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A Sleep Disturbed

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A Sleep Disturbed

Quest giver
Crystal Exarch
Location
The Ocular (X:6.1, Y:6.0)
Quest line
Post-Shadowbringers Main Scenario Quests
┗ The Voyage Home Quests
Level
80
Experience
Experience 22,440
Gil
Gil 2,760
Previous quest
Main Scenario Quest Facing the Truth
Next quest
Main Scenario Quest An Old Friend
Patch
5.2
Links
EDB GT TC

Main Scenario Progress: 662 / 987 (67.1%)

   

Shadowbringers Progress: 121 / 157 (77.1%)

   

With furrowed brow, the Crystal Exarch deliberates your next move.

— In-game description

Walkthrough

This quest contains a two-part solo instance in Trial's Threshold.

Stage 1: The Huaca's riddles

Huaca will issue the player with three riddles after turning their allies into talismans (i.e. cards); failure to answer correctly will result in loss of a talisman. However, the player will be able to save all lost allies in the following challenge.

Q1. "Deft of paw, with kin do I vie. Though sought apart, betterment of the whole do our efforts descry. What...am...I?"
A1. Opo-opo Statue

Q2. "With fearsome fang, I travel with pack. Together we find harmony, and thus for peace our land does not lack. What...am...I?"
A2. Wolf Statue

Q3."On my belly do I crawl. By my strength does prosperity reign within our hall. What...am...I?"
A3. Serpent Statue

Huaca will then issue the second challenge, wherein the player will need to match cards until they recover their remaining allies. The number of cards that spawn depends on how many riddles they answered correctly: if they answered all correctly, only 6 cards will spawn; if they did not answer any correctly, 12 cards will spawn.

Players will need to choose two cards at once to reveal them.

  • If the cards do not match, nothing will happen and players will need to choose a different pair.
  • If they match two red cards, a weak Iguana Huaca enemy will appear to fight.
  • If they match two cards with one of their allies (e.g. Y'shtola), the ally will be rescued and assist them in combat.

Once all remaining allies are rescued, the duty will proceed to the next stage.

Stage 2: Defeat the Huaca Huaca

A final challenge will be issued where the player and their allies will have to face Huaca.

  • The Touch of Shadow: Unavoidable magical damage.
  • The Marrow of Flame: The player and each ally will be targeted with a large spread marker AoE, dealing magical damage.
  • The Grace of Calamity: Y'shtola will be targeted with a stack marker AoE, dealing magical damage.
  • Summon: Summons an untargetable Ronkan Thorn at each corner.
  • Time Afar: The player will be stunned for several seconds, given a Vulnerability Up debuff, and moved to the center of the room, after which each Ronkan Thorn will tether them. However, each of their allies will take a tether and move them away, because the Thorns will shoot a small line AoE (Burning Beam) through the tether. This mostly serves as a tutorial on how to handle the next mechanic.
  • Time Afar: This time, Y'shtola will be stunned and tethered. The player will need to take the orange tether and move it away from others.
  • The Sound of Heat: A large telegraphed frontal conal AoE.
  • The Deceit of Pain: Three large circle AoE telegraphs, leaving one corner safe.
  • Animate: Gives the player an their allies a 2-minute long uncleansable poison, dealing damage-over-time. Stand in Cymet's Asylum Asylum bubble to mitigate the effects.
  • Several waves of Cubus Huaca adds will spawn for the remainder of the battle. Ignore these and focus on Huaca.
  • The Balm of Disgrace: A telegraphed point-blank AoE around Huaca.

