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Dread Hope: The Fatebreaker

The battle against Fatebreaker takes place upon a 20y radius circular arena with no walls or railings. Any player who jumps or is pushed over the edge will fall to an early doom, though they may be raised by a healer after a moderate delay.

The floor features a pattern of eight equidistant 10y radius circles lining the perimeter, and a dark 10y radius circle in the arena's center—all of which can be used as visual guides for several of Fatebreaker's attacks.

Abilities and Timeline

Fatebreaker's Abilities
Name Description
Elemental Break Fatebreaker will be surrounded by either Fire, Lightning, or Light. At the end of the cast, all players are hit by 30-degree spread cones.

Depending on the aspect used during the cast, Fatebreaker will follow up with one of three possible attacks:

  • Fire: Four players (prioritizing DPS roles) are struck by untelepraphed 8y radius stack markers.
  • Lightning: All living players are struck by untelegraphed 5y radius spread circles.
  • Light: Three stack cones are fired at players, prioritizing the two healers and the highest enmity player.
Burnt Strike Fatebreaker will be surrounded by either Fire, Lightning, or Light and face a random direction. At the end of the cast, he will fire a hitbox-width static line AoE from his front and back.

Depending on the aspect used during the cast, one of three effects will occur after the initial line AoE:

  • Fire: Creates a bi-directional knockback shortly after the initial AoE, pushing players 15y away from the line. Can be resisted.
  • Lightning: The line AoE detonates a second time, but twice as wide.
  • Light: Invisible 5y radius static circle AoEs are placed under all players which detonate 3 seconds later.
Bound of Faith Fatebreaker will be surrounded by either Fire, Lightning, or Light, tethering to a DPS or healer and marking them with Prey.

At the end of the cast the target is immobilized with Floating Fetters and, depending on the aspect used, one of three effects will occur:

  • Fire: The targeted player is hit with an untelegraphed Stack marker.
  • Lightning: The closest two players to the target have 120-degree cone AoE tankbusters fired at them. The target is also afflicted with a powerful Electrocution for 8 seconds.
  • Light: The target and any other player within 5y of them is afflicted with Mortal Powder Mark for 4 seconds, detonating into high unavoidable party-wide damage on debuff expiration or death.
    • If the targeted player dies before the end of the cast, Fatebreaker will instead attack a random player without any indication.
Burnished Glory Unavoidable party-wide damage that inflicts all players with an incurable Bleeding for 15 seconds.
  • Mitigations applied during the cast additionally reduce the damage of the status effect.
Powder Mark A moderate damage tankbuster that afflicts the highest enmity player with Powder Mark and Physical Vulnerability Up for 18 seconds.

On expiration, Powder Mark detonates into a high damage 10y radius circle AoE tankbuster centered on the afflicted.

Turn of the Heavens Fatebreaker is surrounded by either Fire or Lightning, then creates nine circles around the arena, each being either fire or lightning.

Circles matching Fatebreaker's aspect detonate in 10y radius circle AoEs, while the others detonate into 5y radius circle AoEs.

  • The AoE range of matching aspects correspond to the circle patterns on the arena floor. The AoE range of opposing aspects matches their shadow.
Shifting Sky Fatebreaker is surrounded by either Fire or Lightning, then begins a combination attack.
  1. A radial knockback is created in the center. Demi-Gukumatz lands at this location and creates a deadly puddle around itself.
  2. Eight Turn of the Heavens circles are created—four lightning in the east and four fire in the west. One player is targeted by a Fire Bound of Faith and another a Lightning Bound of Faith.
    • Demi-Gukumatz creates a static donut AoE with a 10y radius safe zone in the center, detonating at the same time as the above.
  3. Two Fatebreakers appear at different adjacent cardinals or inter-cardinals, one charged with Lightning and the other Fire. The former casts Burnt Strike first, followed by the other seconds later.
    • If the Bound of Faith Fatebreakers appeared on cardinals, the Burnt Strike clones will be on inter-cardinals and vice-versa.
Phase 2 Abilities
Right of Heavens Fatebreaker will be surrounded by either Fire or Lightning, then four 10y squares are created—two lightning and two fire—one on each cardinal direction.

After a delay, all squares will fire static line AoEs from both faces. Squares matching Fatebreaker's aspect will have additional 5y squares appear to their sides, doubling the width of their AoE.

Sundered Sky Fatebreaker is surrounded by either Fire or Lightning, then begins a combination attack.
  1. A radial knockback is created in the center and Right of Heavens squares appear. Demi-Gukumatz lands in the center, creates a deadly puddle, and faces at a random player's position.
  2. One player is targeted by a Fire Bound of Faith and another a Light Bound of Faith. Demi-Gukumatz attacks with a 270-degree static cone AoE in the direction it is facing.
  3. Three Fatebreakers appear at different adjacent cardinals or inter-cardinals, one charged with Light, one Lightning, and one Fire. Light casts Burnt Strike first, followed by Lightning, then Fire.
    • The Light Fatebreaker will always be on the exact opposite side of the arena as the Fire Fatebreaker.
Phase 3 Abilities
Prismatic Deception The arena will be covered in fog and eight Fatebreaker clones will appear, one on each cardinal and inter-cardinal edge of the arena—but will only be visible to players standing right next to them.

A random three of the eight clones will have their sword raised. After 5 seconds, all clones become completely invisible. After 12 seconds, the three clones that had their swords raised fire a static line AoE across the arena.

  • A sword-raising clone will never be directly opposite to another sword-raising clone, always resulting in three distinct line AoEs.
Phase 4 Abilities
Cycle of Faith Fatebreaker will be surrounded by either Fire, Lightning, or Light, mark a DPS or healer with Prey, then attack with Elemental Break, Burnt Strike, and Bound of Faith in that order.

Board 4:

Enemy Attack Description
Corpse Flower Physical Attack Corpse Flower's auto-attack.
Budding Thorns Creates three untargetable Saplings around the arena which create growing puddles of Briars.

Standing in these puddles deals minor damage over time and reduces movement speed, but grants immunity to knockback and draw-in effects.

Floral Trap At the end of the cast, casts a powerful draw-in effect in a cone towards the player, inflicting Bind for 2 seconds. Always followed immediately by Devour.
Devour Corpse Flower devours all players and enemies in melee range. All enemies devoured are killed. If a player is eaten, Corpse Flower gains a stack of Damage Up.
Magical Spit Only cast if a player was Devoured. Returns the player to the arena, dealing high magic damage.
Magical Rotten Stench A Line stack marker.
Magical Acid Rain A homing AoE targeting the player. Several circle AoEs chase the player, inflicting Damage Down for 30 seconds on hit.
Queen Hawk Physical Attack Queen Hawk's auto-attack.
PhysicalBlunt Final Sting A tankbuster cast at the highest enmity target. Kills the Queen Hawk on success.


Remaing HP Notes:

Board 1's HP bonus seems to roughly be 1.045 points per HP above 481.

1.04736x−512.335

391 = 0 points

533 = 55 points

575 = 98 points

581 = 105 points

871 = 353 (407?) points

1013 = 555 points

1163 = 711 points

1393 = 951 points

1445 = 1005 points

1950 = 1531 points

Board 2: ~0.6 points per HP above 831

0.602627x−500.857

794 = 0

966 = 81

1071 = 145

1137 = 184

1357 = 317

1911 = 651

2519 = 1017


Board 3: ~0.24 points per HP above 2107

0.23818x−500.983

2603 = 119 points

5966 = 920 points


First Masters Board:

3449 = 258 points