The Perfect Prey

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The Perfect Prey

Quest giver
U'odh Nunh
Location
Southern Thanalan (X:14.3, Y:29.9)
Quest line
Seventh Umbral Era Main Scenario Quests
Level
31
Required items
1 Bloody Guisarme
1 Crude Necklace
Experience
Experience 12,800
Gil
Gil 0
Previous quest
Main Scenario Quest Trial by Turtle
Next quest
Main Scenario Quest When the Worm Turns
Patch
2.0
Links
EDB GT TC

Main Scenario Progress: 92 / 987 (9.3%)

   

A Realm Reborn Progress: 92 / 241 (38.2%)

   

U'odh Nunh wants you to hunt the most dangerous game.

— In-game description


Rewards

Choose one of the following options:

Steps

Journal

  • U'odh Nunh wants you to hunt the most dangerous game.
  • Inferring that the spear may be of some importance to your quarry, you place it within sight of the encampment. Lie in wait for the Amalj'aa veteran and see if he takes the bait.
  • The old warrior walks right into your trap, where you take him by surprise and slay him in a duel. Having torn the crude necklace from his lifeless corpse, you can now return to Forgotten Springs and speak with U'odh Nunh.
  • U'odh Nunh is impressed with your accomplishment, and is at last willing to tell you of the ingredient that you seek.

Dialogue

Accepting the quest

Perrrsistent bugger. Very well, let's have a look at you.
...You've seen your share of battle, there's no mistaking that. And you did manage to obtain that adamantoise egg. However, that was naught more than a display of brrrute force and blind courage.
The nunh I once fought also believed that his strrrength would save him. He was wrong, and now I am nunh.
Many years ago, I joined the Company of Heroes to hone my skills, instead of challenging my predecessor before I was ready. Even when I was young, I understood that victorrry goes to the patient, the cunning, the pragmatic.
That is why I claimed my position, and it is why I still hold it. And it is why I will not help an unprrroven whelp.
The Children of the Sands do not offer aid to strangers. To do so is a sign of weakness. However, if you were rrrecognized as a skilled hunter in your own right, it would be permissible to assist you.
Across the desert to the east lies an Amalj'aa encampment. There dwells a warrior renowned both for his strrrength and his guile. To even face this Amalj'aa in battle, you must first find a way to lure him away from the encampment.
This will be your test: to drrraw out and defeat the veteran. For this, I will offer you no advice─only this worn spear.
Why, you ask? You will have to solve that rrriddle yourself. Now go─slay this old warrior and bring to me his necklace.

Lie in wait for the Amalj'aa veteran

A mournful cry echoes across the desert...

Presenting the veteran's neckalce to U'odh Nunh

Tell me, adventurerrr: is our old nemesis dead?
[The player hands over the Crude Necklace.]
'Tis a fine necklace, as befits a veteran of countless battles. It will make an excellent trophy.
The spear? It belonged to one of his brrrothers. I knew when he spied it from afar, he would be unable to rrresist venturing outside the encampment to see for himself.
Did you discern my intent, or was it dumb luck, I wonder...
Heh heh heh! Either way, you imprrress me, adventurer! I shall tell you of the ingredient you seek.