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Show new changes starting from 18:35, 24 February 2026
 
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20 February 2026

     22:40  Template:Game icon diffhist +124 Gurgum talk contribs (pass frame type set by {{Lead icon}})

19 February 2026

 m   13:25  Collectables diffhist +9 Eliott Nightray talk contribs (Achievements)

18 February 2026

     16:35  Module:Icon diffhist +27 Gurgum talk contribs (specify no frame for locations)
     08:26  Ephemeral Nodes 2 changes history −15,675 [OnyxVindicator (2×)]
 m   
08:26 (cur | prev) +368 OnyxVindicator talk contribs (Previous edit converted all manual tables to semantic tables, and removed Fishing collectables (which are not gathered from Ephemeral Nodes). This edit removes repetitive explanations of aetherial reduction and adds more information about Ephemeral Node behavior.)
     
08:00 (cur | prev) −16,043 OnyxVindicator talk contribs

17 February 2026

     21:23  Template:See also diffhist +204 Gurgum talk contribs (add label param)
     20:13  Template:Action infobox diffhist +49 Erin Umbreon talk contribs (remove usage of {{STFI}})
     19:59  Module:Icon 3 changes history +952 [Erin Umbreon (3×)]
     
19:59 (cur | prev) +232 Erin Umbreon talk contribs (allow passing frame type directly to #invoke functions)
     
19:16 (cur | prev) +29 Erin Umbreon talk contribs (uhhhh why was dyeCount missing there)
     
19:15 (cur | prev) +691 Erin Umbreon talk contribs (refactor icon type/frame type logic to use one big LUT that specifies both plain/framed and frame type in a single location)
 m   18:50  Template:Game icon diffhist 0 Erin Umbreon talk contribs (Other frame icons: update template name)