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A Dream of Home

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A Dream of Home

Quest giver
Commissary Officer
Location
Garlemald (X:24.2, Y:32.9)
Quest line
Garlean Sidequests
Level
80
Required quest
Main Scenario Quest Strange Bedfellows
Experience
Experience 168,300-190,575
Gil
Gil 895
Previous quest
Side Quest Armored Up
Patch
6.0
Links
EDB GT TC

The commissary officer would seek out the opinions of the refugees.

— In-game description

Steps

  • Speak with the refugee at the runaway train.
  • /pray to the cairn.
  • Speak with the commissary officer.
  • Speak with the commissary officer in Camp Broken Glass.

Journal

  • The commissary officer would seek out the opinions of the refugees.

Dialogue

Optional Dialogue

(If you speak to Jareck right before accepting this quest, dialog menu will pops up where you can speak to him about this quest or small talk)
Jareck: I heard about what you did out there. My thanks for disposing of those machines.
(Optional)
Jareck: So you call yourselves the “Ilsabard contingent,” eh? I'm still struggling to understand why you'd go to such lengths to save your former enemies, but that's no concern of mine.

Accepting the Quest

Commissary Officer: One final task, and I won't bother you any longer. You needn't fight anything, at least not if you don't want to. No, this time I mean to make use of your more diplomatic faculties.
Commissary Officer: One of my duties here is to find out whether the refugees wish to return home or not. Naturally, each will have their own decision, and their own reasons, but getting a general feel for things will help us determine the best way to help in the days ahead.
Commissary Officer: I'll gather what information I can from the people in the caves. You only have to speak with one man, but it may take a bit of work to find him.
Commissary Officer: I've been told he ventured off toward the wreckage of the imperial train. Now, we could wait for him to return, but I'm running behind as it is. If you could do this, you'd be helping not only me, but all those who've been left without a home.

Optional Dialogue, inside Tapper's Den

Jareck: As far as I'm concerned, we'll be happy to answer any questions you and the lass might have. You've already shown you only have our best interests at heart.
Commissary Officer: Excuse me, but if you could spare a moment, I'm from the contingent and would like to ask you a few questions...
Alyva: How the bloody hells did you find us here? And who are you!?

Speak with the refugee at the runaway train

Refugee: Oh, it's not often I encounter someone else out here. If you've come here for ceruleum, then I'm afraid this area has already been picked clean.
< What will you say? > 
< I'm here to ask if you want to return to your homeland. >
< I'm here to ask if you wish to leave Garlemald. >
< Both >
Refugee: Hmm? Jareck has already asked me as much, but I suppose you must be thorough. Could you give me a moment? I would first like to offer a prayer to the departed.
Refugee: This wreckage was left in the wake of one particularly fierce battle. A dear friend of mine journeyed here to search it for abandoned supplies, but a sudden explosion cut his life short. 
Refugee: Although I had meant to offer him a lone prayer, why don't you join me? He always was one to enjoy the company of others, even those he scarcely knew. I've placed these stones to mark the spot of his passing─pray to his memory if you will.
(Optional)
Refugee: Approach the memorial and pray. He was a brave man, and well loved.

/pray to the cairn

System: A cairn has been erected here to commemorate a lost soul. Approach it and pray to the departed.
Refugee: Thank you. Whatever sustenance prayers provide to those who have passed, I am sure my friend is grateful for it.
Refugee: As for your previous question, well... I am Ala Mhigan by birth, and was taken from my home and family by the Empire and made to serve in their interminable wars.
Refugee: After ten years my hands were so stained with blood I no longer recognized them as my own. Days, weeks, years blended into one another until finally I was released from service. For the first time in a long while, I thought for myself...
Refugee: Did my wife and child still live? Would they allow one so steeped in sin back into their home? Even now I cannot bring myself to consider the answers to those questions.
Refugee: So in short, I cannot say. Please, leave me with my thoughts. I won't be far behind, I promise.

Optional Dialogue, inside Tapper's Den

Jareck: It's good to see you. I know these caves aren't very welcoming, but feel free to return here whenever the fancy strikes.

Speak with the commissary officer

Commissary Officer: There you are! And even sooner than I had anticipated. What did the man say?
Commissary Officer: I see... Such a tragic story, but sadly not an uncommon one. It seems that for some, the question of where home lies has no easy answer.
Commissary Officer: In any case, we've done all that we can at present. Let's return to the camp and report our findings to the contingent, eh?

Speak with the commissary officer in Camp Broken Glass

Commissary Officer: I've gone to the trouble of submitting my report already, so you needn't worry about that. And as I promised, that brings an end to my endless requests.
Commissary Officer: Truth be told, my motivations for being here aren't entirely out of a sense of duty. My father was conscripted into the Garlean forces long ago, so when I heard that refugees had been found here, I had to meet them for myself.
Commissary Officer: I volunteered for this duty, but unfortunately none of the refugees stirred my memories of him.
Commissary Officer: Still, I won't give up the search. No matter what misdeeds he was forced to commit, all I want is to see him again. To share a meal under the same roof.
Commissary Officer: Some, like Jareck, seem resigned to accept this place as their home. But there are others, like my father, who have people waiting for them, searching for them. If I can see even one family reunited, then all of this will have been worth it.
Commissary Officer: Although the road ahead is a long one, it's time I stopped forcing you to walk it with me. Thanks for all you've done, friend. Please take this─you've earned it a thousand times over.