The Rising
- See also: The Rising Events Quests
“The Rising began five years after the Seventh Umbral Calamity, in which Dalamud brought untold ruin to the realm. During that crisis, a group of heroes risked life and limb to save Eorzea from the coming doom, but despite their noble deeds, they are remembered by naught else than their title—Warriors of Light. To honor their story and ensure that it too would not be buried under the sands of memory, the Rising was conceived. The festival was to be held in each of the three city-states—though it has become customary that Ul'dah hosts the grandest of displays. Past events held within these high walls include a dramatization of the Battle of Carteneau by the Crystal Caravan puppet troupe, a stained glass exhibit organized by Ul'dah's renowned goldsmiths, and performances of poignant and prophetic songs by the realm's most recognizable wandering minstrel.
— Encyclopaedia Eorzea Volume III, p. 61
The Rising is the yearly anniversary event for Final Fantasy XIV: A Realm Reborn.
During Legacy, the anniversary event was called Foundation Day.
“Foundation Day was held in the later years of the Sixth Astral Era to commemorate the reestablishment of Grand Companies in Limsa Lominsa, Gridania, and Ul'dah, and to bolster recruitment. The revelry was meant to enkindle the spirits of the masses—particularly those of adventurers—and records show that Adventurers' Guild members across the realm were moved by the impassioned speeches to join the ranks of these organizations.
The last recorded "foundation" of the Grand Companies dates back to the twilight of the Fifth Astral Era, when the city-states created similar organizations to marshal their collective strength to weather the coming Sixth Umbral Calamity. The celebration thus honored a commitment made some sixteen centuries past and now forge anew—to set aside petty differences for the sake of each nation.
Eorzea's leaders decreed that Foundation Day would be held simultaneously in all city-states, giving each equal opportunity to welcome eager recruits. As the number of adventurers was steadily increasing, it was also believed that incorporating these otherwise free spirits into organizations of the state would contribute to public order and, as an economic bonus, stimulate markets across the realm by providing the otherwise itinerant population with a stable income and places to spend it.
— Encyclopaedia Eorzea Volume III, p. 64