Wanting to set your comrades at ease and inform them of the present situation, Alphinaud asks you to return to the Source. Readily obliging, you set off for the Rising Stones.
Setting foot once more in Dawn's Respite, you are greeted by a relieved Tataru. As you recount your time in the Fourth to your fellow Scions, at least one is eager to join you there, but due to the unpredictable nature of the teleportation magick, it is decided that those in the Source should remain for now. With your comrades holding down the fort, it falls to you to seek out new avenues of inquiry in the Fourth when the time comes.
Your visit to the Fourth has given you a glimpse of the adventure to come, and your heart races as you imagine what may await. Where in that icy world are Calyx and Halmarut, and what do they now plot? What manner of individual is the Winterer there? The answers to these questions and more, you hope to discover when Glaðr finally reaches its destination, the realmship Naglfar.
If you wish to keep busy, perhaps you might join me?
I intend to visit the Ninth to see if there have been any developments following recent events. While there, I also hope to treat those in Treno and elsewhere who suffer from levin sickness.
No, you have not... This was doubtless but a part of fate's grand design.
Besides, while the warrior and his/her comrades do not act to forestall the Solstice, you would not knowingly aid them—unless you had a compelling reason.
Nevertheless, had you shared your intentions beforehand, I might have offered my cooperation. It would have been more efficient—and spared me the shock.
Though the others have left to attend to various affairs, it doesn't feel as empty here as it did before... Anyway, I'll do my best to keep everyone abreast of any developments!
Vast quantities of aether will surely be required to make the star whole once more. How the star might harness such energies is a question we must needs consider.
I've been wondering about the possibility of bringing forth porxies via pictomancy. While potentially complicated, I believe it would be worth exploring.
I have a mind to investigate the legendary city of Mhach. There are ruins deep in the Yafaem Saltmoor, as I recall─the question is how to reach them...
Fissures no longer appear to be manifesting as frequently as before. I believe we can leave ongoing surveillance to the thaumaturges, and direct our attention elsewhere.
With the recent voidsent incursion behind us, the forest has returned to its usual tranquil self. Perhaps we shall join Thancred and aid him in his endeavors.
I made sure to get my fill of brotherly love before departing the Rising Stones, so I'm not experiencing withdrawal yet! At this rate, I can fight for another ten days!
Apparently, Radz-at-Han as the remnants of the nearby voidgate under constant mammet surveillance. Since our presence is therefore not required, we shall turn our attention to other lands.
Time-dependent optional dialogue
The dialogue of NPCs in the Unmoored Isle changes over time. The zone itself also changes as the party approaches Naglfar.
Ahhh, what a lovely breeze! Hopefully it'll be smooth sailing from here.
One time, we found an isle that was worth a fortune, but on the way back, we were attacked by thralls. There were so many of them, we had no choice but to cut the isle loose...
With you and yours here, though, I'm sure we can handle anything!
Forename─do you see the object in the distance? That is apparently the realmship of water, Naglfar.
In order to evade the jötnar, it is perpetually on the move. That is why the journey takes so long.
Not only must the crew of Glaðr be alert for thralls, they must also anticipate the mother ship's ever-changing course. Simply returning home is a trying task.
The isle's thawed enough that I could pitch a tent for you and your companions. It isn't much, but it should be comfortable enough.
If I may ask...what does Estinien do for a living? When not on watch, he's constantly training, and often without any upper garments despite the cold...