions:
Water Purification Materials
Water Purification Materials
DoL B.04
Mission Score Values
Gatherer's Boon Scoring
| Score per Gatherer's Boon |
|---|
| 200 |
Chain Scoring
| Chain Count | Score per Hit | Cumulative Score |
|---|---|---|
| 0 | 0 | 0 |
| 1 | 50 | 50 |
| 2 | 50 | 100 |
| 3 | 50 | 150 |
| 4 | 150 | 300 |
| 5 | 200 | 500 |
| 6 | 200 | 700 |
| 7 | 200 | 900 |
| 8 | 200 | 1,100 |
Strategy
Due to the longer mission timer, it is more GP-efficient to go for Gatherer's Boons. (It not necessary to attempt both, but both options will be outlined below.)
Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:
- Mountaineer's Gift II increases the chance of Gatherer's Boon by 30% for 100 GP.
- Mountaineer's Gift I increases the chance of Gatherer's Boon by 10% for 50 GP.
The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.
- Starting GP of 900 is recommended; 600 GP is the next best option.
- Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
- Use Solid Reason to gain extra gathering attempts for 300 GP per use. This may also proc Wise to the World, which also grants an additional attempt but with no GP cost.
You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.
Similar Missions
The following missions have the same gathering requirements and conditions:
Material Collection Evaluation
Material Collection Evaluation
DoL B.05
Mission Score Values
Chain Scoring
| Chain Count | Score per Hit | Cumulative Score |
|---|---|---|
| 0 | 0 | 0 |
| 1 | 50 | 50 |
| 2 | 50 | 100 |
| 3 | 50 | 150 |
| 4 | 150 | 300 |
| 5 | 200 | 500 |
| 6 | 200 | 700 |
| 7 | 200 | 900 |
| 8 | 200 | 1,100 |
Strategy
The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.
- Starting GP of 900 is recommended; 600 GP is the next best option.
- Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
- Use Solid Reason to gain extra gathering attempts for 300 GP per use. This may also proc Wise to the World, which also grants an additional attempt but with no GP cost.
You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.
Similar Missions
The following missions have the same gathering requirements and conditions:
Iridescent Vitrilith Collection
Microscopic Flora
DoL B.06
Mission Score Values
Gatherer's Boon Scoring
| Score per Gatherer's Boon |
|---|
| 200 |
Strategy
Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:
- Mountaineer's Gift II increases the chance of Gatherer's Boon by 30% for 100 GP.
- Mountaineer's Gift I increases the chance of Gatherer's Boon by 10% for 50 GP.
Similar Missions
The following missions have the same gathering requirements and conditions:
Cosmoliner Conduction Materials
Cosmoliner Conduction Materials
DoL B.07
Mission Score Values
| Pyrophainite | |
|---|---|
| Collectability | Mission Points |
| 150 - 299 | 1 |
| 300 - 899 | 10 |
| 900 - 1000 | 30 - 40 |
Similar Missions
The following missions have the same gathering requirements and conditions:
Fine-grade Processing Materials
Fine-grade Processing Materials
DoL B.08
Similar Missions
The following missions have the same gathering requirements and conditions:
Polarized Lens Materials
Polarized Lens Materials
DoL C.01
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Pyrophainite | 50 | ×10 = 500 |
| Aether Potash | 50 | ×15 = 750 |
Similar Missions
The following missions have the same gathering requirements and conditions:
Soda-lime Float Survey
Iridized Rise Vicinity Survey
DoL C.02
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Pyrophainite | 50 | ×10 = 500 |
| Aether Potash | 50 | ×15 = 750 |
Similar Missions
The following missions have the same gathering requirements and conditions:
Rare Minerals
Processing Glass Fiber
DoL C.03
Mission Score Values
Chain Scoring
| Chain Count | Score per Hit | Cumulative Score |
|---|---|---|
| 0 | 0 | 0 |
| 1 | 50 | 50 |
| 2 | 50 | 100 |
| 3 | 50 | 150 |
| 4 | 150 | 300 |
| 5 | 200 | 500 |
| 6 | 200 | 700 |
| 7 | 200 | 900 |
| 8 | 200 | 1,100 |
Strategy
The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.
- Starting GP of 900 is recommended; 600 GP is the next best option.
- Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
- Use Solid Reason to gain extra gathering attempts for 300 GP per use. This may also proc Wise to the World, which also grants an additional attempt but with no GP cost.
