User:Boblers/sandbox

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Boblers/sandbox

Blue Mage notes

Shared cooldowns

Non-stackables

Combos

Notes:

Spell 1 Spell 2 Spell 3 Notes
Winged Reprobation Winged Reprobation (4 times) Conviction Marcato Conviction Marcato - -
Peat Pelt Peat Pelt Deep Clean Deep Clean - Generates regen stacks.
Wild Rage Wild Rage (2 casts) Revenge Blast Revenge Blast - Wild Rage sets up the correct HP range for Revenge Blast. You will be at 1 HP, so heal afterwards!
Tingle Tingle Whistle Whistle Triple Trident Triple Trident High physical damage
Toad Oil Toad Oil Self-destruct Self-destruct - 300 more potency. In practice, also apply some buffs and debuffs before exploding!
Peripheral Synthesis Peripheral Synthesis Mustard Bomb Mustard Bomb - Adds a DoT.
Deep Freeze - -
Stun - Perpetual Ray Perpetual Ray's stun lasts only 1 second, so it probably cannot be combo'd off of.
Petrification - -
Dropsy - -
Slow - -
Bind - -

Important tank spells

Important healer spells

Mudra table test

Action Description Mudra Combination
step 1 step 2 step 3
Rabbit Medium Rabbit Medium Thumpity thump thump, thumpity thump thump... Wrong mudra combinations.
Fuma Shuriken Fuma Shuriken Delivers a ranged ninjutsu attack with a potency of 500. Any mudra (Ten Ten, Chi Chi, or Jin Jin)
Katon Katon (Lv. 35+) Delivers fire damage with a potency of 350 to target and all enemies nearby it. Chi Chi Ten Ten -
Jin Jin Ten Ten -
Raiton Raiton (Lv. 35+) Delivers lightning damage with a potency of 740. Grants a stack of Raiju Ready. Ten Ten Chi Chi -
Jin Jin Chi Chi -
Hyoton Hyoton (Lv. 45+) Delivers ice damage with a potency of 350. Additional Effect: Bind Ten Ten Jin Jin -
Chi Chi Jin Jin -
Huton Huton (Lv. 45+) Deals wind damage with a potency of 240 to target and all enemies nearby it. Additional Effect: Allows execution of actions which require the effect of Hidden, without being under that effect. Jin Jin Chi Chi Ten Ten
Chi Chi Jin Jin Ten Ten
Doton Doton (Lv. 45+) Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter. Ten Ten Jin Jin Chi Chi
Jin Jin Ten Ten Chi Chi
Suiton Suiton (Lv. 45+) Delivers water damage with a potency of 580. Additional Effect: Allows execution of actions which require the effect of Hidden, without being under that effect. Ten Ten Chi Chi Jin Jin
Chi Chi Ten Ten Jin Jin
Goka Mekkyaku Goka Mekkyaku (Lv. 76+) Deals fire damage with a potency of 850 to target and all enemies nearby it. Kassatsu Kassatsu Chi Chi Ten Ten
Kassatsu Kassatsu Jin Jin Ten Ten
Hyosho Ranryu Hyosho Ranryu (Lv. 76+) Deals ice damage with a potency of 1,300. Kassatsu Kassatsu Ten Ten Jin Jin
Kassatsu Kassatsu Chi Chi Jin Jin


Markers

Circle AoE

A common Circle AoE.

A Circle AoE, more commonly referred to as just an AoE, is a common Area of Effect marker that indicates the area an attack will cover. Anything within the AoE by the time the enemies' attack finishes casting will take damage. This type of AoE can range from very small to the width of the arena, and may be telegraphed or untelegraphed. To avoid taking damage, players simply need to move out of the telegraphed hitbox by the time the enemy finishes casting it.

Proximity AoE

A proximity AoE dropped at the edge of an arena.

A Proximity AoE is a marker that indicates where an attack will soon land. This type of AoE will pulsate from its center with a large ring, indicating that anything close to the marked point will take heavy, oftentimes fatal damage. As the pulsating rings move further out, they become fainter and fainter, indicating that the further away players are, the less damage they will take (generally exponentially less). These can appear individually, or in groups, requiring players to locate a safe location to avoid multiple attacks. To avoid damage, players need to simply move as far away from the center of the AoE as possible.

AoE marker

Players marked with AoEs.

An AoE Marker, commonly referred to as a Spread Marker, is an Area of Effect that targets a player and tracks their movement, and will explode shortly afterwards, affecting anyone within the highlighted area. This marker is generally used in conjunction with other mechanics, such as requiring players to spread out in a limited safe zone. The player marked will take damage, but if they move away from the party, they can spare others additional damage.

Stack marker

Stack marker

A stack marker splits the damage between everyone within the marker. If nobody stacks to share the damage, it will usually kill the target.

It's recommended to place it close to the boss so everyone can share the damage easily.