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EX+: Fine-grade Heat-resistant Materials (Miner)

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EX+: Fine-grade Heat-resistant Materials

Location
Phaenna (X:10.3, Y:34.4)
Class
 MIN (missions)
Level
100
Rank
A
Type
Time-restricted
Requires
Development Log 14 (Fusingway Vent unlocked)
Collectables
Required ()
Reduction
Required ()
Time
4:00PM - 5:59PM ET
Cosmocredits
Cosmocredit 30 120 150
Phae. Credits
Phaenna Credit 20 80 100
Cosmic Data
13 52 65
13 52 65
13 52 65
Class Points
167 668 835
Phae. Tokens
19 76 95
Next mission
EX+: Optical Noise Reduction Research (Miner)
Patch
7.31

Location
Fusingway Vent
Gathering Nodes
(X:11.7, Y:34.0)
(X:9.3, Y:34.0)
(X:10.2, Y:35.3)

After a successful cooling operation, Fusingway Vent is now largely accessible. “Largely” being the operative word here, as exploring the sector remains a dangerous undertaking. Indeed, gathering the valuable volcanic resources that surround the molten glass is the preserve of the extremely brave and well equipped. Those who deem themselves worthy of the task will be rewarded accordingly.

— In-game description

EX+: Fine-grade Heat-resistant Materials is a Class A time-restricted Stellar Mission in Phaenna. It requires Miner to complete.

Objectives

  • Obtain the specified number of reduced items as quickly as possible.
  • More time remaining will earn a higher score.
  • Number Required: 45
  • Time Limit: 5 min

Score tiers

  • Silver: At least 1:30 remaining
  • Gold: At least 2:10 remaining

Stellar Actions

Gathered

Similar Missions

The following missions have the same gathering requirements and conditions:
EX+: Fine-grade Heat-resistant Materials
EX+: Fine-grade Heat-resistant Materials


DoL WR.01

Similar Missions

The following missions have the same gathering requirements and conditions:
EX: Capsule Chasm Survey
EX: Capsule Chasm Survey


DoL WR.02

Mission Score Values

Pyrophainite
Collectability Mission Points
350 - 699 10
700 - 899 30
900 - 1000 70 - 100

Similar Missions

The following missions have the same gathering requirements and conditions:
EX+: Hyper-refractive Lenses
EX+: Ultrathin Lenses


DoL A.01

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Pyrophainite 50 ×45 = 2250

Similar Missions

The following missions have the same gathering requirements and conditions:
Glass Polishing Research
Glass Polishing Research


DoL A.02

Mission Score Values

Pyrophainite
Collectability Mission Points
350 - 699 10
700 - 899 30
900 - 1000 70 - 100

Similar Missions

The following missions have the same gathering requirements and conditions:
Copper Vitrilith Selection
Rare Flora Selection


DoL A.03

Mission Score Values

Gatherer's Boon Scoring

Score per Gatherer's Boon
200

Strategy

Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:

Similar Missions

The following missions have the same gathering requirements and conditions:
Alloy Procurement
Glass Ingot Materials


DoL A.04

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Pyrophainite 50 ×15 = 750
Aether Potash 50 ×15 = 750
50 ×15 = 750

Similar Missions

The following missions have the same gathering requirements and conditions:
Soda-lime Float Survey
Precise Iridized Rise Survey


DoL A.05

Similar Missions

The following missions have the same gathering requirements and conditions:
Mineral Distribution Survey
Inorganic Flora Distribution Survey


DoL A.06

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Pyrophainite 50 ×15 = 750
Aether Potash 50 ×15 = 750
50 ×20 = 1000

Similar Missions

The following missions have the same gathering requirements and conditions:
Glass Refinement Materials
Glass Refinement Materials


DoL A.07

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Pyrophainite 50 ×15 = 750
Aether Potash 50 ×15 = 750
50 ×20 = 1000

Similar Missions

The following missions have the same gathering requirements and conditions:
EX: Energy Panel Materials
EX: Optical Fiber Materials


DoL A.08

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Pyrophainite 50 ×15 = 750
Aether Potash 50 ×15 = 750
50 ×15 = 750

Similar Missions

The following missions have the same gathering requirements and conditions:
EX: Transmitter Materials
EX: Transmitter Materials


DoL A.09

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Pyrophainite (reduced) 50 ×25 = 1250

Strategy

Stellar Reduction is an ability that is used on gathered Collectable items. (It is an alternate version of Aetherial Reduction that is available during missions.)

