Huaca will issue the player with three riddles after turning their allies into talismans (i.e. cards); failure to answer correctly will result in loss of a talisman. However, the player will be able to save all lost allies in the following challenge.
Q1. "Deft of paw, with kin do I vie. Though sought apart, betterment of the whole do our efforts descry. What...am...I?"
A1. Opo-opo Statue
Q2. "With fearsome fang, I travel with pack. Together we find harmony, and thus for peace our land does not lack. What...am...I?"
A2. Wolf Statue
Q3."On my belly do I crawl. By my strength does prosperity reign within our hall. What...am...I?"
A3. Serpent Statue
Huaca will then issue the second challenge, wherein the player will need to match cards until they recover their remaining allies. The number of cards that spawn depends on how many riddles they answered correctly: if they answered all correctly, only 6 cards will spawn; if they did not answer any correctly, 12 cards will spawn.
Players will need to choose two cards at once to reveal them.
If the cards do not match, nothing will happen and players will need to choose a different pair.
If they match two red cards, a weak Iguana Huaca enemy will appear to fight.
If they match two cards with one of their allies (e.g. Y'shtola), the ally will be rescued and assist them in combat.
Once all remaining allies are rescued, the duty will proceed to the next stage.
A final challenge will be issued where the player and their allies will have to face Huaca.
The Touch of Shadow: Unavoidable magical damage.
The Marrow of Flame: The player and each ally will be targeted with a large spread marker AoE, dealing magical damage.
The Grace of Calamity: Y'shtola will be targeted with a stack marker AoE, dealing magical damage.
Summon: Summons an untargetable Ronkan Thorn at each corner.
Time Afar: The player will be stunned for several seconds, given a Vulnerability Up debuff, and moved to the center of the room, after which each Ronkan Thorn will tether them. However, each of their allies will take a tether and move them away, because the Thorns will shoot a small line AoE (Burning Beam) through the tether. This mostly serves as a tutorial on how to handle the next mechanic.
Time Afar: This time, Y'shtola will be stunned and tethered. The player will need to take the orange tether and move it away from others.
The Sound of Heat: A large telegraphed frontal conal AoE.
The Deceit of Pain: Three large circle AoE telegraphs, leaving one corner safe.
Animate: Gives the player an their allies a 2-minute long uncleansable poison, dealing damage-over-time. Stand in Cymet's Asylum bubble to mitigate the effects.
Several waves of Cubus Huaca adds will spawn for the remainder of the battle. Ignore these and focus on Huaca.
The Balm of Disgrace: A telegraphed point-blank AoE around Huaca.
With furrowed brow, the Crystal Exarch deliberates your next move.
As the Scions discuss how best to prepare for the inevitable Ascian machinations, Y'shtola states that her time would be better spent in the Rak'tika Greatwood. Almet and her sisters have discovered hitherto unexplored chambers in the Qitana Ravel that may offer new insight into the Ascians and their motives. She extends an offer to join, though her tone leaves no room for refusal. And so you depart for Fanow, where Almet is already expecting your arrival.
Almet offers you a hearty welcome and explains that the absence of sin eaters in the Greatwood has allowed the Viis to reclaim territory near Rak'tika Falls, which led to the discovery of unexplored ruins within the Qitana Ravel. Now that you have arrived, the time has come to plumb its depths in search of yet more ancient knowledge.
Your excursion into the Qitana Ravel proves uneventful. Troublingly so. That is, until Uimet unwittingly picks up an owl statue near a sealed chamber door. The chamber's guardian soon springs to life, the sight of its ferocious frame duly compensating for any lack of danger thus far. Yet for all its strength, it still proves no match for you and your comrades. With its final, shuddering breath, the seal on the chamber door is broken.
Within the innermost reaches of the ruins you discover the tomb of the archmage Tiuna, a legendary hero of Ronka. Her mastery of spellcraft was without peer, and it is said she was possessed of a gift suspiciously similar to the Echo. A curious revelation, which proves more than mere coincidence after Y'shtola examines a mural within the chamber. Its inscription suggests this ability was awakened after beholding a starshower. The mural itself depicts a scene not unlike one you witnessed at the start of your adventures many moons ago, and another more recently in Amaurot. This potential link between starshowers and the Echo has given you and Y'shtola much to think about as you return to Fanow.
Almet is pleased by your thoughtful expressions and concludes that she has done her duty. She bids you remember the teachings of her forebears, of how all stories change over time, before swearing to preserve the tale of your heroism so long as it remains in living memory.
You did well to dispel the falsehoods surrounding the Warriors of Light and their actions prior to the Flood. Though I must say the reappearance of Ardbert─or rather, one who appropriated his identity─was a rather curious development.
He is an impostor, of that there is no doubt. But to the masses he will appear as a hero returned from the grave.
After the Warriors of Light were laid to rest in Eulmore, the people prayed fervently for the gods to deliver them from their plight. Prayed that these fallen heroes be born again for their sacrifices. What bitter irony.
