Shadowbringers content

Perpetual Ray

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Perpetual Ray

Acquired
 BLU (actions)
Level
1
Type
Spell
Index
69 (Page 5)
Rank
★★★★
Damage Type
Magical
Aspect
None
MP Cost
300
Casting
3s
Recast
2.5s (GCD)
Range
25y
Radius
0y
Targeting
Enemy
Patch
5.15

Deals unaspected damage with a potency of 220.
Additional Effect: Stun
Duration: 1s
Ignores target's Stun resistance.

— In-game description

Perpetual Ray is an action unlocked at level 1. It is available for Blue Mage.

Flavor Text

Employed to great effect by a certain godlike machine, the concentrated heat that comprises Perpetual Ray has the capacity to deaden nerve endings and sever links between mind and muscle. By directing the beam with particular finesse, the savvy mage can render a foe entirely immobile.

Duties

Enemy Level Location
The Manipulator 60 Dungeon creature Alexander - The Burden of the Father

Tips

Acquisition Tips

  • This is an instant (no cast bar) attack on a random player while the legs are alive. Keep an eye on the battle log to see if it has been cast.

Other Tips

  • Ignoring Stun resistance does not mean it can stun even targets immune to stun.
    • Normally, an enemy will gain resistance to stun every time the status is applied (by actions such as   Low Blow), reducing the duration of the stun effect by about half each time (5s, then 2s, then 1s, etc). At full resistance, stun will no longer work, but the resistance will wear off after some time.
    • Perpetual Ray instead always stuns for 1s, regardless of how many times a target has been stunned before.
    • If an enemy starts a battle with immunity to stun, then it will never be vulnerable to stun, and therefore Perpetual Ray cannot stun it.
  • Effective in scenarios like the Diabolos fight in Alliance Raid Dun Scaith or some achievement FATEs such as FATE: Kill Boss Special Tarasque Force.[1]

History

References