In from the Cold
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In from the Cold
- Quest giver
- Lucia
- Location
- Garlemald (X:14.4, Y:29.8)
- Quest line
- Endwalker Main Scenario Quests
- Level
- 83
- Experience
- 468,600
- Gil
- 2,000
- Previous quest
- Strange Bedfellows
- Next quest
- Gateway of the Gods
- Patch
- 6.0
Main Scenario Progress: 736 / 960 (76.7%)
Endwalker Progress: 38 / 155 (24.5%)
“Lucia has further news for you.
— In-game description
Walkthrough
This is a long quest with a Solo Duty involving stealth mechanics - allocate up to 45 minutes starting from the point you trigger the cutscene.
※ Upon speaking with Y'shtola several cutscenes and a Solo Duty will commence in sequence.
- You will be controlling an Unknown Imperial soldier with limited capabilities similar to a low-level Gladiator.
- While you can fight, you have no passive health regeneration, and active healing options are limited. Magitek units in particular are nearly impossible to kill.
- The goal is to avoid attention as much as possible. Walk behind hostiles to avoid attracting attention. Remember that the target ring indicator shows which direction a hostile is facing.
- If you do manage to attract the attention of a hostile, even a Magitek unit, you can get them to de-aggro and reset by running far enough away, provided you can avoid aggroing other hostiles while you flee.
- There are a number of clickable objects, corpses, and magitek wrecks around the area. The majority of them contain medkits, buffs, or nothing at all. Medkits can be used from the duty actions interface, restoring 35% of the soldier's max HP. Rarely you will find a Salutaris buff that grants a 5 minute regen, or a Fortis buff that increases damage dealt.
- First, you must defeat the soldier that walked to the left (east) from where you jump down off the bridge. This shouldn't be difficult.
- Remember to use Fight or Flight (second hotbar slot) and Rampart (third hotbar slot) to increase your damage done and reduce your damage taken, respectively.
- This fight will leave you relatively low on health, but you should easily survive it, as long as you dodge the attack telegraphs from the imperial soldier.
- Interact with the soldier's corpse, then inspect it to receive a medkit, which you can use to restore some of the HP you lost.
- Interact with the soldier's corpse again and pay your respects before moving on, while you're warned that you need to avoid attracting attention to survive.
- Your next task is to find a way to exit the large initial area you are confined within.
- Look for and interact with an Immobilized Magitek Reaper south of the start point, at (23.6, 16.9). You must click this Magitek Reaper wreck to proceed with the other two tasks.
- The building immediately north of and slightly to the west of the Immobilized Magitek Reaper contains an injured imperial soldier, who gives you keys to the Magitek Reaper outside.
- On the east side of the area, at (27.4, 13.4), you'll find a Fuel-concealing Wreckage. Interacting with it (only after having interacted with the Immobilized Magitek Reaper) will give you a Ceruleum Tank, which you must then carry back to the Immobilized Magitek Reaper. Note that your hands will be full while doing so, and you will not be able to use any of your abilities. If you are damaged while carrying the tank, you will drop it there and have to pick it back up when the threat is handled.
- Once you have the keys and the fuel for the Reaper, board it.
- The reaper has 3 abilities:
- Slot 1 is Magitek Cannon, a ground-target AoE with a short cast time and no cooldown. The cast time means you generally have to lead moving targets a bit to hit them.
- Slot 2 is Diffractive Magitek Cannon, a line-attack AoE with a short cast time and a short cooldown.
- Slot 3 is High-power Magitek Cannon, an instant ground-target AoE with a much larger radius than the Slot 1 ability, but with a short cooldown.
- All 3 abilities do 5000 damage, which one-shots all of the Magitek units involved in this combat sequence.
- There will be a large pack of Magitek units to the west, in front of the shimmering curtain of light blocking your way. Use the Reaper's abilities to defeat them. After the first wave is down, several more waves will spawn.