Hmmm... Then I think it time I return to the Greatwood.
Until now, everything we have learned of the Ascians has been handed to us at their leisure.
But that was one of Emet-Selch's unique failings. I have no reason to think Elidibus will be as forthcoming.
Fortunately, I recently received word from Fanow that heretofore unexplored chambers have been discovered deep within the Qitana Ravel.
Almet believes the relics within tell of a great calamity that befell an ancient civilization─that of the Ascians, perhaps. They may lead us to the truths we seek.
The great serpent? I see you've been studying your Ronkan history. But no, I've heard nothing relating to the woods' protector. Still, should it prove relevant to what lies within, your expertise would prove invaluable.
Though I would like to join you in untangling the Ascian's machinations, I think it best I stay here and devote my energies to finding a way to deliver the Scions back unto the Source.
Welcome, allies of Ronka. We have accomplished much since last you came. With the Lightwarden dead and its minions dispersed, we have at last reclaimed our hunting grounds near Rak'tika Falls.
It was there that we discovered more ruins. Although we ran afoul of no traps while exploring its halls, we determined that the innermost chambers were warded by magick.
We all were in agreement─before any investigation could proceed, you should be summoned.
Pray forgive their...overzealous nature. None save we three have been privileged to escort you and yours into the ruins and bear witness to its secrets.
Their hearts now burn with a curiosity that is not easily satiated.
Please, you needn't apologize. As a seeker of knowledge myself, I understand full well their enthusiasm. And if not for your sedulous efforts to protect the ruins, we would not be afforded this opportunity.
It is most strange for these halls to be left unguarded. Have care when breaking the seal on the chamber door. Danger surely awaits us on the other side.
Indeed, the opo-opo is keen and shrewd. The spirit of ingenuity, by whose guidance the Ronkans did prosperity pursue. The riddle's answer you did discern, and thus to you a soul returns.
Indeed, 'twas the spirit of the wolf their doctrines praised. That they would know peace and harmony to the end of their days. The riddle's answer you did discern, and thus to you a soul returns.
Indeed, the dread serpent turned protector, lured to slumber ere it tear the world asunder. The riddle's answer you did discern, and thus to you a soul returns.
A legendary hero of Ronka, as you surmised. The tales tell of how she smote entire armies with a single incantation, so potent was her spellcraft─though she ever fought in the name of peace.
A shower of stars setting the sky aflame─and in both this world and the Source, we find individuals within whom a mysterious power awakened at the sight.
We could never unpick the why of it. Now, however...I believe we might.
Does the scene depicted here not resemble the one we saw when we first ventured into the Qitana Ravel?
Moreover, does it not recall that which Emet-Selch invited us to witness in Amaurot?
The Final Days.
If, as the Exarch's research suggests, soul and mind share a fragile yet profound bond, might it not be possible for an event to leave such a deep imprint upon the soul that it could be perceived eons later─given a suitable trigger?
The Echo defies explanation by conventional aetherological theory. Or shall we say, modern aetherological theory.
But if it is a power that once belonged to the ancients, to souls yet undivided...
It would seem I have entered the realm of pure speculation. And I call myself a scholar.
I shall refrain from making any further wild claims until such time as I have evidence.
Still, I cannot choose but be reminded of our experience in Amaurot..
We have always protected the tales of Ronka, just as we have protected this place. But we are mindful of what our mothers taught us.
We see the past through our own eyes, and speak of it with our own words. Thus do we come to understand it, in our own way. But this is not the same as remembering.
Though we witnessed the Final Days, our impressions could not fail to be colored by our own experiences and expectations. Those who lived through it would have perceived the event quite differently.
We must bear in mind that it is no simple matter to keep the truth alive, or it will die with Emet-Selch and his kin.
But we have disturbed Tiuna long enough. Fanow will serve similarly well as a venue for our contemplations.
Tiuna is the reason I took up spellcraft, you know. <sigh> Never in my wildest dreams did I imagine her tomb would be found, let alone that we would be the ones to have the honor to do so.
By your pensive expression, I take it the tomb has given you much to think about. That is well. In time, the knowledge you have gleaned will lead to understanding, and thus arm you for what is to come.
Before you leave, however, I would speak again of the teachings of our forebears. Of histories learned, not lived.
The legend of Tiuna and her exploits has been told countless times over the centuries. Yet as it is handed from one generation to the next, the story changes.
With each telling of the tale there are new flourishes─details changed or lost. We can never truly know how she lived, for we were not there to see it.
But we are here now to bear witness to your life. We have seen the change you have wrought, the echoes that will endure long after you are gone. And though it too will change in time, I swear to you, we shall do our best to preserve your story.
We are not deserving of such reverence, but we are grateful all the same. You can be certain we will have our own tales to tell of the great guardians of Rak'tika and the ruins of Ronka.