Where We Call Home
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Where We Call Home
- Quest giver
- Lumull
- Location
- Treno (X:11.8, Y:15.1)
- Quest line
Post-Dawntrail Main Scenario Quests II
┗ Winter's Prelude Quests- Level
- 100
- Experience
0- Gil
6,237- Previous quest
- Toward Trouble
- Next quest
- Into the Mist
- Patch
- 7.4
- Links
- GT TC
Main Scenario Progress: 986 / 987 (99.9%)
Dawntrail Progress: 133 / 134 (99.3%)
“Lumull is resolved to meet the Doomtrain head-on─but would prefer to depart before he can think about it any longer.
— In-game description
Rewards
- Unlocks
Steps
- Speak with the cargo operator.
- Confront the Doomtrain in Hell on Rails.
- Speak with Lumull.
- Speak with Krile.
Journal
- Lumull is resolved to meet the Doomtrain head-on─but would prefer to depart before he can think about it any longer.
- Preparations made, you speak with Lumull, who encourages you to climb aboard the hover cargo. The sooner, the better, for the Doomtrain draws nearer with every passing moment...
- After a few words of warning, you are seated by the cargo operator and lift off, bound for Bentini.
※In the event that you leave the area, you may return by speaking with the cargo operator in Overture Plaza. - You arrive at the depot, where Lumull shares the details of his plan. Whilst he drives the locomotive, you are to ride a flatcar at the rear of the train so as to remain in range of your screaming steel foe. Though you have triumphed over your fair share of formidable enemies, it remains to be seen if prior experience has sufficiently prepared you for the coming battle with doom incarnate.
※In the event that you leave the area, you may return by speaking with the cargo operator in Overture Plaza. - Following a mere few brushes with death─and the sacrifice of several flatcars─you manage to put the brakes on the runaway Doomtrain once and for all. With luck, the rest of the ride back to Treno will afford some opportunity to catch your breath, for there is no telling what awaits within the city.
※In the event that you leave the area, you may return by speaking with the cargo operator in Overture Plaza, or via the Alexandria crater below Living Memory. - Lumull slows your own train to a stop, and the two of you make immediately for the center of town. Per Eyaney's detector, several beasts stalk the streets, and these must be dealt with before you might consider the crisis resolved.
- Alongside your companions, you defeat the last of the marauding creatures─including a hulking, hypercharged behemoth. Krile in particular makes a remarkable show of determination and ingenuity, driving herself to her very limits to protect the people of Treno.
※In the event that you leave the area, you may return from the Alexandria crater below Living Memory. - With the Doomtrain's entourage destroyed, and the barrier restored, those inside the city can now rest easy. When you return to Main Street, you are received as heroes. Miayli, for her part, is delighted to see your group largely unharmed─though it is Krile who seems to draw her focus. Gently, she asks the younger Milalla whether she knows the name “Alayla,” prompting Krile to collapse to the flagstones in a combination of shock and exhaustion. Seeing this, Miayli promises to tell the tale of both Alayla and the key, though only after Treno's saviors have had sufficient rest. Fortunately, Y'shtola is quick to draw upon her healing magicks, that her friend might have her answers ere long.
- You speak with Krile, who has found her feet again thanks to Y'shtola's ministrations. Betraying a touch of hesitation as to what comes next, she asks whether you might not wish to undergo similar treatment before Miayli shares her story...
Dialogue
Cargo Operator: I really could have gone without a Doomtrain attack today...
Lumull: Ready? Then our fearless operator will help you aboard. Lumull: We make for Bentini with all haste! Lumull: Go on, climb aboard!
Cargo Operator: I'll have us there in a flash! Do keep any limbs you're attached to and would like to remain attached to inside the vehicle.
System: Travel to the Bentini Depot?
Lumull: Using our on-board systems, I should be able to monitor you from the locomotive. And you'll be able to hear me!
Cargo Operator: I'll have us there in a flash! Do keep any limbs you're attached to and would like to remain attached to inside the vehicle.
System: Travel to the Bentini Depot?
