Ten Chi Jin
Ten Chi Jin
- Acquired
NIN (actions)- Level
- 70
- Type
- Ability
- Casting
- Instant
- Recast
- 120s
- Targeting
- Self
- Quest Req.
- When Clans Collide
- Patch
- 4.0
Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
Duration: 6s
Additional Effect: Grants Tenri Jindo Ready
Duration: 30s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.
Cannot be executed while under the effect of Kassatsu.— In-game description
Ten Chi Jin is an action unlocked by questing at level 70. It is available for Ninja.
Related traits
- Enhanced Ten Chi Jin (Lv. 100) - Grants Tenri Jindo Ready upon executing Ten Chi Jin.
Related actions
Gameplay
In single-target, it is advised to execute the following, in order (from left to right):
| Ten | Chi | Jin |
|---|---|---|
| Fuma Shuriken | Raiton | Suiton |
In AoE (groups enemies equal to or more than three), it is advised to execute the following, in order:
| Jin | Ten | Chi |
|---|---|---|
| Fuma Shuriken[1] | Katon | Doton |
- ↑ Fuma Shuriken is inevitable for AoE usage of Ten Chi Jin.
Any other mudra combinations are either a DPS loss (especially if Hyoton is used), or is exclusively for optimization. An example of optimization would be executing Katon and Suiton within Ten Chi Jin, seen in M6S.
History
Patch 7.1 (2024-11-12): Players can now move while under the effect of Ten Chi Jin.
Patch 7.0 (2024-07-02): The additional effect "Grants Tenri Jindo Ready" has been added with a duration of 30 seconds upon learning the Enhanced Ten Chi Jin trait.
Patch 5.1 (2019-10-29):
- No longer increases ninjutsu potency.
- The effect "Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires" has been added, with a duration of 6 seconds.
- Only ninjutsu available while active.
- The same ninjutsu cannot be executed twice.
- Cannot be executed while under the effect of Kassatsu.
- Effect ends upon moving.
- Recast time has been increased from 100 to 120 seconds.
Patch 5.0 (2019-07-02):
- Increase to ninjutsu potency has been changed from 100% to 150%.
- Ninki Gauge cost has been removed.
- The requirement "Cannot be executed while under the effect of Kassatsu" has been added.
Patch 4.0 (2017-06-20): Added, requiring 80 Ninki Gauge and with the following description: "Resets ninjutsu recast timer, twice reduces ninjutsu recast time to 1 second, and eliminates required mudra consumption for ninjutsu execution. Also doubles ninjutsu potency. Only mudra and ninjutsu available while active. The same ninjutsu cannot be executed twice. Ninjutsu recast timer will begin cooldown upon fading. Effect ends upon moving."