This is a long quest with a solo duty involving stealth mechanics - allocate up to 45 minutes starting from the point you trigger the cutscene. ※ Upon speaking with Y'shtola several cutscenes and a solo duty will commence in sequence.
You will be controlling an Unknown Imperial soldier with limited capabilities similar to a low-level Gladiator.
While you can fight, you have no passive health regeneration, and active healing options are limited. Magitek units in particular are nearly impossible to kill.
The goal is to avoid attention as much as possible. Walk behind hostiles to avoid attracting attention. Remember that the target ring indicator shows which direction a hostile is facing.
If you do manage to attract the attention of a hostile, even a Magitek unit, you can get them to de-aggro and reset by running far enough away, provided you can avoid aggroing other hostiles while you flee.
There are a number of clickable objects, corpses, and magitek wrecks around the area. The majority of them contain medkits, buffs, or nothing at all. Medkits can be used from the duty actions interface, restoring 35% of the soldier's max HP. Rarely you will find a Salutaris buff that grants a 5 minute regen, or a Fortis buff that increases damage dealt.
Part 1: Finding the Magitek Reaper
First, you must defeat the soldier that walked to the left (east) from where you jump down off the bridge. This shouldn't be difficult.
Remember to use Fight or Flight (second hotbar slot) and Rampart (third hotbar slot) to increase your damage done and reduce your damage taken, respectively.
This fight will leave you relatively low on health, but you should easily survive it, as long as you dodge the attack telegraphs from the imperial soldier.
Interact with the soldier's corpse, then inspect it to receive a medkit, which you can use to restore some of the HP you lost.
Interact with the soldier's corpse again and pay your respects before moving on, while you're warned that you need to avoid attracting attention to survive.
Your next task is to find a way to exit the large initial area you are confined within.
Look for and interact with an Immobilized Magitek Reaper south of the start point, at (23.6, 16.9). You must click this Magitek Reaper wreck to proceed with the other two tasks.
The building immediately north of and slightly to the west of the Immobilized Magitek Reaper contains an injured imperial soldier, who gives you keys to the Magitek Reaper outside.
On the east side of the area, at (27.4, 13.4), you'll find a Fuel-concealing Wreckage. Interacting with it (only after having interacted with the Immobilized Magitek Reaper) will give you a Ceruleum Tank, which you must then carry back to the Immobilized Magitek Reaper. Note that your hands will be full while doing so, and you will not be able to use any of your abilities. If you are damaged while carrying the tank, you will drop it there and have to pick it back up when the threat is handled.
Part 2: Mounting the Magitek Reaper
Once you have the keys and the fuel for the Reaper, board it. The reaper cannot move.
The reaper has 3 abilities:
Slot 1 is Magitek Cannon, a ground-target AoE with a short cast time and no cooldown. The cast time means you generally have to lead moving targets a bit to hit them.
Slot 2 is Diffractive Magitek Cannon, a line-attack AoE with a short cast time and a short cooldown.
Slot 3 is High-power Magitek Cannon, an instant ground-target AoE with a much larger radius than the Slot 1 ability, but with a short cooldown.
All 3 abilities do 5000 damage, which one-shots all of the Magitek units involved in this combat sequence.
There will be a large pack of Magitek units to the west, in front of the shimmering curtain of light blocking your way. Use the Reaper's abilities to defeat them. After the first wave is down, several more waves will spawn.
From the center will spawn packs of 5-7 small Magitek Slasher units. The reaper's first ability is sufficient for these, though you can also use the other two
Occasionally on the right, a larger Magitek Vanguard will spawn and start using Drill Cannons, a telegraphed line attack on the Reaper's location. This can be taken out easily using the first or third ability.
From the left, directly next to the curtain, will spawn Magitek Death Claws, who will slowly walk towards you in a line. Use the second Reaper's ability, as the line attack will clear out the entire line all of the Death Claws in a single shot.
