Heavensward content

Darkside

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Retired content

The subject of this article was retired or removed from the game and is no longer available.

Darkside

Acquired
 DRK (actions)
Level
30
Type
Ability
MP Cost
600
Casting
Instant
Recast
5s
Patch
3.0

Increases damage dealt by 20%. MP regeneration stops during battle and Refresh statuses granted by others have no effect.
Effect ends upon reuse.


— In-game description

Darkside is an action unlocked at level 30. It is available for Dark Knight.

Notes

Gameplay

  • Because all passive MP regeneration would be halted (in its Stormblood instance), dark knights needed to restore MP through other actions.
Action MP Recovered[1] Additional Notes
Syphon Strike 600 / 1200 Was a part of the Souleater combo, meaning dark knights could not use their Power Slash enmity combo.
Restored more MP while Grit was active.
Carve and Spit 600 Did not restore MP when under the effect of Dark Arts.
Blood Weapon[2] 400 Cannot be used while Grit was active.
Blood Price[2] 300 Only recovered MP when hit with this effect active.
Sole Survivor 20% of max Also restored HP by 20%.
Restoration of both values were increased to 30% if the target was KO'd before the effect expired.
Was on a lengthy 120-second cooldown.
  1. This is to set a baseline, and adjust for the modern 10,000 MP cap post-Stormblood. Jobs had different MP caps, regeneration rates, and costs, based on level and attributes.
  2. a b These actions give an approximate value. These values are based off during Stormblood and not Heavensward. In Heavensward, Blood Weapon restored MP based on physical damage dealt; approximately 25% of the damage dealt.

History

  • Patch 5.0 (2019-07-02): Removed as an action. Darkside is now a 10% damage increase buff granted by Edge of Darkness, Edge of Shadow, Flood of Darkness, and Flood of Shadow.
  • Patch 4.3 (2018-05-22): Effect no longer ends upon being incapacitated.
  • Patch 4.0 (2017-06-20):
    • The effect increasing damage dealt has been changed from 15% to 20%.
    • MP regeneration now stops during battle and Refresh statuses granted by others have no effect.
  • Patch 3.3 (2016-06-07):
    • The increased damage effect has been increased from 15% to 20%. (PvP only)
    • Fixed an issue wherein the PvP effect would persist even after leaving PvP.
  • Patch 3.2 (2016-02-23): MP cost has been reduced by 1/3 in PvP areas.
  • Patch 3.05 (2015-07-21): Fixed an issue wherein the MP gauge displayed incorrect MP loss from using this action.
  • Patch 3.0 (2015-06-23): Added.