The Sea of Clouds
The Sea of Clouds
- Levels
- 50 – 59
- Type
- Zone
- Zone
- Abalathia's Spine
(Aldenard) - Connects to
- The Pillars (SW) (E)
Coerthas Western Highlands (NW) - Aetherytes
- Camp Cloudtop (X:10.5, Y:33.4)
Ok' Zundu (X:10.5, Y:14.3)
“Due to the high concentration of water- and wind-aspected aether in these heavens high above the center of Abalathia's Spine, the clouds are said to resemble a vast white ocean, dotted with massive floating isles. This otherworldly landscape is also home to the many tribes of the Vanu Vanu, whose villages are scattered throughout the Sea of Clouds.
— In-game description
The Sea of Clouds is a zone in Abalathia's Spine. Access is via either the Airship Ticketer, who will take you to Cloudtop, or the NPC L'khonebb nearby, who will take you to The Blue Window (requires level 57 Heavensward MSQ Familiar Faces).
Locations
Area | Points of Interest |
---|---|
Cloudtop | |
Camp Cloudtop |
|
Last Step | |
The Blue Window | |
Ok' Zundu |
|
Voor Sian Siran | |
Ok' Vundu | |
Wisent Herd | |
The Gauntlet |
Activities
Shops & Services
Merchant Name | Merchant Location |
---|---|
Luna Vanu | (X:7, Y:14.3) |
Peddler of Wonders | (X:9.5, Y:33) |
Zundu Sell-it | (X:11.3, Y:13.8) |
Aether Currents
Field:
Coordinates | Description | Number |
---|---|---|
(x7.6, y25.8, z1.8) | after Familiar Faces, right when you get off the airship on the main quest | 1 |
(x7.3, y20.3, z2.3) | after Familiar Faces, right before the entrance to Ok' Zundu | 2 |
(x18.9, y11.6, z2.2) | after Familiar Faces, next to Cid's Airship | 3 |
(x11.2, y15.2, z2.0) | after Familiar Faces, up the stairs behind Vanu chieftain Sonu Vanu, and in the back | 4 |
Quests:
Quest | Level | Coordinates | Additional Information |
---|---|---|---|
Clipped Wings | 50 | (x17, y37) | Unlocks after completing Heavensward MSQ Disclosure |
Honoring the Past* | 56 | The Pillars (x11.5, y10.9) | Unlocks after completing Heavensward MSQ He Who Would Not Be Denied |
Sleepless in Ok' Zundu | 57 | (x9.6, y14.2, z1.8) | Unlocks after completing Heavensward MSQ Black and the White |
Flying the Nest | 57 | (x10.6, y14.8, z1.8) | Unlocks after completing Heavensward MSQ Black and the White |
Bolt, Chain, and Island | 57 | (x11, y14) | Heavensward MSQ |
*Although this quest is listed as rewarding an aether current, there is a possible bug wherein players may need to complete Search and Rescue to obtain it instead.
Enemies
Normal
- 6th Legion Bestiarius
- 6th Legion Imaginifer
- 6th Legion Myrmillo
- 6th Legion Triarius
- Abalathian Kite
- Anzu
- Cloudworm
- Conodont
- Dhalmel
- Endymion
- Gaelicat
- Gastornis
- Griffin
- Groundskeeper
- Korrigan
- Lan'laii Gundu
- Lan'loii Vundu
- Mockingbird Totem
- Nat'laii Gundu
- Nat'laii Vundu
- Nat'loii Vundu
- Obdella
- O'sanuwa Vundu
- Paissa
- Sanuwa
- Sanuwa Vundu
- Toco Toco
- Tsanahale
- Vuk'laii Gundu
- Vuk'laii Vundu
- Vuk'loii Vundu
- Vundu Totem
- Wily Paissa
- Window Wamoura
- Window Wamouracampa
- Wisent
B Rank
A Rank
S Rank
Vistas
- See also: Sightseeing Log
Players can unlock Heavensward sightseeing logs by speaking to Kester Ironheart in The Dravanian Forelands (X:31.1, Y:22.2). Players must be a Disciple of War or Disciple of Magic level 50 or higher to obtain credit for these sightseeing logs. Vistas are small blue glowing orbs at which players need to /lookout or use another emote. While players need to have flying unlocked, there are no time or weather requirements.
