FFXIV Wiki:Create bestiary

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Project description
Create a bestiary that categories all NPC & enemy pages with proper images and lore descriptions.
Members
Cryebunnie (talk)
Status
Backlog
Last updated
28 September
Discussion
Talk page

Summary

  • This is more of a personal project that I've been aching to work on for awhile, so it's here in the backlog for when I can get to it but at the moment it's very low priority compared to everything else that needs to get done.
  • We do not currently have a Bestiary page. Instead, we just redirect the page to the Enemies category.
  • Instead of this, my intention is to build out a bestiary page and subpages that can serve as clear points of information for all characters in game that are considered NPCs or Enemies.


To-dos

  • Define hierarchy structure
  • Move any lore and information from existing category pages to wiki pages, i.e. to Arachne. This keeps the category pages clean and ensures that semantic data for NPC/enemy pages will be set properly. Gurgum
  • Determine how much data to store for NPCs
    • For NPCs using Player models, do we want to show their customization information?
    • Should we store model number for NPCs? This would allow us to show when NPCs share the same appearance outside of Player characters.

Hierarchy Structure

Regna/Kingdoms: Bloodborn, Bloodless, Transcendents, Unclassified

[Kingdom] Bloodborn

  • [Class] Vilekin [1]
  • [Class] Beastkin [2]
    • [Genus/Race] Echevore
    • [Genus/Race] Armadillo
    • [Genus/Race] Cama
    • [Genus/Race] Phooka
    • [Genus/Race] Goobbue
      • [Clan/Species] Maultasche
    • [Genus/Race] Cliffmole
    • [Genus/Race] Desman
    • [Genus/Race] Caribou
    • [Genus/Race] Eldthurs
    • [Genus/Race] Troll
    • [Genus/Race] Vajralangula
  • [Class] Seedkin [3]
    • [Genus/Race] Leannan Sith
    • [Genus/Race] Triffid
    • [Genus/Race] Mythrilcap
    • [Genus/Race] Genomos
    • [Genus/Race] Gigantender
    • [Genus/Race] Tomatl
    • [Genus/Race] Snapweed
    • [Genus/Race] Asvattha
  • [Class] Wavekin [4]
  • [Class] Cloudkin [5]
  • [Class] Scalekin [6]
  • [Class] Spoken [7]
    • [Genus/Race] Hyur
      • [Clan/Species] Midlander
      • [Clan/Species] Highlander

[Kingdom] Bloodless

  • [Class] Forgekin [8]
  • [Class] Ashkin [9]
  • [Class] Soulkin [10]

[Kingdom] Transcendents

  • [Class] Voidsent [11]

[Kingdom] Unclassified

  • [Class] Transfigured [12]
  • [Class] Extrastellar Life [13]
  • [Class] Creations [14]

Unknown Placement

  • Sin Eaters
    • Likely considered a class of Transcendents or Transfigured [15]
  • Beasts of the Final Days
  • Ultima Weapon Projects
  • Primals
  • [Class] Elementals/Fae [16]
    • In EE volume I these were classified under Transcendents, but III does not show them there.
    • Spoken weren't classified within the hierarchy in EE III like they were in EE I, so its unclear whether or not they remain beneath 'Bloodborn' or not.

Chimeras

Given the description of Chimeras, we can likely classify these not as their own class like EE volume I did, but instead as a sub-classification. For instance the typical "Chimera" (i.e. Chimera (Beast) would be Beastkin with a sub-classification of Chimera. [17]

