Barrier

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Barriers (often called shields) have the ability to absorb a certain amount of incoming damage before a player loses HP. (Some instances of unique damage are able to bypass barriers.) They are primarily granted by barrier healers ( Scholar and Sage) and tanks, but several other jobs are able to generate barriers, primarily for themselves. As certain barriers grant additional effects when they are completely absorbed, there is a priority system that determines the order in which barriers are consumed to absorb damage.

In this table, any items on the same line either cannot coexist (self-buffs from different jobs) or are the same buff from multiple sources.
Parentheticals indicate the name of the barrier buff, if it is not the same as the skill's name.

Barrier Consumption Priority[1][2]
Priority Barrier Source (Name)
1 Tempera Coat, Arcane Crest (Crest of Time Borrowed)
2 Tempera Grassa
3 The Blackest Night
4 Eukrasian Diagnosis
5 Haima
6 Panhaima
7 Brutal Shell
8 Bloodwhetting or Nascent Flash (Stem the Tide)
9 Guardian (Guardian's Will)
10 Divine Caress
11 Manaward, Shade Shift
12 Divine Benison
13 Celestial Intersection (Intersection)
14 The Spire
15 Eukrasian Prognosis
16 Seraphic Veil
17 Holos
18 Radiant Aegis
19 Shake It Off
20 Divine Veil
21 Neutral Sect
22 Improvised Finish
23 Adloquium (Catalyze)
24 Eukrasian Diagnosis (Differential Diagnosis)
25 Adloquium (Galvanize)