Notes

Cutscenes:

  1. Prior to instance duty ~5 minutes
  2. After instance duty ~7 minutes

Steps

Journal

  • With furrowed brow, the Crystal Exarch deliberates your next move.
  • As the Scions discuss how best to prepare for the inevitable Ascian machinations, Y'shtola states that her time would be better spent in the Rak'tika Greatwood. Almet and her sisters have discovered hitherto unexplored chambers in the Qitana Ravel that may offer new insight into the Ascians and their motives. She extends an offer to join, though her tone leaves no room for refusal. And so you depart for Fanow, where Almet is already expecting your arrival.
  • Almet offers you a hearty welcome and explains that the absence of sin eaters in the Greatwood has allowed the Viis to reclaim territory near Rak'tika Falls, which led to the discovery of unexplored ruins within the Qitana Ravel. Now that you have arrived, the time has come to plumb its depths in search of yet more ancient knowledge.
  • Your excursion into the Qitana Ravel proves uneventful. Troublingly so. That is, until Uimet unwittingly picks up an owl statue near a sealed chamber door. The chamber's guardian soon springs to life, the sight of its ferocious frame duly compensating for any lack of danger thus far. Yet for all its strength, it still proves no match for you and your comrades. With its final, shuddering breath, the seal on the chamber door is broken.
  • Within the innermost reaches of the ruins you discover the tomb of the archmage Tiuna, a legendary hero of Ronka. Her mastery of spellcraft was without peer, and it is said she was possessed of a gift suspiciously similar to the Echo. A curious revelation, which proves more than mere coincidence after Y'shtola examines a mural within the chamber. Its inscription suggests this ability was awakened after beholding a starshower. The mural itself depicts a scene not unlike one you witnessed at the start of your adventures many moons ago, and another more recently in Amaurot. This potential link between starshowers and the Echo has given you and Y'shtola much to think about as you return to Fanow.
  • Almet is pleased by your thoughtful expressions and concludes that she has done her duty. She bids you remember the teachings of her forebears, of how all stories change over time, before swearing to preserve the tale of your heroism so long as it remains in living memory.

Dialogue

Accepting the quest

Start of cutscene.
You did well to dispel the falsehoods surrounding the Warriors of Light and their actions prior to the Flood. Though I must say the reappearance of Ardbert─or rather, one who appropriated his identity─was a rather curious development.
He is an impostor, of that there is no doubt. But to the masses he will appear as a hero returned from the grave.
After the Warriors of Light were laid to rest in Eulmore, the people prayed fervently for the gods to deliver them from their plight. Prayed that these fallen heroes be born again for their sacrifices. What bitter irony.
I for one would like to know why Ardbert urged the people to become Warriors of Light themselves.
Ere we take action, we must needs ascertain his intent.
Let us pray that Master Alphinaud returneth soon with that most essential knowledge.
For now, I think it best to apprise Thancred and Ryne of our efforts. When we do confront Ardbert, we shall no doubt have need of their strength.
Agreed. I think it prudent we all take measures to prepare for what's to come.
Beq Lugg and I will continue our research into how we might improve the spirit vessel, that it might one day carry you home.
Hmmm... Then I think it time I return to the Greatwood.
Until now, everything we have learned of the Ascians has been handed to us at their leisure.
But that was one of Emet-Selch's unique failings. I have no reason to think Elidibus will be as forthcoming.
Fortunately, I recently received word from Fanow that heretofore unexplored chambers have been discovered deep within the Qitana Ravel.
Almet believes the relics within tell of a great calamity that befell an ancient civilization─that of the Ascians, perhaps. They may lead us to the truths we seek.
What will you say?
Would you care for company?
I wouldn't dream of going without you.
Be sure to let me know how that works out.
I fail to see why that would be necessary given that you will be accompanying me. Don't be coy─it doesn't suit you.
You mean the ruins of the great serpent? (if the player has started the Qitari society quests)
The great serpent? I see you've been studying your Ronkan history. But no, I've heard nothing relating to the woods' protector. Still, should it prove relevant to what lies within, your expertise would prove invaluable.
When you are ready, make for Fanow. Almet and her sisters will be expecting us.
Then let us be about our tasks. Pray give my regards to the Viis.
End of cutscene.
Optional dialogue
Though I would like to join you in untangling the Ascian's machinations, I think it best I stay here and devote my energies to finding a way to deliver the Scions back unto the Source.
I will help the Exarch in any way I can, but the key to solving our problem lies with him and the Allagan Eye.
Let us pray these new ruins are not as unwelcoming as the last.

Uimet

If the player is a Viera
You look as if you haven't seen us in an age. Is the passage of time really all that different beyond the borders of the Greatwood?
Otherwise
You look as if you haven't seen us in an age. Is the passage of time really all that different for you Elves/Dwarves/Mystel/Galdjent/Drahn/Ronso?
The allies of Ronka! My, it feels as if an age has passed since you last graced us with your presence.