References

  1. ↑ Encyclopædia Eorzea, Volume II, page 263. "As is suggested by the name, vilekin consist of all manner of worms and pests, be they terrestrial or winged. One unique characteristic of creatures falling into this class is the coloring of their exoskeletons. From subtle earthen tones to help a tiny beetle blend in with its environment, to bright yellows and greens to cozen would-be predators into believing their meal poisonous, vilekin come in a veritable rainbow of hues."
  2. ↑ Encyclopædia Eorzea, Volume III, page 258. "According to data furnished by the Scions of the Seventh Dawn, beastkin are as numerous and diverse in the First as they are on the Source, and many share similar characteristics despite inhabiting different realms. While far from an exhaustive catalogue of the beastkin of both worlds, the below examples should serve as an illustrative sampling."
  3. ↑ Encyclopædia Eorzea, Volume III, page 260. "Seedkin of the First share all the characteristics of those that dwell in the Source, including the capacity to move independently for the purposes of hunting, defense, and reproduction. Thus, it is strongly advised that any who wish to brave the wilderness of lands both familiar and new peruse this section at length, so as not to fall victim to an errant seedkin by fault of their own ignorance."
  4. ↑ Encyclopædia Eorzea, Volume III, page 261. "This class includes denizens of seas, rivers, lakes, and marshes—all of which can be found in abundance in both the First and the Source. Of a kindred encompassing fish, shellfish, amphibians, and more, wavekin are as multifaceted as they are numerous. Some dart through the water like arrows, others crawl ponderously across the ocean floor, and yet others float with the aid of gas-filled sacs."
  5. ↑ Encyclopædia Eorzea, Volume III, page 262. "Cloudkin are winged creatures all, but those wings do not necessarily bear them across the skies. Many have been bound to the land by the vagaries of evolution, and more bred for their feathers and meat."
  6. ↑ Encyclopædia Eorzea, Volume III, page 263. "Covered in hard shells or scales, many of the specimens that belong in this class are either carnivorous or omnivorous, and often rest comfortably at the top of their respective ecosystems' food chains. Their populations, however, are vulnerable to changes in temperature, and the habitats in which they can thrive are somewhat limited when compared with other types of beasts."
  7. ↑ Encyclopædia Eorzea, Volume I. "The sole requirements for being classified as a spoken are that the intelligent creature not only possesses an independent language, but that the language be capable of interpretation by another spoken of a differing genus. Some examples of spoken not listed below include the five races of Eorzea, the Au Ra, and the realm's myriad beastmen."
  8. ↑ Encyclopædia Eorzea, Volume III, page 264. "Many of the entries below were once thought to be truly alive, but the class of "forgekin" was established once it was understood that the appearance of life was a result of a complex interplay of machinery. Included within this classification are the products of ancient Allagan research, magitek weaponry of the Garlean Empire, and examples of Loporrit ingenuity."
  9. ↑ Encyclopædia Eorzea, Volume III, page 268. "Ashkin are united by the characteristic that they cannot die in the conventional sense of the word. While the precise origins of many beings in this class are shrouded in mystery, naturalists theorize that many ashkin are created when souls are prevented from rejoining the Lifestream, causing them to take on grotesque forms and haunt the material plane in search of peace that never comes."
  10. ↑ Encyclopædia Eorzea, Volume III, page 269. "The term "soulkin" refers to those whose corporeal forms are animated solely by aether rather than biological or mechanical processes. Based upon the many instances of soulkin noted in the Scions' reports, it is evident that such entities were also developed in the First to serve as biddable familiars."
  11. ↑ Encyclopædia Eorzea, Volume III, page 268. "The void itself is but one reflection of the Source, and is more properly termed the Thirteenth. Although at one point in the distant past the world and its creatures were not unlike our own, a flood of Darkness swallowed all trace of Light, twisting its denizens into tormented husks cursed with an insatiable hunger for aether."
  12. ↑ Encyclopædia Eorzea, Volume III, page 271. "This chilling category includes those who have undergone transfiguration by magical, alchemical, or other means, shedding their physical form but maintaining their intelligence, although to what degree varies among individuals. The below examples do not include sin eaters or beasts of the Final Days, which will be introduced in a separate section."
  13. ↑ Encyclopædia Eorzea, Volume III, page 273. "These creatures live beyond our star. Some were discovered on the moon's surface, while others hail from even more distant corners of the great expanse. One characteristic they all share, however, is their relatively recent entry into the annals of naturalistic classification. Little is known about their ecology, but as research progresses,many of them may be placed among pre-existing kinships."
  14. ↑ Encyclopædia Eorzea, Volume III, page 275. "The beings within this category were allegedly born not from the crucible of evolution, but from the careful manipulation of creation magicks by the ancients. Those creations among the Scions' report that appear to have persisted in some form or another post-sundering are of particular interest, and thus are the focus of the following section."
  15. ↑ Encyclopædia Eorzea, Volume III, page 41. "Alike to Eden, first of their kind, all sin eaters are able to propagate the influence of Light. They are also driven by instinct to ravage any living being they encounter, and forcefully impose the cessation of vital aether. The more powerful specimens do not simply slaughter their prey; they erode its very essence with an infection of Light, inducing the transformation into a sin eater. Thus did their hordes spread like a deadly plague, and bring ruin to much of the First. Sin eaters are not alive. They have no vital functions, and thus do not grow or age. They do not feed or even photosynthesize, as they have no need of sustenance. When suffering serious injury, however, a sin eater is compelled by self-preservation to flee, instinctively seeking out Light-rich lands of the Empty to regenerate lost mass. If it cannot escape, a sin eater will instead attempt to kill the nearest living creature, in what is thought to be a last-ditch effort to absorb the aether released in death."
  16. ↑ Encyclopædia Eorzea, Volume II, page 269. "Elementals are naturally occurring beings almost solely comprised of concentrated and localized aether. Not usually bound to the constraints of a corporeal body, many of these semi-intelligent beings will contort their shapes, taking on the approximate forms of nearby beings, be they animal, vegetable, or mineral. Or, in some cases, man."
  17. ↑ Encyclopædia Eorzea, Volume II, page 270. "Simply stated, chimeras are creatures created by conjoining the flesh from two or more different beings. The process is highly complex, and was only perfected in the waning years of the Allagan Empire-the culmination of nearly an entire era's biological research. Until recently, reproduction of these techniques was believed impossible, but breakthroughs made by both Garlean engineers and goblin scientists of the Illuminati have seen an influx of the godless abominations throughout the realm."