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Pilgrim's Traverse (Stones 21-30)

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Pilgrim's Traverse (Stones 21-30)

Level
100 (Sync: 100)
AP Req.
3
Difficulty
Normal
Party size
Flexible
1-4 man 1-4
Unsyncing
Not Allowed
Time limit
60 minutes
Phoenix Down
Available
Req. quest
Feature Quest Pilgrimage of Light
Entrance
Il Mheg (X:29.9, Y:6.0)
Region
Norvrandt
Patch
7.35

The return of night to Norvrandt should have brought peaceful slumber to the Church of the First Light, but within its ruined chapels crawls an uneasy horde of sin eaters. With the aid of the faerie king, you must venture down the pilgrim road to attend an unlikely funeral and grant eternal rest to all who yet yearn for oblivion.

— In-game description

Pilgrim's Traverse (Stones 21-30) is a level 100 deep dungeon introduced in patch 7.35 with Dawntrail. It is the third set of floors in Deep Dungeon Pilgrim's Traverse. Players may start a new save file from stone 21 after completing Feature Quest Faerie Tale.

Enemies

Enemies
Enemy Level Aggro Type Stones Notes
Traverse Tragopan 100 Sight 21-22
Traverse Morgawr 100 Sight 21-23
Forgiven Insult 100 Sight 21-24
Forgiven Hesitance 100 Sight 23-25
Traverse Clionid 100 Sight 24-25 Parasitism: Slow cast used at <25% HP, dealing lethal damage to its target.
Forgiven Venery 100 Sight 25-27
Forgiven Ambition 100 Sight 26-27 Ripper Claw: Untelegraphed frontal conal AoE.
Tail Smash: Untelegraphed rear conal AoE.
Forgiven Cruelty 100 Sight 26-29
Forgiven Intolerance 100 Sight 28-29 Swinge: Late-telegraphed medium point-blank AoE.
Traverse Statue 100 Sight 28-29
Mimic 100 Proximity 21-29 Bronze Chests
Patrolling Enemies
Enemy Level Aggro Type Stones Notes
Forgiven Bribery 100 Proximity 21-23
Forgiven Jealousy 100 Sight 24-26
Forgiven Dissonance 100 Sight 27-29

Stone 30 Boss

Fallen Grace: Forgiven Treachery

The arena is ring-shaped, with a wider platform on each cardinal.

  • Liturgy of Light: Light swells by the power of prayer... Yellow rings will fall down, hitting either the inner part of the platforms, the middle ring, or the outer part of the platforms with late telegraphed donut AoEs. Dodge on a platform to more easily avoid the rings.
  • Grip of Salvation: While the last set of ring AoEs resolve, the boss will face one player and one of its arms will begin glowing, indicating a late telegraphed half-room cleave in that direction. If in a party, can use its hitbox arrows to orient. After the cleave, the same arm will glow purple, indicating a ~210 degree cleave (Salvation's Reach) in the other direction. Get behind the purple arm to avoid.
  • Liturgy of Light: Similar as before, but now spawns rotating discs of light instead of the falling rings. Avoid these while dealing with two more Grip of Salvation attacks.
  • Divine Favor: Marks a player with a chasing AoE indicator. Keep moving and run away from others if in a party.
  • Liturgy of Light: Now uses both the falling rings and rotating discs. Also combined with a Grip of Salvation.