Speaking with Almet at Fanow in Rak'tika

Start of cutscene.
Welcome, allies of Ronka. We have accomplished much since last you came. With the Lightwarden dead and its minions dispersed, we have at last reclaimed our hunting grounds near Rak'tika Falls.
It was there that we discovered more ruins. Although we ran afoul of no traps while exploring its halls, we determined that the innermost chambers were warded by magick.
We all were in agreement─before any investigation could proceed, you should be summoned.
We are grateful that you did. From what you have told me, I strongly suspect that the wisdom my comrades and I seek can be found within.
This wisdom could prove invaluable, for we may soon face a foe whose greatest asset is our ignorance.
...I see. Then it is good that you have come. For Ronka was once home to the greatest of weapons─knowledge and understanding.
And it is our duty to ensure you and yours do not want for either.
That said, we must proceed with caution. To have reached the inner chambers unmolested suggests a more formidable deterrent yet lies within.
Come now. Surely any threats sleeping within the ruins pale in comparison to those we have faced thus far.
This is not a game, Sister! You should not be so eager to run headlong into danger!
Oh? And who was it pining for the return of our allies that we might venture into the ruins? Clutching her staff at night, wishing it were─
<gasp> You promised not to tell!
Then I suggest we be going.
Get back here!
Remind me: exactly how old are you and your sisters? ...On second thought, perhaps it's for the better I do not know.
Pray forgive their...overzealous nature. None save we three have been privileged to escort you and yours into the ruins and bear witness to its secrets.
Their hearts now burn with a curiosity that is not easily satiated.
Please, you needn't apologize. As a seeker of knowledge myself, I understand full well their enthusiasm. And if not for your sedulous efforts to protect the ruins, we would not be afforded this opportunity.
Speaking of which, I believe I have kept you away from the ruins long enough. Come, let us make for the Qitana Ravel.
End of cutscene.
Optional dialogue
Even Emet-Selch was taken aback to find a mural illustrating the Final Days in these ruins. What other surprises do you suppose yet lie within?
I feel oddly ill-equipped to venture inside, but with you here, I'm sure things will work out.
Ready when you are!

Speaking with Almet

It is most strange for these halls to be left unguarded. Have care when breaking the seal on the chamber door. Danger surely awaits us on the other side.
Start of voiced cutscene.

At Rak'tika Falls.

Come. Our new discoveries are to be found this way.
The people of Ronka are known to have venerated animals, but these features do not match those of any indigenous species. This is no common beast.
Though that much is plain from its proportions.
Lifelike, is it not? One could almost imagine it breathed.

Uimet sneaks up to Cymet and scares her.

Grrr!
Aaah!
Hahaha!
Why, you...
Ugh!
This owl, by contrast, seems no different from the others we've seen.
The sealed door lies ahead.
As you see, one statue is missing. I expect we are meant to replace it, as before.
Too simple. There will be some additional defense mechanism.
Just a moment─there are words carved into the stone.
He...who would disturb...a hero's deserved slumber...
Shall instead...waken the beast...and know...his folly...

Uimet removes the statue from the pedestal.

Wait! Don't!
Wh-What? But I only─ What is happening!?

The monster statue comes to life.

Oh no... Oh no, no, no... I-It lives!
Why am I not surprised? Prepare yourselves!

The player and their allies are teleported away by the monster. In the new area, the monster seals away the player's allies in cards.

End of cutscene.

Solo Duty

Clear the Trial of Ronka!
You trespass, mortal, upon sacred ground.
In retribution, four souls have I bound.
Yet to heroes proven learned and wise, a comrade's soul shall be their prize.
If you would see theirs set free, answer me these riddles three.
Deft of paw, with kin do I vie. Though sought apart, betterment of the whole do our efforts descry. What...am...I?
Solve the riddles of the huaca!