Part 3: Assisting the citizens
After the waves have been defeated, dismount the Reaper using the last ability in the hotbar, then make your way towards where the shimmering curtain used to be. Two transfigured tempered imperial soldiers will spawn and begin patrolling north-and-south in the area. Avoid then by walking behind them and make your way south, then west under the broken bridge segments.
You'll be instructed to kill a number of creatures that are attacking armed imperial citizens in the area as you make your way northwest. Most will focus on their imperial citizen targets, so it's a simple matter of using your first-slot ability repeatedly until they're all dead.
Continue north until you enter a circular area. Tempered imperial soldiers will spawn and attack, while several mechanics go out. Remember to use your medkits if your health gets low.
Each allied imperial citizen will have a circle placed on them, in several waves. Simply don't stand in any other circles.
A line stack marker will appear on you. All of the NPC citizens will beeline it to your location, so you don't have to move anywhere for it.
A room-wide AoE with a small circular safe-zone in the middle will appear. It takes a while to go off (10-15s), but be in the middle safe zone when it does.
The explosion will ignite the ceruleum tanks near the center, which will then explode, leaving you very low on health (regardless of how much HP you had) and toss you a distance before you black out.
Part 4: Finishing the duty
A quick-time event will start, where you need to repeatedly press your keyboard/controller buttons to "retain consciousness". As long as the meter does not empty before the time runs out, you succeed.
You spawn laying on the ground, heavily injured, and are instructed to crawl halfway across the zone to Camp Broken Glass. You move very slowly, but accelerate a bit as stacks of your debuff fall off. Fortunately, you do not need to crawl the entire way there, just down to the end of the street (until your debuff counts down to zero) before the duty is considered complete and a cutscene plays.
Lucia tells you that the contingent has made excellent progress in their plans to provide heat and sustenance for the remaining Garleans. As there is nothing so dire as to require your expertise, she asks that you check on Y'shtola.
After speaking with Y'shtola, you settle in for a restful supper with comrades old and new. Alas, the moment of peace is shattered by a great wave of aether from the Tower of Babil. Though members of the contingent are protected by their warding scales, the imperials are not so fortunate, and wail as the tempering force begins to twist and torment their minds. You move to help, but are caught off guard by the sudden appearance of Fandaniel, who puts you to sleep and whisks you away...
When you awaken, you find yourself seated at a table set for dinner across from Zenos, as a smirking Fandaniel looks on. It is then you realize that your body is not your own, your soul having been extracted and placed within borrowed flesh. Your hosts then proceed to wax poetic about the primal Anima─summoned with the corpse of Varis himself, Fandaniel reveals─and Zenos's unflagging desire to cross swords with you once again.
To spur you to accept his demand for a rematch, Zenos takes control of your true body, and you are forced to pursue him through half of Regio Urbanissima to prevent him from deceiving and harming your comrades. You catch up to him in the nick of time, but it appears there will be no celebrating this small victory, as Fandaniel gleefully announces that the Final Days are soon to begin. Having at last returned to Camp Broken Glass─and yourself─you take a moment to settle back into your body before reassuring your comrades that all is well.
Alisaie, like the others, is less than pleased with recent events, and more motivated than ever to put a stop to the cruel machinations of the Telophoroi. The time to defeat Fandaniel and Zenos once and for all draws nigh!
I assume you're curious about how matters have progressed here in your absence. Quite well, as it happens.
Now that we've procured ceruleum from Tapper's Den, the recently repaired heaters can provide much-needed warmth.
Furthermore, we've prepared sufficient food for everyone. Those from Tertium shall find a hot meal waiting upon their arrival.
There's one for you, so go ahead and get some well-earned rest. I believe that we're capable of wielding a ladle or two without your assistance.
On your way, might I ask you to seek out Y'shtola? She was but recently attending to the wounded, but she's meant to be taking a rest herself. See that she is.
