Monstrous Mummery (Limsa Lominsa)

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Monstrous Mummery (Limsa Lominsa)

Quest giver
Impresario
Location
Limsa Lominsa Upper Decks (X:11.3, Y:13.8)
Quest line
Seasonal Events Quests
┗ All Saints' Wake (2013)
Level
15
Required items
1 Bomb Digit
1 Spooky Sparkler
Experience
Experience 3,360
Previous quest
Side Quest I Burn for You (Limsa Lominsa)
Patch
2.05
Links
EDB GT TC

The Impresario has yet another task for you. He just isn't quite sure what it is yet.

※This quest is available for a limited time only.

— In-game description

Rewards

Unlocks

Steps

Journal

The Impresario has yet another task for you. He just isn't quite sure what it is yet.

    • ※This quest is available for a limited time only.
  • The Impresario, pleased with your honest efforts on his troupe's behalf, has entrusted you with the most vital task of placing one final warding lantern in a dimly lit area of town. Speak once more to the shifty thespian to obtain the necessary supplies.
    • ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
  • You have obtained the final warding lantern and the means by which to light it. Proceed to place it as directed.
  • The lantern having been successfully placed, proceed to light it with the bomb digit.
  • Upon lighting the final warding lantern, a curious voice speaks to you, raising doubts as to the true identity of the Impresario and his men, and encouraging you to seek the truth from the troupe's purported patrons. Begin your investigation by speaking to Storm Captain O'adenek at Maelstrom Command.
  • O'adenek insists that the Maelstrom has had no dealings with the Impresario and his dubious band, saying that she hears they were personally summoned by the Yellowjackets. Seek the truth from Sundyrund at the Coral Tower.
  • Sundyrund is adamant that the Yellowjackets know nothing of the Impresario and his troupe, saying that he heard that they were invited by the Adventurers' Guild. Make for the Drowning Wench and see what Baderon might know of the matter.
  • Hearing your words, Baderon concludes that the Impresario is not who he claims to be. Use the sparkler he has given you to spook the dubious troupemaster into showing his true colors.
  • Spooked clean out of his costume, the Impresario is revealed to be an actual imp. As he tells it, he and his monstrous minions cooked up their scheme in hopes for a return to the old days, when All Saints' Wake afforded an opportunity for his kind to frolic and purvey mischief in town. Assuring you that he means no harm, you agree to keep his secret. All told, this has proven to be an eventful All Saints' Wake─though the true identity of the disembodied voice that guided you to the truth remains cloaked in shadows...

Dialogue

Back again? I thought I'd given you enough work to keep you out of our— Ahem! Your efforts on my troupe's behalf have so impressed me that I would entrust to you the most important task of all. What manner of task, you ask? Why, that would be, ah...erm...
Ah, yes! This lantern here!
Yes, I am certain there is some unlit nook or cranny of this city that is in dire need of illumination, and you are unquestionably the woman/man for the job!
Now, procure the necessary supplies from my associate over there, and hop to it. I have more important matters to attend to! Heh heh heh...
One final lantern? How odd, I could have sworn that we had lit them all...
But who am I to question the Impresario? Very well, take this bomb digit and do with it as you will.
And remember: don't forget your costume. These streets aren't safe for adventurers...heh heh.
Don your guise, living one... 'Tis unsafe to reveal yourself here...
Ah, the flames warm my belly. Thank you, living one...
The monstrous troupers you consort with...do you not wonder whence they truly hail?
Should you be curious, you would do well to speak with their purported patrons. But be warned, friend—some secrets are best left to dwell in the darkness...
Ah, those performers. Their guises are a bit too convincing, if you ask me. All Saints' Wake or no, I am ill pleased to see such baleful creatures skulking about the streets of our fair nation.
It is the Maelstrom's sworn duty to safeguard Limsa Lominsa and its people. I cannot help but have reservations about partaking in such idle revelry in these trying times.
And yet the Yellowjackets are convinced that this sort of merrymaking is just what Lominsans need, or so I've heard. If you would know more, Sundyrund might be able to elaborate.
What!? O'adenek told ye that we invited that ghastly troupe to Limsa!? Hah, that's rich!
I think I speak for us all when I say that I've seen enough spooks to last me a lifetime. No, this is all the Adventurers' Guild's doing. If ye'd know more, take it up with Baderon. Hells, I've half a mind to do so myself!
Eh? That barnacle brain reckons I was the one as invited them scurvy mummers to Limsa!?
'Ells, if I had me druthers, I'd keelhaul the lot o' them.
No, somethin' stinks 'ere, an' it sure as 'ells ain't me grog.
I've been savin' this 'ere fer a special occasion. Aye, why don't ye pay one last visit to that so-called Impresario an' see if this doesn't 'ave 'im singin' a new shanty.
Wh-What in the—!?
M-My disguise! It's ruined! What did ya have to do that for!?
Bah, seven hells! All right, ya got me. That's right, the self-styled Impresario is a real, honest-to-goodness imp.
Whoa! Settle down, little lady/big fella! So the whole traveling circus thing was a ruse—ya got me there. But, cross my wings and hope to die, I swear we didn't mean ya no harm.
Back in the old days, when celebratin' All Saints' Wake was in fashion, it was the one time a year when we could leave the dank ol' dungeons we called home, stretch our wings a bit, and mingle with the city folk.
Sure, we caused our share of mischief—and occasionally spooked some ol' grandma half to death—but we never hurt no one. Not on purpose, at least...
Ever since the Calamity, though, everyone's so godsdamned serious. Can't even come within eyeshot of the city limits without some overzealous adventurer like yourself wavin' a weapon at me, out for blood. Can ya blame us for wantin' to bring back the old customs?
Ah, but what does it matter now? Thanks to your meddlin', our charade is through. And I know exactly what happens next.
Yep, you're going to tear off the costume I so kindly provided for you—free of charge, I might add—slip into your favorite suit of armor, and hack my poor little wings off. All for the crime of trying to have a little fun.
Truly? You'll...you'll keep our secret?
Who'd've thunk it? You adventurers aren't all so bad. Me and my minions, we'll not forget this kindness.
That said, ya have to admit that our ruse was quite the clever one. Just tell me this: however did ya manage to see through it all?
A pumpkin spilled our secrets, ya say? Hah, that's a good one!
Listen, the Great Gourd was just a tall tale that I cooked up to give adventurers like you a good fright! Are you suggesting that some overgrown pumpkin could truly...?
Well, this is All Saints' Wake. Who knows what mysteries the night still holds?
So tread carefully, adventurer! And do be wary of the shadows. Heh heh heh...
Adventurers and monsters, reveling as one~♪
And with this, my work is done~♪
What's the matter, friend? Have you misplaced your costume? I fear I cannot allow you to participate in the festivities unless you are dressed for the part.