User:Boblers/sandbox
Blue Mage notes
- Off-guard, Peculiar Light
- Feather Rain, Eruption
- Mountain Buster, Shock Strike
- Glass Dance, Veil of the Whorl
- Magic Hammer, Candy Cane
- Level 5 Death, Ultravibration
- Quasar, J Kick
- Angel's Snack, Dragon Force, Matra Magic
- Chelonian Gate, The Rose of Destruction, Ruby Dynamics
- Both Ends, Nightbloom
- Apokalypsis, Being Mortal
Non-stackables
- Bristle, Whistle
- Ice Spikes, Veil of the Whorl, Schiltron
- Song of Torment, Aetherial Spark, Nightbloom
Combos
Notes:
Spell 1 | Spell 2 | Spell 3 | Notes |
---|---|---|---|
Winged Reprobation (4 times) | Conviction Marcato | - | - |
Peat Pelt | Deep Clean | - | Generates regen stacks. |
Wild Rage (2 casts) | Revenge Blast | - | Wild Rage sets up the correct HP range for Revenge Blast. You will be at 1 HP, so heal afterwards! |
Tingle | Whistle | Triple Trident | High physical damage |
Toad Oil | Self-destruct | - | 300 more potency. In practice, also apply some buffs and debuffs before exploding! |
Peripheral Synthesis | Mustard Bomb | - | Adds a DoT. |
Deep Freeze |
|
- | - |
Stun
|
|
- | Perpetual Ray's stun lasts only 1 second, so it probably cannot be combo'd off of. |
Petrification |
|
- | - |
Dropsy |
|
- | - |
Slow
|
- | - | |
Bind | - | - |
Important tank spells
Important healer spells
Mudra table test
Action | Description | Mudra Combination | ||
---|---|---|---|---|
step 1 | step 2 | step 3 | ||
Rabbit Medium | Thumpity thump thump, thumpity thump thump... | Wrong mudra combinations. | ||
Fuma Shuriken | Delivers a ranged ninjutsu attack with a potency of 500. | Any mudra (Ten, Chi, or Jin) | ||
Katon (Lv. 35+) | Delivers fire damage with a potency of 350 to target and all enemies nearby it. | Chi | Ten | - |
Jin | Ten | - | ||
Raiton (Lv. 35+) | Delivers lightning damage with a potency of 740. Grants a stack of Raiju Ready. | Ten | Chi | - |
Jin | Chi | - | ||
Hyoton (Lv. 45+) | Delivers ice damage with a potency of 350. Additional Effect: Bind | Ten | Jin | - |
Chi | Jin | - | ||
Huton (Lv. 45+) | Deals wind damage with a potency of 240 to target and all enemies nearby it. Additional Effect: Allows execution of actions which require the effect of Hidden, without being under that effect. | Jin | Chi | Ten |
Chi | Jin | Ten | ||
Doton (Lv. 45+) | Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter. | Ten | Jin | Chi |
Jin | Ten | Chi | ||
Suiton (Lv. 45+) | Delivers water damage with a potency of 580. Additional Effect: Allows execution of actions which require the effect of Hidden, without being under that effect. | Ten | Chi | Jin |
Chi | Ten | Jin | ||
Goka Mekkyaku (Lv. 76+) | Deals fire damage with a potency of 600 to target and all enemies nearby it. | Kassatsu | Chi | Ten |
Kassatsu | Jin | Ten | ||
Hyosho Ranryu (Lv. 76+) | Deals ice damage with a potency of 1,300. | Kassatsu | Ten | Jin |
Kassatsu | Chi | Jin |
Markers
Circle AoE
A Circle AoE, more commonly referred to as just an AoE, is a common Area of Effect marker that indicates the area an attack will cover. Anything within the AoE by the time the enemies' attack finishes casting will take damage. This type of AoE can range from very small to the width of the arena, and may be telegraphed or untelegraphed. To avoid taking damage, players simply need to move out of the telegraphed hitbox by the time the enemy finishes casting it.
Proximity AoE
A Proximity AoE is a marker that indicates where an attack will soon land. This type of AoE will pulsate from its center with a large ring, indicating that anything close to the marked point will take heavy, oftentimes fatal damage. As the pulsating rings move further out, they become fainter and fainter, indicating that the further away players are, the less damage they will take (generally exponentially less). These can appear individually, or in groups, requiring players to locate a safe location to avoid multiple attacks. To avoid damage, players need to simply move as far away from the center of the AoE as possible.
AoE marker
An AoE Marker, commonly referred to as a Spread Marker, is an Area of Effect that targets a player and tracks their movement, and will explode shortly afterwards, affecting anyone within the highlighted area. This marker is generally used in conjunction with other mechanics, such as requiring players to spread out in a limited safe zone. The player marked will take damage, but if they move away from the party, they can spare others additional damage.
Stack marker
A stack marker splits the damage between everyone within the marker. If nobody stacks to share the damage, it will usually kill the target.
It's recommended to place it close to the boss so everyone can share the damage easily.
Materiel Crate Possible Yielded Item(s)
Mounts
Item | Original source | |
---|---|---|
Dodo Horn | Deep Dungeons | Random drop from Platinum-haloed Sacks received on floors 71-100 of Heaven-on-High. |
Eldthurs Horn | Field Operations | Random drop from Gold Coffers in The Forbidden Land, Eureka Pyros. |
Eurekan Petrel Horn | Field Operations | Random drop from Gold Coffers in The Forbidden Land, Eureka Hydatos. |
Flying Chair | Crafting (Alchemist) | Crafted by an Alchemist Level 70★★ with Master Alchemist V. Requires 8 Cloudsbreaths, 1 Riviera Armchair. |