Template talk:Dialogue

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Latest comment: 1 hour ago by Erin Umbreon in topic Variants
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Variants

When it comes to the daily quests especially, there's different dialogue for:

  • First time vs. Repeat
  • Different classes (usually split by the metallurgists, textiles, and potables for the crafting jobs; or each gathering job having its own)

How could this be extended to support those types of variants? The current variant option is pretty limited and is more suited towards individual words or short phrases. Fellshard (talk) 08:18, 12 April 2026 (UTC)Reply

See Close to Home (Ul'dah) for an example of class-dependent dialogue. - Dr Agon (talk) 21:31, 12 April 2026 (UTC)Reply
This is something that I initially intended to implement a separate syntax for. I'm not sure whether it's still worth it though, now that the format @Dr Agon linked to is already widely used. I think it's best for now to just use the > choice syntax for those items.
A related thing that would be useful to have in a future "variant"/"conditional dialogue" syntax would be a way to indicate the "default" choice in a set of choices and have it be expanded by default; this would be really useful for e.g. legacy-character-specific dialogue that doesn't apply to most people. I think this would require a bit of extra syntax, and some further consideration with how it would interact with e.g. player dialogue choices that are unavailable without certain sidequest progression.
All this is stuff I'm interested in working on in the future, but for now I think the existing solutions are adequate, and getting something in place on existing articles is better than waiting for the template's syntax to be perfect. Erin Umbreon (she/it • talk) 07:58, 19 April 2026 (UTC)Reply