# | Name | Zone | Coordinate | Emote | Comment |
---|---|---|---|---|---|
22 | Camp Cloudtop | The Sea of Clouds | (X:15.2, Y:37.7, Z:1.0) | Lookout | On the tarp in the treehouse (The Rosehouse) (Requires Flying) |
23 | The Nidifice | The Sea of Clouds | (X:37.2, Y:40.1, Z:1.6) | Doze | Inside the left tree nest (looks like floating egg prison) south of The Nidifice (Requires Flying) |
24 | Voor Sian Siran | The Sea of Clouds | (X:39.9, Y:21.9, Z:2.8) | Lookout | On a lone floating island tree, north-east of "Vundu Ok' Bendu" (Requires Flying) |
25 | Mok Oogl Island | The Sea of Clouds | (X:13.0, Y:9.0, Z:2.1) | Lookout | On a small island between "Morrowmotes" and "Mok Oogi Island" (Requires Flying) |
26 | Hall of the Fallen Plume | The Sea of Clouds | (X:18.5, Y:27.0, Z:5.5) | Lookout | On top of the "Hall of the Fallen Plume" (Requires Flying) |
27 | Ok' Vundu Vana | The Sea of Clouds | (X:25.0, Y:23.9, Z:0.7) | Lookout | Southwest of "Ok' Vundu Vana" on a small ledge below the main island. (Requires Flying) |
28 | Hengr's Crucible | The Sea of Clouds | (X:38.1, Y:11.7, Z:2.0) | Lookout | Tip of protrusion on the north end of "Hengr's Crucible" (Requires Flying) |
54 | Coldwind | The Sea of Clouds | (X:6.4, Y:6.0, Z:1.5) | Lookout | On the floating Island "Coldwind" Near the Redbill Standard. (Requires Flying) |
55 | The Shattered Back | The Sea of Clouds | (X:26.7, Y:6.9, Z:2.2) | Lookout | At the root of the tree, west of "The Shattered Back" (Requires Flying) |
56 | Provenance | The Sea of Clouds | (X:9.9, Y:28.7, Z:0.7) | Lookout | Northside of the tree at the root Overlooking the heart shaped floating rock. South of "Provenance" and north of "Camp Cloudtop" (Requires Flying) |
Achievements
This zone is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: Sea of Clouds | 10 | Discover every location in the Sea of Clouds. | - | 3.0 |
Freebird: Sea of Clouds | 5 | Attune with all the aether currents in the Sea of Clouds. | - | 3.0 |
Images
Lore
Cloudtop
Temple Knights are not renowned for their creativity. When they first arrived in the Sea of Clouds and their commander, gazing upon the skies below the floating crags, commented that it was as if they were walking atop the clouds, his subordinates knew at once how to christen their base camp.
The Protector
Built by the engineers of the Skysteel Manufactory, the Protector was to be the crown jewel of Ishgard’s fleet, designed to rain down destruction from on high. Unfortunately, several critical systems have suffered repeated failures, and as a result it has been grounded indefinitely for repairs.
Camp Cloudtop
Camp Cloudtop is an outpost manned by the Rose Knights of House Haillenarte, who stand watch against Dravanian incursions from atop the floating islets in the sky. The site boasts the Protector, a mighty airship that would avail the Ishgardians greatly in their battle against the Horde were it ever repaired to full strength.
The Rosehouse
The Rosehouse is the headquarters of the Rose Knights, who are currently commanded by Lady Laniaitte de Haillenarte. In addition to ensuring the security of Camp Cloudtop, she oversees all military operations in the Sea of Clouds.
Last step
A series of unfortunate accidents led to the naming of this knoll as a warning, that misplaced footing on its uneven territory would result in “the last step you ever take,” sending a clumsy man tumbling through the clouds below.
Ok’ Gundu
These ruins of the Gundu village are yet another testament to the might of the Vundu, which brought the Gundu to heel and claimed the tribe’s lands as its own. Recently, a handful of Gundu have resisted their subjugation, splintering off to found a new independent roost, Ok’ Gundu Nakki.