  • Maximizing collectability significantly increases the number of reduced items you receive from reduction.
  • Moving while completing an automatic reduction will cancel the next reduction. Manually initiating reduction from the menu is not interrupted by movement, so you can do this while moving between nodes.
  • Stellar Reduction cannot be executed while mounted.
  • If you have Aetherial Reduction to a hotbar (from Actions & Traits > General), it will change to Stellar Reduction during a mission. (This may be an easier way for you to begin Stellar Reduction.)

Similar Missions

The following missions have the same gathering requirements and conditions:
EX: Alchemical Refinement Materials
EX: Alchemical Refinement Materials


DoL B.01

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Pyrophainite 50 ×5 = 250
Aether Potash 50 ×5 = 250
50 ×15 = 750

Similar Missions

The following missions have the same gathering requirements and conditions:
Glassblown Grotto Survey
Millefiori Survey


DoL B.02

Similar Missions

The following missions have the same gathering requirements and conditions:
Heat-resistant Materials
Thermal Insulation Materials


DoL B.03

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Pyrophainite 50 ×8 = 400
Aether Potash 50 ×8 = 400
50 ×12 = 600

Similar Missions

The following missions have the same gathering requirements and conditions:
Water Purification Materials
Water Purification Materials


DoL B.04

Mission Score Values

Gatherer's Boon Scoring

Score per Gatherer's Boon
200

Chain Scoring

Chain Count Score per Hit Cumulative Score
0 0 0
1 50 50
2 50 100
3 50 150
4 150 300
5 200 500
6 200 700
7 200 900
8 200 1,100

Strategy

Due to the longer mission timer, it is more GP-efficient to go for Gatherer's Boons. (It not necessary to attempt both, but both options will be outlined below.)

Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:

The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.

  • Starting GP of 900 is recommended; 600 GP is the next best option.
  • Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
  • Use Solid Reason to gain extra gathering attempts for 300 GP per use. This may also proc Wise to the World, which also grants an additional attempt but with no GP cost.
    You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.

Similar Missions

The following missions have the same gathering requirements and conditions:
Material Collection Evaluation
Material Collection Evaluation


DoL B.05

Mission Score Values

Chain Scoring

Chain Count Score per Hit Cumulative Score
0 0 0
1 50 50
2 50 100
3 50 150
4 150 300
5 200 500
6 200 700
7 200 900
8 200 1,100

Strategy

The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.

  • Starting GP of 900 is recommended; 600 GP is the next best option.
  • Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
  • Use Solid Reason to gain extra gathering attempts for 300 GP per use. This may also proc Wise to the World, which also grants an additional attempt but with no GP cost.
    You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.

Similar Missions

The following missions have the same gathering requirements and conditions:
Iridescent Vitrilith Collection
Microscopic Flora


DoL B.06

Mission Score Values

Gatherer's Boon Scoring

Score per Gatherer's Boon
200

Strategy

Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:

Similar Missions

The following missions have the same gathering requirements and conditions:
Cosmoliner Conduction Materials
Cosmoliner Conduction Materials


DoL B.07

Mission Score Values

Pyrophainite
Collectability Mission Points
150 - 299 1
300 - 899 10
900 - 1000 30 - 40

Similar Missions

The following missions have the same gathering requirements and conditions:
Fine-grade Processing Materials
Fine-grade Processing Materials


DoL B.08

Similar Missions

The following missions have the same gathering requirements and conditions:
Polarized Lens Materials
Polarized Lens Materials


DoL C.01

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Pyrophainite 50 ×10 = 500
Aether Potash 50 ×15 = 750

Similar Missions

The following missions have the same gathering requirements and conditions:
Soda-lime Float Survey
Iridized Rise Vicinity Survey


DoL C.02

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Pyrophainite 50 ×10 = 500
Aether Potash 50 ×15 = 750

Similar Missions

The following missions have the same gathering requirements and conditions:
Rare Minerals
Processing Glass Fiber


DoL C.03

Mission Score Values

Chain Scoring

Chain Count Score per Hit Cumulative Score
0 0 0
1 50 50
2 50 100
3 50 150
4 150 300
5 200 500
6 200 700
7 200 900
8 200 1,100

Strategy

The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.