Choosing the opo-opo statue

Indeed, the opo-opo is keen and shrewd. The spirit of ingenuity, by whose guidance the Ronkans did prosperity pursue. The riddle's answer you did discern, and thus to you a soul returns.
Uimet is released from her talisman!
Thank goodness...
Hmmm...
Optional dialogue

Choosing an incorrect statue

Alas, 'twas the opo-opo. Keen and shrewd, its spirit exalts ingenuity, a virtue by which the Ronkans did prosperity pursue.
For this mistake, a single talisman I shall take.
Uimet's talisman vanishes!
With fearsome fang, I travel with pack. Together we find harmony, and thus for peace our land does not lack. What...am...I?

Choosing the wolf statue

Indeed, 'twas the spirit of the wolf their doctrines praised. That they would know peace and harmony to the end of their days. The riddle's answer you did discern, and thus to you a soul returns.
Cymet is released from her talisman!
Wha...what happened?
Hmmm...
Optional dialogue

Choosing an incorrect statue

Alas, 'twas the wolf their doctrines praised. That they would know peace and harmony to the end of their days.
For this mistake, a single talisman I shall take.
Cymet's talisman vanishes!
On my belly do I crawl. By my strength does prosperity reign within our hall. What...am...I?

Choosing the serpent statue

Indeed, the dread serpent turned protector, lured to slumber ere it tear the world asunder. The riddle's answer you did discern, and thus to you a soul returns.
Almet is released from her talisman!
Optional dialogue

Choosing an incorrect statue

Alas, 'twas a snake. The dread serpent turned protector, lured to slumber ere it tear the world asunder.
For this mistake, a single talisman I shall take.
Almet's talisman vanishes!
Desire you that which I yet claim? Then we shall play another game...
A test of mind and memory. Choose wisely, and you all may yet go free.
'Twixt these talismans hide friend and foe. Choose your companions well, or sorrow know.
Free your comrades from the talismans!
We must choose carefully.
I will defer to your judgment.
Go on. Trust your instincts.
Is there perhaps some meaning to their arrangement?
Whatever comes out, we can handle it.
Would that I could read these talismans.
The choice is clear.
Select this talisman? (Yes/No)
The revealed pair of talismans return Y'shtola to you!
Optional dialogue

Choosing a pair of non-matching talismans

The revealed pair of talismans fail to summon anything...

Choosing a pair of red talismans

The revealed pair of talismans summon forth a terrible beast!

Rescuing Uimet (if the first riddle was failed)

The revealed pair of talismans return Uimet to you!
Thank goodness...

Rescuing Cymet (if the second riddle was failed)

The revealed pair of talismans return Cymet to you!
Wha...what happened?

Rescuing Almet (if the third riddle was failed)

The revealed pair of talismans return Almet to you!

If Y'shtola is not the last ally rescued

What surprise is in store for us next, I wonder.
Strange... All of these talismans appear blank to my eye.
Your comrades are assembled, together at last...
Yet still there remains one trial you must pass.
If you would glean the knowledge enshrined in this earth, I would first take the measure of your worth.
One worthy of she who the Ronkans extolled, must be strong of mind, body, and soul.
Defeat the huaca!
Finally! This is what I was expecting to find here in the ruins.
Be careful, sisters!
Hold nothing back. Failure of this test does not appear to be an option.
Quickly─fan out before it strikes!
Its sights are set on Y'shtola! Hurry, we must protect her!
Victory oft begs sacrifice, but which of you would pay the price?
Forename! Hurry, we have to save him/her!
Oh, no─Cymet!
A pathetic display, one and all. The weak shall not be suffered to disgrace this sacred hall.
You may think you have won, but we have only just begun!
Poison!? <cough> <cough> Come, gather around me.
Reinforcements? Leave them to me!
We mustn't waste time with this slime─focus on the guardian!
Show them your all!
Well fought, hero, the trial is complete. The way is open, and thus...I concede...defeat...
Leave Trial's Threshold
Not wholly unexpected, but an exhausting ordeal nevertheless.
That should be the last of the chamber's defenses.
At last we can leave.
I am glad that is over...

Post-duty cutscene

Start of voiced cutscene.
'Twould seem the magicks have returned us. How polite.
Now, what have we learned?
Oh, we were bound to run into a living statue eventually. And now we can open the door!