You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.
Similar Missions
The following missions have the same gathering requirements and conditions:
Pegmatite Ore Collection
Faceted Bluegrass
DoL C.04
Mission Score Values
Gatherer's Boon Scoring
| Score per Gatherer's Boon |
|---|
| 200 |
Strategy
Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:
- Mountaineer's Gift II increases the chance of Gatherer's Boon by 30% for 100 GP.
- Mountaineer's Gift I increases the chance of Gatherer's Boon by 10% for 50 GP.
Similar Missions
The following missions have the same gathering requirements and conditions:
Lens Development Materials
Blue Glass Finish
DoL C.05
Similar Missions
The following missions have the same gathering requirements and conditions:
Masonry Materials
Red Glass Dye
DoL C.06
Mission Score Values
Gatherer's Boon Scoring
| Score per Gatherer's Boon |
|---|
| 200 |
Chain Scoring
| Chain Count | Score per Hit | Cumulative Score |
|---|---|---|
| 0 | 0 | 0 |
| 1 | 50 | 50 |
| 2 | 50 | 100 |
| 3 | 50 | 150 |
| 4 | 150 | 300 |
| 5 | 200 | 500 |
| 6 | 200 | 700 |
| 7 | 200 | 900 |
| 8 | 200 | 1,100 |
Strategy
Due to the longer mission timer, it is more GP-efficient to go for Gatherer's Boons. (It not necessary to attempt both, but both options will be outlined below.)
Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:
- Mountaineer's Gift II increases the chance of Gatherer's Boon by 30% for 100 GP.
- Mountaineer's Gift I increases the chance of Gatherer's Boon by 10% for 50 GP.
The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.
- Starting GP of 900 is recommended; 600 GP is the next best option.
- Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
- Use Solid Reason to gain extra gathering attempts for 300 GP per use. This may also proc Wise to the World, which also grants an additional attempt but with no GP cost.
You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.
Similar Missions
The following missions have the same gathering requirements and conditions:
Sustained Productivity Evaluation
Sustained Productivity Evaluation
DoL C.07
Mission Score Values
| Pyrophainite | |
|---|---|
| Collectability | Mission Points |
| 150 - 299 | 1 |
| 300 - 899 | 10 |
| 900 - 1000 | 30 - 40 |
Similar Missions
The following missions have the same gathering requirements and conditions:
Geological Materials
Fungi Survey
DoL D.01
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Pyrophainite | 50 | ×25 = 1250 |
Similar Missions
The following missions have the same gathering requirements and conditions:
Base Vicinity Survey
Base Vicinity Survey
DoL D.02
Similar Missions
The following missions have the same gathering requirements and conditions:
Mech Route Survey
Mech Route Survey
DoL D.03
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Pyrophainite | 50 | ×28 = 1400 |
Similar Missions
The following missions have the same gathering requirements and conditions:
Phaenna Resource Survey
Phaenna Resource Survey
DoL D.04
Mission Score Values
Chain Scoring
| Chain Count | Score per Hit | Cumulative Score |
|---|---|---|
| 0 | 0 | 0 |
| 1 | 50 | 50 |
| 2 | 50 | 100 |
| 3 | 50 | 150 |
| 4 | 150 | 300 |
| 5 | 200 | 500 |
| 6 | 200 | 700 |
| 7 | 200 | 900 |
| 8 | 200 | 1,100 |
Strategy
The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.
- Starting GP of 900 is recommended; 600 GP is the next best option.
- Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
- Use Solid Reason to gain extra gathering attempts for 300 GP per use. This may also proc Wise to the World, which also grants an additional attempt but with no GP cost.
You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.
Similar Missions
The following missions have the same gathering requirements and conditions:
Millefiorite Collection
Glass Helix Collection
DoL D.05
Similar Missions
The following missions have the same gathering requirements and conditions:
Training Implementation
Training Implementation
DoL D.06
Mission Score Values
| Gathered Items | ||
|---|---|---|
| Item | Mission Points | Points (Bronze) |
| Pyrophainite | 50 | ×28 = 1400 |
Similar Missions
The following missions have the same gathering requirements and conditions:
Multi-purpose Glass Materials
Multi-purpose Glass Materials
Fisher
External Resources
For additional information on bite times, point values, and additional strategy notes, please refer to the Fishing Discord's Phaenna Fishing Speadsheet