  • Starting GP of 900 is recommended; 600 GP is the next best option.
  • Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
  • Use Solid Reason to gain extra gathering attempts for 300 GP per use. This may also proc Wise to the World, which also grants an additional attempt but with no GP cost.
    You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.

Similar Missions

The following missions have the same gathering requirements and conditions:
Pegmatite Ore Collection
Faceted Bluegrass


DoL C.04

Mission Score Values

Gatherer's Boon Scoring

Score per Gatherer's Boon
200

Strategy

Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:

Similar Missions

The following missions have the same gathering requirements and conditions:
Lens Development Materials
Blue Glass Finish


DoL C.05

Similar Missions

The following missions have the same gathering requirements and conditions:
Masonry Materials
Red Glass Dye


DoL C.06

Mission Score Values

Gatherer's Boon Scoring

Score per Gatherer's Boon
200

Chain Scoring

Chain Count Score per Hit Cumulative Score
0 0 0
1 50 50
2 50 100
3 50 150
4 150 300
5 200 500
6 200 700
7 200 900
8 200 1,100

Strategy

Due to the longer mission timer, it is more GP-efficient to go for Gatherer's Boons. (It not necessary to attempt both, but both options will be outlined below.)

Gatherer's Boon is an effect which has a chance of happening when gathering. The higher your Perception rating, the better chance you have of triggering this effect.
Additionally, two actions increase the odds of triggering Gatherer's Boon. These effects last for until the node is exhausted, and can stack with each other:

The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.

  • Starting GP of 900 is recommended; 600 GP is the next best option.
  • Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
  • Use Solid Reason to gain extra gathering attempts for 300 GP per use. This may also proc Wise to the World, which also grants an additional attempt but with no GP cost.
    You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.

Similar Missions

The following missions have the same gathering requirements and conditions:
Sustained Productivity Evaluation
Sustained Productivity Evaluation


DoL C.07

Mission Score Values

Pyrophainite
Collectability Mission Points
150 - 299 1
300 - 899 10
900 - 1000 30 - 40

Similar Missions

The following missions have the same gathering requirements and conditions:
Geological Materials
Fungi Survey


DoL D.01

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Pyrophainite 50 ×25 = 1250

Similar Missions

The following missions have the same gathering requirements and conditions:
Base Vicinity Survey
Base Vicinity Survey


DoL D.02

Similar Missions

The following missions have the same gathering requirements and conditions:
Mech Route Survey
Mech Route Survey


DoL D.03

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Pyrophainite 50 ×28 = 1400

Similar Missions

The following missions have the same gathering requirements and conditions:
Phaenna Resource Survey
Phaenna Resource Survey


DoL D.04

Mission Score Values

Chain Scoring

Chain Count Score per Hit Cumulative Score
0 0 0
1 50 50
2 50 100
3 50 150
4 150 300
5 200 500
6 200 700
7 200 900
8 200 1,100

Strategy

The Chain count is based on consecutive successful gathering attempts from a single node. Getting the largest number of attempts on a single node is key.
Chain values of 3 or more give significantly more points, but these require specific actions to gain additional gathering attempts on a node.

  • Starting GP of 900 is recommended; 600 GP is the next best option.
  • Turn off automatic gathering. This way you will be able to use actions between gathering attempts.
  • Use Solid Reason to gain extra gathering attempts for 300 GP per use. This may also proc Wise to the World, which also grants an additional attempt but with no GP cost.
    You can only use these abilities when the number of gathering attempts remaining for the node is less than the starting value (usually 4) and greater than 0.

Similar Missions

The following missions have the same gathering requirements and conditions:
Millefiorite Collection
Glass Helix Collection


DoL D.05

Similar Missions

The following missions have the same gathering requirements and conditions:
Training Implementation
Training Implementation


DoL D.06

Mission Score Values

Gathered Items
Item Mission Points Points (Bronze)
Pyrophainite 50 ×28 = 1400

Similar Missions

The following missions have the same gathering requirements and conditions:
Multi-purpose Glass Materials
Multi-purpose Glass Materials


Fisher

External Resources

For additional information on bite times, point values, and additional strategy notes, please refer to the Fishing Discord's Phaenna Fishing Speadsheet