User:Pckables/Sandbox
Dread Hope: The Fatebreaker
The battle against Fatebreaker takes place upon a 20y radius circular arena with no walls or railings. Any player who jumps or is pushed over the edge will fall to an early doom, though they may be raised by a healer after a moderate delay.
The floor features a pattern of eight equidistant 10y radius circles lining the perimeter, and a dark 10y radius circle in the arena's center—all of which can be used as visual guides for several of Fatebreaker's attacks.
Abilities and Timeline
| Name | Description |
|---|---|
| Elemental Break | Fatebreaker will be surrounded by either Fire, Lightning, or Light. At the end of the cast, all players are hit by 30-degree spread cones.
Depending on the aspect used during the cast, Fatebreaker will follow up with one of three possible attacks:
|
| Burnt Strike | Fatebreaker will be surrounded by either Fire, Lightning, or Light and face a random direction. At the end of the cast, he will fire a hitbox-width static line AoE from his front and back.
Depending on the aspect used during the cast, one of three effects will occur after the initial line AoE:
|
| Bound of Faith | Fatebreaker will be surrounded by either Fire, Lightning, or Light, tethering to a DPS or healer and marking them with Prey.
At the end of the cast the target is immobilized with Floating Fetters and, depending on the aspect used, one of three effects will occur:
|
| Burnished Glory | Unavoidable party-wide damage that inflicts all players with an incurable Bleeding for 15 seconds.
|
| Powder Mark | A moderate damage tankbuster that afflicts the highest enmity player with Powder Mark and Physical Vulnerability Up for 18 seconds.
On expiration, Powder Mark detonates into a high damage 10y radius circle AoE tankbuster centered on the afflicted. |
| Turn of the Heavens | Fatebreaker is surrounded by either Fire or Lightning, then creates nine circles around the arena, each being either fire or lightning.
Circles matching Fatebreaker's aspect detonate in 10y radius circle AoEs, while the others detonate into 5y radius circle AoEs.
|
| Shifting Sky | Fatebreaker is surrounded by either Fire or Lightning, then begins a combination attack.
|
| Phase 2 Abilities | |
| Right of Heavens | Fatebreaker will be surrounded by either Fire or Lightning, then four 10y squares are created—two lightning and two fire—one on each cardinal direction.
After a delay, all squares will fire static line AoEs from both faces. Squares matching Fatebreaker's aspect will have additional 5y squares appear to their sides, doubling the width of their AoE. |
| Sundered Sky | Fatebreaker is surrounded by either Fire or Lightning, then begins a combination attack.
|
| Phase 3 Abilities | |
| Prismatic Deception | The arena will be covered in fog and eight Fatebreaker clones will appear, one on each cardinal and inter-cardinal edge of the arena—but will only be visible to players standing right next to them.
A random three of the eight clones will have their sword raised. After 5 seconds, all clones become completely invisible. After 12 seconds, the three clones that had their swords raised fire a static line AoE across the arena.
|
| Phase 4 Abilities | |
| Cycle of Faith | Fatebreaker will be surrounded by either Fire, Lightning, or Light, mark a DPS or healer with Prey, then attack with Elemental Break, Burnt Strike, and Bound of Faith in that order. |
Board 4:
| Enemy | Attack | Description |
|---|---|---|
| Corpse Flower | |
Corpse Flower's auto-attack. |
| Budding Thorns | Creates three untargetable Saplings around the arena which create growing puddles of Briars.
Standing in these puddles deals minor damage over time and reduces movement speed, but grants immunity to knockback and draw-in effects. | |
| Floral Trap | At the end of the cast, casts a powerful draw-in effect in a cone towards the player, inflicting Bind for 2 seconds. Always followed immediately by Devour. | |
| Devour | Corpse Flower devours all players and enemies in melee range. All enemies devoured are killed. If a player is eaten, Corpse Flower gains a stack of Damage Up. | |
| |
Only cast if a player was Devoured. Returns the player to the arena, dealing high magic damage. | |
| |
A Line stack marker. | |
| |
A homing AoE targeting the player. Several circle AoEs chase the player, inflicting Damage Down for 30 seconds on hit. | |
| Queen Hawk | |
Queen Hawk's auto-attack. |
| |
A tankbuster cast at the highest enmity target. Kills the Queen Hawk on success. |
Remaing HP Notes:
Board 1's HP bonus seems to roughly be 1.045 points per HP above 481.
1.04736x−512.335
391 = 0 points
533 = 55 points
575 = 98 points
581 = 105 points
871 = 353 (407?) points
1013 = 555 points
1163 = 711 points
1393 = 951 points
1445 = 1005 points
1950 = 1531 points
Board 2: ~0.6 points per HP above 831
0.602627x−500.857
794 = 0
966 = 81
1071 = 145
1137 = 184
1357 = 317
1911 = 651
2519 = 1017
Board 3: ~0.24 points per HP above 2107
0.23818x−500.983
2603 = 119 points
5966 = 920 points
First Masters Board:
3449 = 258 points