Closed Position
- Acquired
DNC (actions)
- Level
- 60
- Type
- Ability
- Casting
- Instant
- Recast
- 30s
- Range
- 30y
- Radius
- 0y
- Targeting
- Party
- Patch
- 5.0
— In-game description
Closed Position is an action unlocked at level 60. It is available for Dancer.
Notes
- This action changes to
Ending (which removes
Closed Position and
Dance Partner) after being used.
Standard Finish and
Esprit granted to the Dance Partner will be removed. The dancer's own Standard Finish and Esprit buffs will not be removed.
Gameplay
- Generally one
Dance Partner should be assigned for an entire encounter without changing. Some exceptions include the following:
- If the Dance Partner is KO'd –
Weakness reducing attributes will negate any benefit from
Closed Position;
- If the Dance Partner receives a
Damage Down in savage or ultimate raids. Lower-floor savages may be excluded due to the damage down being less potent;
- During downtime before certain phases in
Ultimate raids wherein a specific DPS may be much stronger in an upcoming phase.
- Jobs with high burst damage, typically
melee DPS or
pictomancer, should be prioritized. After combat has initiated, the Enmity List may roughly (but still inaccurately at times) indicate which DPS is doing the most damage, at which time a switch may be called for.
- It is important to note that
healers can generate significant amounts of enmity through AoE healing actions. This does not necessarily imply they are doing the most amount of damage.
- Dancers should avoid partnering a
tank or
healer unless all other DPS are dead, have
Weakness, or
Brink of Death. In this case, tanks are usually better options over healers.
Partner Priority
Disclaimer: Player skill takes priority over the job they are playing as – a
samurai at level 100 who may not know what they are doing may do less damage than a
bard playing properly. This applies to both "casual" and "higher-end" players.
4-player dungeons
- Partner the other DPS.
- If the other DPS is another
dancer, partner them.
Standard Finish and
Esprit will stack with each other, but
Devilment and
Technical Step will not. It may beneficial to delay your uses of those actions until after the other dancer uses theirs, and has expired.
- Unless you know for a fact that the other DPS is underperforming, do not partner the
healer or
tank. In the case the other DPS is underperforming, partner the tank over the healer, unless the tank is also underperforming.
8-player Trials and Normal Raids
⚠️Disclaimer: This wiki is not affiliated with The Balance or other external third-party resources or tools. Players should remember that the use of third-party tools is prohibited by Square Enix.
It should be noted that Dance Partner priority widely varies based on party composition, how the fight can be optimized around certain jobs, and player skill.
Static Environments
- Within static parties, it may be beneficial to use other resources. The Balance (external link) provides further specific resources that can be used.
Party Finder
- If you encounter a DPS player who you know performs well, it could be beneficial to choose them as your Dance Partner.
Gallery
History
Patch 6.0 (2021-12-07): Changed "allowing you to share the effects of Standard Finish, Devilment and Curing Waltz with said party member." to " allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Tillana with said party member."
Patch 5.01 (2019-07-15): Fixed an issue wherein the Closed Position status would not be removed upon loss of connection.
Patch 5.0 (2019-07-02): Added.