Dawntrail content

All Aboard

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All Aboard

Quest giver
Wawlika
Location
Shaaloani (X:18.6, Y:13.8)
Quest line
Dawntrail Main Scenario Quests
Level
97
Experience
Experience 1,088,640
Gil
Gil 3,000
Previous quest
Main Scenario Quest A Hot Commodity
Next quest
Main Scenario Quest The Land of Levin
Patch
7.0
Links
EDB GT TC

Main Scenario Progress: 920 / 992 (92.7%)

   

Dawntrail Progress: 67 / 139 (48.2%)

   

Despite his fatigue, there is an undeniable air of satisfaction about Wawlika.

— In-game description

Rewards

Unlocks

Steps

Journal

  • Despite his fatigue, there is an undeniable air of satisfaction about Wawlika.
  • Wawlika and the other engineers are resolved to keep working without cease until modifications of the train have been completed. He suggests you see to any final preparations before they finish.
  • With the Dawnblazer complete, you and your comrades hop aboard and set out for the dome. The train's fortifications and weaponry are soon put to the test when soldiers on flying vehicles descend upon you. Despite their best efforts, however, they fail to stop the train. Shortly before reaching its final destination, you all jump off and watch as the Dawnblazer crashes into Zoraal Ja's base.
  • Your plan was a success, as the train has torn a gaping hole in the wall of the stronghold. Not wishing to afford the enemy time to regroup, you make ready to rush inside, bracing yourself for the dangers that await.
    • ※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.
  • Together with your comrades, you brave a mechanical maze filled with sentries, its myriad defenses all failing to halt your advance. At its heart you find the base's commanding officer, who employs strange powers not unlike Zoraal Ja's to oppose you. After overcoming this final threat, you at last find an exit leading out into Yyasulani.
  • Emerging from the stronghold, your sense of relief quickly gives way to dread and uncertainty. What greets you are leaden skies and a bizarre landscape filled with otherworldly constructs...
  • Erenville's home has undergone a harrowing transformation, leaving him at a loss for words. If this is indeed Yyasulani, what is the reason for its current state?

Cutscene NPCs

Dialogue

Accepting the quest

From here on out, we won't stop working till the train's ready.
If you have any preparations, now would be a good time to see to them. The boarding call will come before you know it!

Wait at the designated location.

Wait for the engineers to finish working on the train? (Yes/No)
Start of voiced cutscene.
Right, we're just about done with the modifications. But I have to stress that we cannot afford a test run.
It's fine—we understand and accept the risks. We have faith in you and your craft.
I'm sure everything will go to plan. With all the hard work everyone's put in, it couldn't be otherwise!
Finished at last!!!
Behold, the pinnacle of locomotive engineering—the Dawnblazer!
Amazing!
Yep, she's been fitted with wooden armor and a crystal grounding rod to mitigate the effects of lightning. Naturally, we had to overhaul the engine so it could handle the extra weight.
I also had her outfitted with aetheric cannons, the better to contend with enemy forces. And as they're modeled upon those used at the Crystarium, I can attest to their potency.
So, what do you reckon? Given the tight turnaround, I'd say we did a damn good job.
What will you say?
This is the toughest locomotive I've ever seen!
Let them try and stop us in this.
It's a shame we have to blow her up.
Glad she's to your liking. I hate to let go of such a beautiful piece of machinery, but I know you'll give her a proper send-off for us.
At the risk of spoiling the mood, we should probably get moving.
Yep. You won't get far if you let 'em pummel you from the air, but you'll be safe enough once you reach the tunnel.
In that case, I will conceal the train with a spell once everyone is on board.
It should last long enough for us to reach the tunnel unnoticed.
Right. So everyone—are we ready!?
We've done all we can. Rest is up to you.
I won't let you down!
All aboard!
Vanish!
End of cutscene.
Start of voiced cutscene.

The train passes the tunnel at full speed.

At this speed, we should arrive at the dome in no time at all!
But not before we're spotted, I expect. Stay alert!
Here we go.

The mechanical soldiers begin attacking on hovercraft. The player and Wuk Lamat man the aetheric cannons, while Krile, Alisaie, and G'raha use attack spells.

Stand fast, everyone!
[CASTING SPELL EXERT “Hah!”]
No you don't!
[CASTING SPELL SHARP EXHALE]

The soldiers begin shooting the train.

Have care! They've switched to firearms!

The soldiers severely damage the rear car.

Oh dear...
Raha! Jump!
[JUMPING EXERTION]

Alisaie disconnects the rear car.

[STAGGERED BY BLAST EXERTION “Ugh!”]

G'raha Tia rescues Alisaie from falling off.

Erenville! I need you to take over for me!

Wuk Lamat deflects the bullets with her axe. Erenville takes over the cannon. The train begins approaching the fortress.

End of the line, everyone!

The group begins jumping off the train.

Stubborn little—!

The rest of the group jumps off the train before it impacts the fortress, causing a massive explosion.

That was too close...
Still alive, Erenville?
Mostly...
At last, the enemy stronghold... We should hurry before they can regroup.
Let's go and find out what's inside!

Vanguard now accessible

End of cutscene.
Optional dialogue
There's no way Zoraal Ja will be able to ignore our explosive entrance.
The idea of venturing into enemy territory is daunting, but I believe I'm ready. Or as ready as I'll ever be...
Just a little further and we'll be inside the dome!
We couldn't have made it this far without the train. Let us see to it we go the rest of the way.
I'll remain out of sight until the fighting is over. At the risk of repeating myself, try not to do anything reckless.
The rest is up to you now. I can make my own way back, so don't worry about me. Take care and good luck!
Ah, it's you. Wawlika told me you may be passing through. Be careful out there.