Were it not for you, Alphinaud, and Alisaie, the people of Tertium may well have perished. Though they may not realize it yet, they owe you their lives.
It's no use taking in all these Garleans if we're going to let them freeze to death. We need heat, for goodness' sake! I knew I should've brought more warming tinctures!
Yes, yes, I have been taking proper breaks and imbibing sufficient water. But what of the Warrior of Light? You and the twins have an established history of reckless disregard for your own well-being.
We're all fortunate that none of you landed yourselves in my care. I've already quite enough to deal with, between the tempered and the Ist's wounded.
Alas, though I can mend their bodies, the toll their experiences have taken on their hearts and minds is another matter altogether.
For their sakes, we mustn't waver ─ but nor must we rush ahead in eagerness to see the day won, and in so doing invite disaster...
Upon settling down for supper, several cutscenes will play in sequence.
It is recommended that you set aside sufficient time to view these scenes in their entirety.
Settle down for a restful supper? (Yes/No)
Start of voiced cutscene.
The contingent settles down by multiple campfires for supper. Urianger and G'raha Tia heal wounded Garleans. More Garleans arrive with Alphinaud and Thancred.
I felt the same way at the Dragonsong War's end. Every morning I would step outside and need to be reminded that it wasn't my imagination. That my world had been forever changed.
And just as I had grown accustomed to the idea, again you change my world in ways I never thought possible.
Were it not for you and your fellow Scions, the rifts between man and dragon and myriad tribes might never have been bridged.
The Grand Company of Eorzea, the Ilsabard contingent... We owe it all to you.
We've shed many tears in recent days. Of pain and sorrow. Triumph and joy. I much prefer the latter.
So? How does it feel? I, for one, find those first moments within a new body to be most refreshing!
We had a magitek engineer by the name of Aulus to thank for this method of soul extraction and implantation. I believe the two of you met briefly in Ala Mhigo?
His was a rather sticky end, wasn't it? Thankfully, he was thoughtful enough to leave behind his mindjack technology. I took the liberty of making some improvements ─ and selecting you as my esteemed test subject.
Oh my! Daddy is pleased his grumpy little boy has finally found his playmate!
Ah. Exposition is in order.
The Garlean Empire has long outlawed all forms of religion. No gods to worship, no risk of summoning. Brilliantly simple.
But people, being people, must turn to something or someone in their hour of need. Who, then?
Why, His Radiance the Emperor, of course.
As you have observed firsthand, Garlemald has seen better days. The legendary Solus zos Galvus ─ dead. Provinces near and far ─ in open rebellion. Our bold new Emperor ─ assassinated! And that last one even sparked a civil war! What rotten luck.
The people cried out for salvation, their earnest pleas ─ one might even call them prayers ─ a supplication united for the Empire to reclaim her former glory.
And so their will did manifest, channeled through the corpse of none other than Emperor Varis himself!
And lo, the savior was born! The embodiment of the Garlean spirit, their Anima!
It calls to its subjects, compelling them to take up arms and fight.
And just as the wealth and power gravitate towards the Empire's capital, so too does aether, from every corner of the globe!
The towers with which you and your allies have been so preoccupied were created as an extension of Anima itself. An ingenious design...
The player begins running to their body. Zenos's Resonant eyes glow and he collapses, transferring his soul to the player's original body. He gives a sinister smile and teleports away.
Nevertheless, 'twould perhaps be prudent to keep to the shadows...
...Scurrying about like a rodent!
The tempered imperial has breathed his last...
What will you do?
Inspect the fallen imperial.
The unfortunate soldier was carrying a medical kit.
You may use medical kits to restore depleted HP. While you can only carry a limited number, more can be found by inspecting fallen soldiers or wrecked magitek.
Conversation ends.
Pay your respects.
You offer a silent prayer for the deceased.
Were you in possession of your own body, you may have had the capacity to subdue rather than slay this tempered soldier.