The blue window
The highest point in the Sea of Clouds, the vegetation which grows on this floating isle is noticeably different from that found in lower altitudes.
Ok’ Zundu
Ok Zundu is home to the hearty Zundu tribe, which is only allowed to maintain independence because of the tribute they tithe to the dominant Vundu.
The Morrowmotes
A number of Vanu Vanu shamans chose to roost here for the proximity to the white, floating puffs of which they breathe deep to see visions of the future. Botanists theorize that the plants which produce them are related to the cloud mallow of the Churning Mists.
Voor sian siran
A spring formed from moisture in the skies accumulated and solidified by the power of water crystals. It is said that the knight who first discovered these ethereal waters shared the story with a wandering minstrel, who declared it to be the legendary paradise of Voor Sian Siran. However, this claim has been met with some skepticism, given the minstrel’s penchant for embellishment.
The Nidifice
A nest of great migratory birds that travel with the seasons from the Near East to Eorzea and back again in search of warmer climes. It is here that they lay their eggs, preparing for the journey soon.
Ok’ vundu
Abundant are the lands controlled by the expansionist Vundu tribe, spanning myriad islets and multiple altitudes.
Ok’ Vundu Mok
A wide plain containing a number of nesting homes of the Vundu, the tribe often boasts Ok’ Vundu Mok as a symbol of their power and influence.
Hall of the Fallen Plume
Among the most sacred locations of the Vanu Vanu, this is said to be the spot where a single feather from Bismarck, ruler of the clouds, fell to the surface. In recent years, the elder of the violent Vundu tribe has claimed it as his seat of power, from which he rules with an iron claw.
Ok’ Vundu Vana
Roughly translating as “high home of the Vundu,” this village is home to the Vanu Vanu’s aggressive Vundu tribe. Exceedingly proud, the Vundu believe that the voices of those who live highest in the skies will be heard loud and clear by the ruler of the clouds.
Vundu Ok’ Bendu
These ruins are all that remain of the village of the eloquent Bendu tribe, who bitterly opposed Vundu subjugation and were ultimately slaughtered in reprisal. In the Vanu tongue, Vundu Ok’ Bendu means “Bendu Under Vundu,” serving both as an indication that the territory has been annexed by the Vundu and as a lasting declaration of their superiority over the extinct tribe.
Wisent herd
This grazing ground is the legacy of an attempt to domesticate the wisent of the Sea of Clouds, that the knights might have a self-sustaining supply of meat, milk, and hides. However, the pasture was neglected due to lack of resources, and the beasts turned feral whilst growing in number.
The gauntlet
This chain of northern isles is used by young Vanu Vanu warriors as a training ground for their rites of passage, prompting the knights of Cloudtop to give it the name the “Gauntlet.”
The Shattered Back
The strong seasonal winds from the north have carved the crags of this floating isle into their unique shapes. The knights of Ishgard called it the Shattered Back for its ominous resemblance to the gnarled rib bones of a great beast.
Hengy’s Crucible
This oddly shaped isle, floating in the eastern reaches of the Sea of Clouds, is named for the witch Hengr, a figure of Coerthan faerie tales whose cauldron its shape is said to resemble. In recent years, it has become a gathering place for the notoriously territorial toco tocos.
Coldwind
When the Rose Knights first came to the Sea of Clouds and treated with the Zundu, they asked the chieftain what he called this islet floating northwest of Ok’ Zundu, to which he responded “small island beneath which cold winds of Coerthas ever blow.” For the sake of brevity, the knights simply called it Coldwind.
Mok Oogl Island
An island whose name, in the tongue of the Vanu Vanu, translates to “a noise heard on high.” On the island stands a monument engraved with a mark of moogle design, but no sign of the creatures themselves, leaving its origins clouded in mystery.
Provenance
When Ser Marielle was appointed to the Rose Knights of Camp Cloudtop, she spotted this heart-shaped island atop the deck of her airship bound for post. It reminded the knight of a place of provenance where two lovers would begin their journey together, and the island was named thus. [1]
References
- ↑ Encyclopaedia Eorzea: Volume I, page 166