Bentini Depot Cutscene
Lumull: This is it. Lumull: You'll be riding that flatcar at the rear of the train. Lumull: I'll be all the way at the front, pushing her as fast as she can go. Lumull: The Doomtrain moves at breakneck speed. If we're too slow, it'll plow right through us. Lumull: Speaking of which, we'd best get underway before it does just that... Lumull: Don't forget you're fighting for Eyaney. For all of Treno.
After Defeating Doomtrain
Lumull: Phew... Lumull: No more adventures, thank you. That was enough bravery for a lifetime. Lumull: But we did it! We stopped the Doomtrain! Well, mostly you did. Lumull: Before we can celebrate, though, we need to make sure Treno's secure. Lumull: As I feared. Stray beasts to the south. Lumull: I've lost track of how many times I've asked you for help, but...I need your help again.
Speaking with Lumull
Lumull: I have to believe that Eyaney will be safe with your comrades while we attend to matters elsewhere. Lumull: I'll see to the wounded. You try not to join them, alright?
System: You must be a Disciple of War or Magic of level 100 or above to proceed. System: Your progress through the battle will be saved at certain points. In the event that you are defeated, you will be able to try again from the most recent of these. System: Please note that if you enter battles associated with other quests or log out from the game, this progress will be lost.
Krile's Solo Duty
System: A short time earlier...
Imperiled Milalla: No!
Krile: Can you stand?
Imperiled Milalla: Y-Yes! Thank you so much! Imperiled Milalla: There were others being attacked over by the canal. Could you possibly...?
Krile: Of course, I'll go right away. The rest of you should get to the town hall. Krile: I can't leave anyone behind. I won't!
After Krile Solo Duty
Krile: [RELIEVED EXHALE] Krile: Is that all of them...? Krile: [KNOCKED TO HER KNEES EXERT] Krile: A behemoth!? Krile: [EXCLAMATION OF SURPRISED RECOGNITION]
Sphene: Thank goodness you're all right!
Y'shtola: We cut that rather close.
Krile: And hold the line we will, together!
G'raha Tia: Eyaney has finished the repairs. We need only hold the line until the barrier is in place.
After Greater Behemoth Solo Duty
Krile: [EXHAUSTED SIGH]
G'raha Tia: I must say, that was an incredible performance.
Q: What will you say? > Remind me never to stand in your way... > Oh, how you've grown...
Krile: Flatterer.
Sphene: What is it?
Y'shtola: The barrier is restored. The people of Treno may rest easy once more.
Lumull (Broadcast): The perimeter is clear, everyone! And thanks to our guests, the Doomtrain has been destroyed! Lumull (Broadcast): Last but not least, Eyaney's fixed the barrier. We don't need to worry about beasts anymore! Lumull (Broadcast): This calls for a celebration!
Dauntless Laborer: The Doomtrain is gone for good!?
Unnamed Milalla: That's our Eyaney!
Miayli: They're safe... All of them...
Miayli: Alayla...? Miayli: Krile, does the name “Alayla” mean aught to you?
Krile: My mother? Did you... Did you know her? Krile: [PAINED NOISE OF FALLING TO KNEES]
Miayli: I'm sorry, my dear. We should get you patched up before aught else. Miayli: Alayla's story and that of the key are one and the same. After you've rested and recovered, I'll tell you the tale. Miayli: You have no cause to fret, I promise you.
Miayli: While Lumull forgot to give the order─bless him─there's work to be done ere we can celebrate. Miayli: First and foremost, we must see to any injured. Miayli: Come and find me at town hall when you're ready.
Y'shtola: Without further delay, then...
Krile: You needn't mind me. My injuries are far from severe.
Y'shtola: But your curiosity is another matter, is it not? Your feet will deliver you to Miayli all the swifter if you can actually walk on them.
Y'shtola: Exhaustion aside, Krile sustained no injuries you need worry over.
G'raha Tia: After that battle, I think we all required a moment. You had better get some rest too─I mean it.
Sphene: To think Miayli knew Krile's mother... I too am eager to hear the details.
Krile: While I would rather not have tumbled to the pavement in front of half the city, I am none the worse for wear, thanks to Y'shtola. Krile: But what of yourself? If you have any hurts, we can tend to them now before we see Miayli.