Both statues are returned to the pedestals, and the door opens.

“He who would disturb a hero's deserved slumber...”
A tomb, just as I thought. Befitting a hero.
She is Viis! Could it be the archmage Tiuna?
A legendary hero of Ronka, as you surmised. The tales tell of how she smote entire armies with a single incantation, so potent was her spellcraft─though she ever fought in the name of peace.
I thought them no more than tales. To think she really existed...
Well, I for one always believed!
I wonder...
By the light...of fallen stars...great power awakens...
Tiuna was not only a master of spellcraft. It is said she could see truths long lost and hear the voices of men's hearts.
Naught less than the Echo.
In which case...none of this is mere coincidence.
A shower of stars setting the sky aflame─and in both this world and the Source, we find individuals within whom a mysterious power awakened at the sight.
We could never unpick the why of it. Now, however...I believe we might.
Does the scene depicted here not resemble the one we saw when we first ventured into the Qitana Ravel?
Moreover, does it not recall that which Emet-Selch invited us to witness in Amaurot?
The Final Days.
If, as the Exarch's research suggests, soul and mind share a fragile yet profound bond, might it not be possible for an event to leave such a deep imprint upon the soul that it could be perceived eons later─given a suitable trigger?
The Echo defies explanation by conventional aetherological theory. Or shall we say, modern aetherological theory.
But if it is a power that once belonged to the ancients, to souls yet undivided...
It would seem I have entered the realm of pure speculation. And I call myself a scholar.
I shall refrain from making any further wild claims until such time as I have evidence.
Still, I cannot choose but be reminded of our experience in Amaurot..
What will you say?
Then you must recall Emet-Selch's dying request.
I will not soon forget it.
"Remember us."
“History is learned, not lived.”
We have always protected the tales of Ronka, just as we have protected this place. But we are mindful of what our mothers taught us.
We see the past through our own eyes, and speak of it with our own words. Thus do we come to understand it, in our own way. But this is not the same as remembering.
Your mothers were wise.
Though we witnessed the Final Days, our impressions could not fail to be colored by our own experiences and expectations. Those who lived through it would have perceived the event quite differently.
We must bear in mind that it is no simple matter to keep the truth alive, or it will die with Emet-Selch and his kin.
But we have disturbed Tiuna long enough. Fanow will serve similarly well as a venue for our contemplations.
End of cutscene.
Optional dialogue
We learned nothing of the Ascians, but the potential link between the Echo and preternatural starshowers is intriguing.
I sorely underestimated the defenses of these ruins. Perhaps Cymet was right to urge caution.
Tiuna is the reason I took up spellcraft, you know. <sigh> Never in my wildest dreams did I imagine her tomb would be found, let alone that we would be the ones to have the honor to do so.

Speaking with Almet

By your pensive expression, I take it the tomb has given you much to think about. That is well. In time, the knowledge you have gleaned will lead to understanding, and thus arm you for what is to come.
Before you leave, however, I would speak again of the teachings of our forebears. Of histories learned, not lived.
The legend of Tiuna and her exploits has been told countless times over the centuries. Yet as it is handed from one generation to the next, the story changes.
With each telling of the tale there are new flourishes─details changed or lost. We can never truly know how she lived, for we were not there to see it.
But we are here now to bear witness to your life. We have seen the change you have wrought, the echoes that will endure long after you are gone. And though it too will change in time, I swear to you, we shall do our best to preserve your story.
I hope you'll forgive me if I don't make an oath of my own, but I think it goes without saying we could never misspeak of your heroism.
Perish the thought! So long as we are here, there are none among the Viis who will not know of all you have done for Norvrandt.
We are not deserving of such reverence, but we are grateful all the same. You can be certain we will have our own tales to tell of the great guardians of Rak'tika and the ruins of Ronka.
I pray you safe travels, then. As ever, we shall await your return with open arms.
Optional dialogue
So long as we Viis live, we shall preserve the truth of your deeds.
In the short time we've known you, it feels as though we've experienced a lifetime of adventures. Adventures we are not like to forget.
Perhaps we should create a new mural in your honor, and as a record for future generations. What do you think?

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