User:Pckables/Sandbox

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search

Table Mockup for The First Board of the Unbroken:

Enemy Attack Description
Bone Knight Physical Attack Bone Knight's auto-attack.
PhysicalPiercing Tumulus A 5y radius static circle AoE centered on the Bone Knight. Inflicts Damage Down for 30 seconds.
Ossify An interruptible cast that buffs Bone Knight with a removable Physical Damage Up for 18 seconds.
Physical Skullsplinter An tankbuster aimed at the player.
Forward Guard The Bone Knight buffs itself with Directional Parry and Rehabilitation, healing over time and blocking all player damage from its front. It will continuously turn to face the highest enmity target.
  • Directional Parry will not block damage from beasts.
  • The Bone Knight will drop its guard after it takes a certain amount of damage.
Bone Bishop MagicalIce Blizzard Bone Bishop's auto-attack.
Magical Death Spiral A static donut AoE centered on the Bone Bishop. Inflicts Damage Down for 30 seconds.
Magical Black Eruption A static circle AoE that then splits into four, moving in each cardinal or inter-cardinal direction. Inflicts Vulnerability Up.
MagicalWind Ancient Aero A static line AoE from the Bone Bishops front, aimed at the player. Inflicts a cleanseable Windburn for 18 seconds.
Enemy Attack Description
Arch Demon Physical Attack Arch Demon's auto-attack.
PhysicalSlashing Abyssal Swing An uncasted 180 degree frontal AoE. Telegraphed by Arch Demon readying a magical axe. Inflicts Damage Down for 30 seconds.
Physical Abyssal Charge Creates two sets of four swords, each aiming a static line AoE at the player. Inflicts Damage Down for 30 seconds.
Physical Dismember Five static line AoEs cover the entire arena, appearing consecutively starting from either the east or west. Inflicts Damage Down for 30 seconds.
  • There is an increasing delay between the appearance of each AoE—the greatest being between the 4th and 5th AoE.
Physical Abyssal Transfixion Creates three static circle AoEs around the arena, indicated by a dome of floating swords. Three more are then placed on the player consecutively. Inflicts Damage Down for 30 seconds.
Piscodemon MagicalLightning Thunder Piscodemon's auto-attack.
MagicalIce Void Blizzard III Two alternating sets of three moving AoEs are created at the north edge of the arena, aimed to the south. Inflicts Damage Down for 30 seconds.
Clear Mind A cast that buffs Piscodemon with a removable Damage Up for 15 seconds.
Magical Arcane Blast Unavoidable damage. Always follows Clear Mind.
MagicalFire Void Flare Star A proximity AoE.
MagicalLightning Void Thunder III A cross of static line AoEs. Inflicts Vulnerability Up.
Enemy Attack Description
Banemite Physical Attack Banemite's auto-attack.
Physical Bedrock Uplift A static circle AoE followed by three expanding waves of static donut AoEs. Inflicts Damage Down for 30 seconds.
PhysicalPiercing Deadly Thrust A tankbuster aimed at the player. Inflicts a cleanseable Poison for 18 seconds.
Magical Venom Web A static circle AoE is placed in the center, followed by a rotation of eight more AoEs at the edges. Inflicts Damage Down for 30 seconds and a cleanseable Poison for 18 seconds.
Miteling Physical Attack Miteling's auto-attack.
Magical Silkscreen A static line AoE aimed at the player that inflicts an uncleanseable Heavy for 6 seconds.
Enemy Attack Description
Ogre Physical Attack Ogre's auto-attack.
MagicalFire Scorching Smite Ogre jumps to a cardinal edge of the arena and aims a 120 degree static cone AoE towards the center. Inflicts Vulnerability Up.
  • If Ogre is standing on a lava puddle, they will dive into it and fire the AoE from the opposite pool.
MagicalFire Allfire Deals unavoidable damage and creates four sets of small static circle AoEs randomly scattered around the arena. Inflicts Vulnerability Up.
UniqueFire Lava Puddle Created by Allfire at two random cardinal edges of the arena. Inflicts an uncleanseable 15 second Burns if stood inside.
MagicalFire Burning Ward Ogre jumps to the center and becomes untargetable. Two waves of Wisps appear and begin moving towards Ogre. If a Wisp reaches Ogre, it explodes—dealing high damage and inflicting Vulnerability Up.
  • Great Wisps have significantly more health and deal more damage when exploding.
MagicalFire Fire Call A fireball is created and attaches a chase tether to the player. On collision, or after 15 seconds, detonates into a ~10y radius static circle AoE that inflicts Vulnerability Up.
MagicalFire Straight Punch A tankbuster aimed at the player.
Enemy Attack Description
Pas de Suel Physical Attack Pas de Suel's auto-attack.
Magical Blood Rain If Pas de Suel is holding up a ball of aether, she creates a static circle AoE underneath her—otherwise it will be a static donut AoE. Inflicts Vulnerability Up and heals Pas de Suel relative the damage it dealt.
Magical Blood Sword A tankbuster aimed at the player. Heals Pas de Suel relative to the damage dealt by it.
Magical Cold Caress A tankbuster aimed at the player. Inflicts a cleanseable Poison for 18 seconds.
MagicalWind Void Aero II An unmarked static line AoE from Pas de Suel's front, launching a wind current to the wall. The wind current then fires a spread of seven static cone AoEs towards the opposite side of the room. Inflicts Vulnerability Up.
Magical Beguiling Mist An untelegraphed 15y radius static circle AoE from Pas del Suel that inflicts Nightmare for 10 seconds.

Creates two purple hearts tethered together on one side of the room. When the hearts collide, they detonate into a 15y radius static circle AoE that inflicts Seduced for 10 seconds.

Summon Summons a Succubus Mage in the north and two Succubus Knights in the south.
Succubus Mage MagicalWind Aero Succubus Mage's auto-attack.
Fanatacism An interruptible cast that buffs Pas de Seul with a removable Damage Up for 15 seconds.
MagicalFire Void Fire II A 10y radius static circle AoE aimed at the highest enmity target. Inflicts Vulnerability Up.
Succubus Knight Physical Attack Succubus Knight's auto-attack.
Physical Sweet Steel A 120 degree static cone AoE from the Succubus Knight's front. Inflicts Vulnerability Up.

Remaing HP Notes:

Board 1's HP bonus seems to roughly be 1.05 points per HP above 475.

1.04736x−512.335

391 = 0 points

533 = 55 points

575 = 98 points

581 = 105 points

871 = 353 points

1013 = 555 points

1163 = 711 points

1393 = 951 points

1445 = 1005 points

1950 = 1531 points


Board 3:

2603 = 119 points

5966 = 920 points


First Masters Board:

3449 = 258 points