In the Baldesion Annex, you and your fellow Scions gather to share the findings of your investigations in Sharlayan and Radz-at-Han. Krile is of the opinion that assaulting the Tower of Zot should be the highest priority, and having conceived of a strategy, the party sets forth for Thavnair. Upon arriving on the island, you are to first regroup at the outpost at the Hamsa Hatchery.
Arriving at the outpost, you are greeted by Nahbdeen, who bids you stand by at the boat which will bear you to the tower.
After a short wait, your comrades join you at the boat. Some have weathered the aetheryte journey better than others, but all stand ready to breach the tower. Having received the warding scales from Varshahn, you make a final review of your strategy, which will see your forces divided into two groups; yours will fight its way to the tower's core, while the other will focus on keeping the prisoners alive until they can be set free. With that, naught remains to be done but give the word to launch the boat and commence the operation.
※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.
Inside the tower's forbidding interior, you cut a path through tempered imperial soldiers and confront three Manusya of Thavnairian myth made manifest─the Magus Sisters. Though these unfamiliar primals are formidable, you eventually emerge the victor, thereby neutralizing the spire's defenses.
Employing her ability to see aether, Y'shtola identifies the tower's core, which, to her dismay, appears to hold a man's severed limb. To who it once belonged and why it is there is a mystery, but it is undoubtedly what sustains the structure, and so Estinien wastes no time destroying it. With nothing to perpetuate its existence, the tower begins to fade─along with the floor beneath your feet─but thinking quickly, G'raha Tia invokes a levitation spell and sees everyone to safety.
Back at the outpost, Thancred informs you that the prisoners are being transported to the city, where they will receive treatment for tempering. As you gaze out at the water, the menacing tower nowhere to be seen, you allow yourself a moment to savor this small victory before steeling yourself for the next battle.
I returned by way of Kytte's experimental aetheryte, yet I must say, it was far less taxing than our first attempt. And apparently, we need only ask if we wish to use it again.
Now, I'm not terribly eager to repeat the experience... But if you're willing to test your aetherial fortitude for the sake of technological advancement, then who am I to stop you?
Don't think for a moment that I'm jealous of Alphinaud's new weapons. They're far more suited to him than me.
We left for Eorzea in matching outfits, but our styles ─ both fashion and fighting ─ have long since diverged. If anything, I'm proud of the differences between us.
If I intend to master these sage's armaments, that will mean learning to imbue them with the same aether that I poured into Moonstone and Obsidian.
'Tis difficult to grasp the essence of such an entity... For me, it will help to think of the nouliths as allies in battle ─ simply a new form of the energy which went into manifesting my Carbuncle companions.
For us to feel responsible for the schism of House Leveilleur would be pure hubris. After all, we are merely on the outskirts of what is, essentially, a family affair.
And yet neither can we claim the indifference of strangers. To hear their mother welcome them so warmly was a joy...and a relief.
As curious as I am to learn the truth of this “duty,” I wonder what else the Forum is hiding. A calamitous secret whose origin lies in the aetherial sea...
Duplicity aside, however, I do not believe Master Fourchenault means us ill. Even the harsh words he had for his children stemmed not from anger, I think, but desperation.
I agree. While I still have questions concerning the Forum and their grand undertaking, we have all but exhausted our avenues of investigation.
Simply pressing them any harder on the subject will almost certainly result in our expulsion. Therefore I suggest we explore the aetherial sea connection by way of a letter to Master Matoya, then make our way to Thavnair.
I wonder... Even with the protection these talismans afford us, what can we hope to achieve once inside the tower?
According to Arenvald and Fordola's report, they were unable to free the Amalj'aa. Worse, their attempts triggered the tower's defenses, which led to a summoning of Lunar Ifrit.
What does it tell us that the spires even have such defenses?
Simply pulling a prisoner from the wall is fatal, thus the direct approach is doomed to failure from the outset. Any further measures to dissuade such actions seem...unnecessary.
Unless, of course, there is a way to free the prisoners without killing them. Then it stands to reason that any intruders would be met with overwhelming force.
Assuming Y'shtola's reasoning is correct, the chances of the defenses remaining dormant are small to none.
Any primals will have to be dealt with, and defeating one will likely only lead to the summoning of another. Our every victory will only compound the prisoners' suffering.
Those proficient in healing will focus on sustaining the captives. That duty can be covered by Urianger, Krile, Y'shtola, and myself.
The remaining Scions will proceed with the search for the core. Admittedly, this strategy puts both parties at greater risk, but it should bolster our chances of saving the Arkasodara by a considerable margin.
And I am more than happy to fulfill that role. I've found wielding a sage's armaments to be rather intuitive, and look forward to testing them against a more challenging foe.
What of Alisaie? She knows a healing spell or two.
Ye gods, will you never let me hear the end of that? Rest assured that I will do what is asked of me regardless of who I happen to be standing next to at any given time!
It seems we have a plan; all that remains is to carry it out. I will inform Radz-at-Han of our movements, so let us make our preparations and regroup near the tower.
...Really? You're ready for another round of aetheryte testing? Then, please, by all means! Let's get you whisked away to Thavnair before you come to your senses!
We're told folk are imprisoned in the tower. For now, our orders are to watch it, and I don't intend to bat an eyelid, but it chafes that we can't do more...
The threat is banished, and thy people delivered. They are, however, in need of treatment, and we of a secure locale and helping hands to assist us in its provision.
I understand you and yours dealt with the tower. You've rid us of a great menace, and I don't know how to thank you.
But as grateful as I am, I regret that we couldn't take care of it ourselves. This is our home, after all, and it falls to us to defend it. We must endeavor to do better.
The liberated prisoners are being transported to Radz-at-Han for treatment.
Alisaie and Y'shtola will oversee the administration of the tempering treatment, with support from those who know a healing spell or two.
We'll go and join them in the city once you've had a moment to catch your breath.
You may now enter the Tower of Zot with a party of NPC avatars. To make use of this feature, open the Trust interface located under Duty in the main menu.