After going through the rounds of accepting the quest (which will be immediately available after Stifled Screams), proceed to Western La Noscea (32,27). You will aid the prisoners here for another duty at level sync 19. In this fight, DO NOT DIRECTLY ATTACK THE MOBS. Instead, stay back and use your handy new skill, "Throwing Dagger" to maintain your distance and avoid getting hit. The Dodos only take 2 hits to go down, so focus your attacks on them first. After the second spawn of Dodos, reinforcements come to assist you and Jacke. Simply stand back and let them take care of the primary attacking. If your health begins to dip, Jacke will cast Physick on you to keep you alive. Do not stray far or he will not be able to heal you. This fight is simple as long as you maintain your distance and do not get hit. Focus on Throwing Dagger only and you should be just fine. The reward for this quest is Mug.
Steps
Search the Flock for signs of the Jolly Merchants.
Jacke is determined to track down the remnants of the Jolly Merchants.
Putting himself in his marks' shoes, Jacke hazards a guess as to where the last of the Jolly Merchants will likely be hiding. Head out to the Flock in western La Noscea and search for signs of the remaining slavers.
After discovering a family of villagers tied up amongst the dodo nests, you are confronted by the final gang of slavers. One hectic and feather-filled battle later, the pirates are defeated and the Jolly Merchants no more. See to the well-being of the captive smallfolk.
As you are tending to the traumatized villagers, you are approached by a trio of Yellowjackets led by one Captain Milala. The Yellowjacket captain appears fanatically opposed to anything with the slightest connection to piracy, and challenges the Rogues' Guild to a contest to justify its very existence. Return to the guild and discuss this development with Jacke.
You return to the Dutiful Sisters to find Jacke still chafing over Captain Milala's presumptuous challenge. Bound by the code, however, the guildmaster fully intends to reclaim the stolen treasures even if it means dancing to the Yellowjacket's tune. Master the Mug ability and continue sharpening your skills that you might ensure victory for the guild.
※The next rogue quest will be available from Jacke upon reaching level 20.
Those last few Jolly Merchant bastards must be camped out somewhere in western La Noscea. Now, if I was a black-blooded, gil-grubbin' slaver, where would I be hidin'...?
There's naught to the west but the Sahagin pools; even those bollocks-for-brains pirates know better'n to trespass on fishback territory.
An' they won't want to chance runnin' into patrols near Aleport, so that just leaves us east. ...The Flock? Aye, they'll likely be nestled down in the ruins out there amongst the dodos.
That's where we'll try to pick up their trail. You head on over an' snilch the place while I send word to the Sisters an' the Maelstrom.
Search the Flock for any signs of the Jolly Merchants
Head on over to the Flock an' see if ye can't spy our missin' slavers. I'll be along once I've passed on word to the Maelstrom an' our fellow coves.
Let's get after the rest o' them Jolly Merchants, eh? ...Well, what're ye waitin' for? Ye get a hole in yer beater case, or was there sumfin' else what had ye bothered...?
Their leader mentioned heading over to Aleport. He said something about there being no signal, and that was a signal that something was wrong.
They just left us hobbled here like lambs for the market; one of them japed about keeping the meat unsullied in case there was trouble... Pray let us flee this place before they return!
'Twas the damndest thing. We'd 'alf a crew lodgin' in Aleport, an' not a one of 'em survived the night. Done in by a couple o' sneaky curs what favored the shortblades, they say.
...I'm supposin' that was you two. Seems ye've a bone to pick with our choice o' “trade.”
Aye, I can't say as I've much use for slavers...'cept as a place to bury me knives. Oh, an' I wouldn't bother yerself with waitin' on yer ship to come back neither. The Jolly Merchants are done for.
But then ye wouldn't know the kind o' coin three 'ealthy slaves like them ones'll bring us. I'll 'ave a new ship an' a new crew afore a single moon 'as passed.
Ye 'ear that, chattel? Yer each worth a shinin' bloody fortune! An' ye've me to thank for 'elpin' ye learn yer true worth!
I knew someone would come! You're just like the heroes in the stories!
They always arrive at the perfect time and triumph over the villains! Do you think I could be a hero like you? I know I could be brave and strong, too. I just know it!
Listen, now. Me an' those coves there, we're the ones what the scary folk are afraid of. An' that's 'cause we keep the rules for the world they live in.
We don't much care if ye shirk yer chores, or get into fights...
But if ye ever break the code an' betray yer mates, then that's when we'll come after ye─no matter how far ye run or how well ye hide!
Live yer life like the hero ye want to be, though, an' ye'll never need worry about that.
How patently absurd! Why, I'd rather hire a sewer rat to mind my larder!
Was it during one of your “jobs” that you turned Aleport into a slaughterhouse? What dark age is this that we must employ assassins to enforce the law!?
It is this continued dalliance with underworld miscreants such as you that prevents Limsa Lominsa from ever fully expunging the stain of piratical infection!
Look at these weapons you bear! A civilized person uses such implements to carve meat or peel fruit, and leaves them at table where they belong!
Do you perhaps clench them 'twixt your teeth as you swing over rails like the pirates you hunt? Our fair city has no place for those who refuse to abandon the brutish ways of the past...
The only champions of justice this nation requires are the valiant and forthright soldiers of the Yellowjackets!
I've not come here to be patronized─I've come to put a decisive end to piracy in all its forms! Consider this visit a gauntlet thrown at the collective feet of the Rogues' Guild!
Heed well my words. Just before dawn this very morn, a Maelstrom vessel stocked with provisions was boarded and looted by pirates.
Much of the cargo was stolen, and that is vexing indeed. But it is the theft of three items in particular─three unique treasures of nigh-incalculable worth─that most distresses my martial colleagues.
As for the brigands, they made well their escape, disappearing into the dawn's mist along with their precious plunder...
I challenge you! A contest to reclaim these stolen treasures!
Should my Yellowjackets and I succeed in retrieving the greater share, I shall formally propose the abolition of the Rogues' Guild. Upon review of our achievements, the Admiral will surely concede that your unscrupulous institution has outlived its usefulness.
Oh, do you now? This incident constitutes a theft against the nation of Limsa Lominsa. Does that not violate your beloved code?
If I'm not mistaken, you've no choice but to rise to the occasion. ...Unless of course, you mean to slink back into your hole and abandon the fundamental precepts of your “duty”?
Your paltry promises amount to naught in the face of my conviction. I shall not rest until Limsa Lominsa is free of every last buccaneer, scoundrel, and shadow-dwelling ne'er-do-well!
For a wee lass, that Milala's got some bollocks. An' it seems she's well done with aught what whiffs o' pirate stock.
Hmph. I don't take kindly to culls pullin' me strings, but the shrew is right─the code's been broken an' we've a job to do.
From the sounds of it, though, them coves knew what they were about when they cloyed them treasures. I'll need ye at yer best.
It's time ye learned the art o' muggin'! Rough up a cull in just the right way, an' he'll give up more than what ye'd get if ye just plain knocked him on his arse.
Me an' the lads'll be busy whiddlin' the story on them bitten baubles, so yer free to head out an' sharpen yer skill─might even be as ye'll pocket some extra blunt while yer at it, eh?