Leaving the Vanguard entrance then returning from Shaaloani

Proceed to the Vanguard entrance? (Yes/No)

Enter Vanguard.

Duty dialogue

Outer Ward and Holding Line (area 1)

Artificial Intelli-guard
Vanguard is under attack! Vanguard is under attack! All units prepare for battle!
Intruders detected.
Combat mode activated.
Artificial Intelli-guard
Enemy sighted. R7 sentries, prepare to engage.
Ready to engage.
Eliminating Vanguard threat.

Central Garage (boss 1)

Warning: intruders detected. Initializing extermination protocol.
Wingblade engaged. Preparing high-speed maneuvers.
Beware the wingblade!
Combat proficiency exceeds expected parameters. Requesting reinforcements.
Authorization to disengage limiters granted. All units─commence firing.
All units─prepare for aerial bombardment.
Redeploying wingblade. Thrusters engaged.
Initiating secondary directive: electrope weapon testing.

Storage Facility (area 2)

Artificial Intelli-guard
Alert. Alert. Intruders detected. Engaging defense turrets.
Intruder alert. Intruder alert.

Safety Inspection Chamber (boss 2)

Intruders detected... Initiating purge protocol.
Turrets deployed. Commencing remote volley.
Restricting enemy movement. Electrofencing activated.
Enemy vital signs detected... Initiating raze protocol.
A motion-sensitive bomb has been affixed to you.
Enemy breach imminent. Relaying emergency signal.

Crossbridge and Vanguard Command (area 3)

Authoritative Voice
Dammit all... Power the Crossbridge and release the beasts! We can stop them there!
Send in reinforcements! The commander will not tolerate failure!
Purging hostiles.
Resistance is futile.

Vanguard Control Room (boss 3)

Start of cutscene.
That such a serious breach should be allowed... But it ends now.
We redeem our honor with your lives!
End of cutscene.
You truly believe yourself a match for us? The audacity!
On your knees!
Zoraal Ja will have your head on a pike!
You still stand. Impressive...
Know your place!
H-How...? How could you... Ugh...
Enveloped in a gentle light, the pulse of life surges through Zander the Snakeskinner!
All right. No more games!
I call on the soul of the serpent, the great devourer. Give me the strength to destroy our enemies.
You'll pay for the souls you've made me waste this day.
I'll tear you limb from limb!
Give up now and I'll make this quick!
None can survive the serpent's art!

Optional post-duty pop-ups

Optional dialogue
That was a most unexpected transformation.
He was more snake than man by the end...
Now to see what's inside the dome.
Right! Let's get moving!

Duty Support dialogue

Optional dialogue

Outer Ward and Holding Line (area 1)

Let's get inside, quickly!
Zoraal Ja holds command over all of this?
Well, that didn't take long.
This is not at all like the Garleans or the Allagans.
I daresay we've not seen its like before.

Central Garage (boss 1)

A red vehicle. An indication of rank, perhaps?
Well, they have good taste in colors, I'll give them that.
No doubt it's as swift as the others. Have care.
That was close!
Well, that's one way to fight.
Was that a blade just now?
Such speed...
Above us!
They mean to drop bombs on us?
Look out!
Stand clear!

After the fight

So far, so good.
They'll have to try harder than that.
Let's keep moving.

Storage Facility (area 2)

Here they come!
Watch out!
Everything appears to be made of the same strange substance.
This place just keeps getting stranger and stranger.

Safety Inspection Chamber (boss 2)

I was only joking when I said they need to try harder.
Well, well. What have we here?
Hmph. Another hunk of metal for the scrap pile.
Careful! It makes ready to strike!
What manner of weapon is this?
Do they really need so many weapons?
All we have to do is dodge. Easy...right?
What now?
The air is thick with lightning aether.
Careful not to touch those barriers.
I'd rather not get shocked if I can help it.

After the fight

Glad that's over with.
Hah, that was too easy!
How much further, I wonder?

Crossbridge and Vanguard Command (area 3)

The walls hum with energy!
Let's deal with this quickly and get going!
They're growing desperate.

Vanguard Control Room (boss 3)

This one appears to be human.
This is their leader?
Something's not right about this.
Oh. Over already...
It's the same as Zoraal Ja!
What!? But how?
That was no resurrection magick...
On your guard, everyone!
He looks more snake than man now.
Wh-What is that!?
A harrowing transformation.
It's not unlike the chimeras of Allag.

Post-duty cutscene

Start of voiced cutscene.

The party arrives at Yyasulani (Heritage Found).

What greeted us was not the home that I had left behind.
There was no mistaking we had reached Yyasulani, and yet...
It was wholly unlike my memories. The lands of my childhood had changed beyond imagining.
To where had I returned?
We tread on, the darkened skies above a mirror to my heart. Clouded with fear and uncertainty.
How...bizarre.
This cannot be Yyasulani, can it?
End of cutscene.
Optional dialogue
This is Yyasulani...?
What happened here...?
I don't know what I was expecting, but it wasn't this.
There was no sensation of passing into a different world. This couldn't be a reflection...could it?

Speak with Wuk Lamat.

I was prepared for something strange, but this... It's like another world.
I...I don't understand...
You may now enter Vanguard with a party of NPC avatars. To make use of this feature, open the Trust interface located under Duty in the main menu.

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