- From the center will spawn packs of 5-7 small Magitek Slasher units. The reaper's first ability is sufficient for these, though you can also use the other two
- Occasionally on the right, a larger Magitek Vanguard will spawn and start using Drill Cannons, a telegraphed line attack on the Reaper's location. This can be taken out easily using the first or third ability.
- From the left, directly next to the curtain, will spawn Magitek Death Claws, who will slowly walk towards you in a line. Use the second Reaper's ability, as the line attack will clear out the entire line all of the Death Claws in a single shot.
- The reaper has 3 abilities:
- After the waves have been defeated, dismount the Reaper using the last ability in the hotbar, then make your way towards where the shimmering curtain used to be. Two tempered imperial soldiers will spawn and begin patrolling north-and-south in the area. Avoid then by walking behind them and make your way south, then west under the broken bridge segments.
- You'll be instructed to kill a number of creatures that are attacking armed imperial citizens in the area as you make your way northwest. Most will focus on their imperial citizen targets, so it's a simple matter of using your first-slot ability repeatedly until they're all dead.
- Continue north until you enter a circular area. Tempered imperial soldiers will spawn and attack, while several mechanics go out. Remember to use your medkits if your health gets low.
- Each allied imperial citizen will have a circle placed on them, in several waves. Simply don't stand in any other circles.
- A line stack marker will appear on you. All of the NPC citizens will beeline it to your location, so you don't have to move anywhere for it.
- A room-wide AoE with a small circular safe-zone in the middle will appear. It takes a while to go off (10-15s), but be in the middle safe zone when it does.
- The explosion will ignite the ceruleum tanks near the center, which will then explode, leaving you very low on health (regardless of how much HP you had) and toss you a distance before you black out.
- A quick-time event will start, where you need to repeatedly press your keyboard/controller buttons to "retain consciousness". As long as the meter does not empty before the time runs out, you succeed.
- You spawn laying on the ground, heavily injured, and are instructed to crawl halfway across the zone to Camp Broken Glass. You move very slowly, but accelerate a bit as stacks of your debuff fall off. Fortunately, you do not need to crawl the entire way there, just down to the end of the street (until your debuff counts down to zero) before the duty is considered complete and a cutscene plays.
Steps
Journal
- Lucia has further news for you.
- Lucia tells you that the contingent has made excellent progress in their plans to provide heat and sustenance for the remaining Garleans. As there is nothing so dire as to require your expertise, she asks that you check on Y'shtola.
- After speaking with Y'shtola, you settle in for a restful supper with comrades old and new. Alas, the moment of peace is shattered by a great wave of aether from the Tower of Babil. Though members of the contingent are protected by their warding scales, the imperials are not so fortunate, and wail as the tempering force begins to twist and torment their minds. You move to help, but are caught off guard by the sudden appearance of Fandaniel, who puts you to sleep and whisks you away...
- When you awaken, you find yourself seated at a table set for dinner across from Zenos, as a smirking Fandaniel looks on. It is then you realize that your body is not your own, your soul having been extracted and placed within borrowed flesh. Your hosts then proceed to wax poetic about the primal Anima─summoned with the corpse of Varis himself, Fandaniel reveals─and Zenos's unflagging desire to cross swords with you once again.
- To spur you to accept his demand for a rematch, Zenos takes control of your true body, and you are forced to pursue him through half of Regio Urbanissima to prevent him from deceiving and harming your comrades. You catch up to him in the nick of time, but it appears there will be no celebrating this small victory, as Fandaniel gleefully announces that the Final Days are soon to begin. Having at last returned to Camp Broken Glass─and yourself─you take a moment to settle back into your body before reassuring your comrades that all is well.
- Alisaie, like the others, is less than pleased with recent events, and more motivated than ever to put a stop to the cruel machinations of the Telophoroi. The time to defeat Fandaniel and Zenos once and for all draws nigh!