In this battle, you are unable to use the full extent of your powers. To reach Camp Broken Glass quickly, you should avoid combat whenever possible.
If you are discovered, your foes will give chase. The magitek units are especially powerful, and your chances of defeating them in your current state are slim at best.
Interacting with various entities around the area:
Wrecked Magitek Reaper
This magitek reaper's fighting days are over.
Wrecked Magitek Reaper
This magitek reaper's fighting days are over.
However, you find a medical kit in the cockpit!
Wrecked Magitek Reaper
This magitek reaper's fighting days are over.
However, you find a vial of fortis in the cockpit!
You imbibe the fortis, and it fills you with newfound strength!
Deceased Imperial
This soldier has breathed his last.
Decreased Imperial
This soldier was cut down from behind.
Upon closer inspection, you discover a medical kit.
Deceased Imperial
A young imperial lies dead.
Upon closer inspection, you discover a medical kit.
Deceased Imperial
Whoever this once was fought until the bitter end.
Upon closer inspection, you discover a medical kit.
Deceased Imperial
System: This poor soul appears to have been slain by the tempered.
Upon closer inspection, you discover a medical kit.
Small Sack
The sack contains a medical kit!
You find a medical kit!
Small Sack
The sack contains a vial of salutaris!
You imbibe the salutaris, and it begins to soothe your wounds!
Immobilized Magitek Reaper
This magitek reaper's leg has been damaged, but the weaponry should still function. You may be able to clear a path if you can find the identification key and fuel.
Optional dialogue
If interacting with the immobilized reaper with the key but without fuel:
You have inserted the identification key, but the magitek reaper cannot be activated without fuel.
If interacting with the immobilized reaper with the fuel but without the key:
You have refueled the magitek reaper, but it cannot be activated without the identification key, which may still be in the possession of the pilot.
Find the magitek reaper's identification key and fuel
Optional dialogue
If fuel is brought to the Immobilized Magitek Reaper before the wounded imperial is found:
But where are my manners? You have all traveled so very far, and I have yet to pay my respects.
Though in my defense, I was ill prepared to receive so many uninvited guests. As such, preliminary entertainments were in order.
A handful of tempered soldiers to hamper your progress. Refugees to command your attention while I siphoned their ceruleum from the shadows ─ particularly effective, that.
Charitable souls that you are, you bent over backwards to aid them, heedless of the delay. Predictable to a fault! And so my plan approaches completion unhindered.
Anima will soon have absorbed the requisite amount of aether, and then shall come the spectacle to end all spectacles!
The eldest and most powerful of primals will awaken, and all shall bear witness to the Final Days!
The player (still in the imperial's body) looks at Zenos, in their body. They begin to see Zenos in his real body.
Given recent events, I would be surprised if you weren't feeling a bit poorly.
A hearty meal and a long rest would be my recommendation under normal circumstances, but these are anything but. If Fandaniel's boasts are to be believed, we must act quickly.
Once you've blown away the cobwebs, we can discuss preparations for our assault on the Tower of Babil.
The body that you were forced to inhabit turned cold and stiff the moment you were returned to your own. Perhaps the soul it belonged to is long gone...
Let us pray it is so, for I doubt it would be better off in the care of Zenos or Fandaniel.
No apologies necessary, least of all to me. If anything, there's a strange comfort in knowing I'm no longer the only one to have been used as a villain's puppet. Though I pray you'll be the last...
My apologies ─ I realized too late that the aether emanating from the tower was distorting my perception. 'Twas likely a temporary effect, but I remain wary.
In patch 6.01, the following adjustments were made to the solo duty on Easy or Very Easy difficulties (which are available after failing the duty or during New Game+):
The effects of the Indomitable Spirit status effect have been increased.
The initial number of uses of the duty action has been increased.
To more easily locate certain items required to progress in this duty, the amount of fuel-concealing wreckage in the area has been increased.