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Missile

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Missile

Acquired
Blue Mage frame icon.png BLU (actions)
Level
1
Type
Spell
Index
35
Rank
★★★★
Damage Type
Magical Damage.png Magical
Aspect
None
MP Cost
300
Casting
2s
Recast
2.5s (GCD)
Range
25y
Radius
0y
Targeting
Enemy
Patch
4.5

Deals damage equal to 50% of target's current HP.
Chance of successful attack is low. Has no effect on enemies whose level is higher than your own.

— In-game description

Missile is an action unlocked at level 1. It is available for Blue Mage.

Flavor Text

A magical imitation of warmachina technology, this technique allows the user to fire a barrage of aetherial missiles. When efficacious─which, bear in mind, is not guaranteed─it sends a shock through the foe that appears to resonate more the greater their vitality.

Acquisition

Duties

Tips

Acquisition Tips

  • Available during the first part of the trial (defeating Enkidu).
  • Enkidu casts Missile during the Chicken debuff cast by Gilgamesh.
  • Gilgamesh casts Chicken once Enkidu reaches 50%, and once more at 40%, providing that the Minimise debuff has been cleansed.
  • Gilgamesh will not cast Chicken if Enkidu is reduced below 30% HP before the first cast occurs.
  • Cleanse the minimise debuffs ASAP, reduce Enkidu to between 40% and 50% HP, and then wait until Chicken/Missile are cast.
  • Guardian puts a red Prey marker on a player and fires a Missile at them that leaves a Burns debuff.

Other Tips

  • Missile works on regular enemies and bosses that are vulnerable to instant death abilities.
  • If a boss is immune to instant death, it is immune to Missile.png  Missile, Doom.png  Doom and Tail Screw.png  Tail Screw.
  • Has approximately 67% accuracy.[1]
  • If two blue mages use this spell on the same server tick, it is possible to instantly kill the enemy.

History

References