Fire in the Gloom

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Fire in the Gloom

Quest giver
Mother Miounne
Location
New Gridania (X:11.7, Y:13.5)
Quest line
Seventh Umbral Era Main Scenario Quests
Level
16
Experience
Experience 6,000
Gil
Gil 0
Previous quest
Main Scenario Quest Call of the Forest
Next quest
Main Scenario Quest Call of the Desert
Patch
2.0
Links
EDB GT TC

Main Scenario Progress: 27 / 987 (2.7%)

   

A Realm Reborn Progress: 27 / 241 (11.2%)

   

Miounne is waiting to brief you on your task.

— In-game description


Rewards

Unlocks

Steps

Journal

  • Miounne is waiting to brief you on your task.
  • While scouring the depths of the Tam–Tara Deepcroft, you are assailed by a vengeful spirit who had been awakened in the corse of Galvanth the Dominator. After a titanic struggle, you succeed in sending this dark being back to the abyss, thus foiling the cultists' plot. Make haste back to Gridania, and report all that has transpired to Miounne.
  • Miounne reveals that death is becoming an ever more common occurrence within the adventuring fraternity. She attributes this unfortunate trend to the burgeoning demand for adventurers' services, which has allowed unprepared individuals to take on tasks which are beyond them. Confident that you will give her no cause to worry, Miounne informs you that the Adventurers' Guild in Ul'dah is recruiting. Speak with her again if you would know more.

Dialogue

Accepting the quest

Start of cutscene.
Ready for that briefing? Good! Now then, here's the long and short of it...
Beg pardons for interrupting, Miounne, but our need grows ever more pressing. Have none stepped forward?
And good morrow to you too, Bowlord! Your need must be pressing indeed for you to honor us with a visit. The good news is: your journey hasn't been wasted. I'm pleased to report that we have a volunteer at last, and one who comes highly recommended, at that.
If started in Gridania
Well, if it isn't our very own man for all seasons! You certainly have a knack for appearing when you're most needed, Forename. My thanks for answering the call.
Otherwise
My thanks for answering the call, friend. My name is Lewin, and I lead the men and women of the Gods' Quiver.
Now, time is of the essence, so I shall proceed directly to the heart of the matter. We wish for you to nip a potential threat to Gridania in the bud.
Beneath the Central Shroud, there lies an underground burial site called the Tam-Tara Deepcroft.
The place was once a Gelmorran settlement, but we Gridanians have long interred our dead there.
Of late, however, shadowy figures have been seen skulking about the Deepcroft, and with ever-increasing regularity.
Based on the accounts of various witnesses, we suspect that these individuals belong to the Lambs of Dalamud, a doomsday cult which sprung up prior to the Calamity.
These zealots have proven themselves dangerous in the past, and we leave them to their own devices at our peril.
Ordinarily, I would have dispatched my best men to scour the Deepcroft with orders to flush the cultists out.
Alas, the Calamity decimated our ranks, and the limited forces at my disposal are constantly required to keep the Ixal at bay.
If started in Gridania
Since we thwarted their attack on the Guardian Tree, the birdmen have not allowed us a moment's respite. They have probed every ilm of our defenses in search of a weakness, compelling me to spread out forces far more thinly than I would like.
The situation so being, we have no choice but to entrust the task of dealing with the Lambs of Dalamud to others. Can we rely on you to handle this matter, Forename?
Otherwise
The birdmen have grown restless of late, and I fear a storm may be brewing. In anticipation of this, I have been compelled to spread our forces throughout the Twelveswood, lest we be taken unawares.
The situation so being, we have no choice but to entrust the task of dealing with the Lambs of Dalamud to others. Can we rely on you to handle this matter, friend?
You have my gratitude.
Once you've seen to your preparations, pray make your way to the Deepcroft, and identify yourself to the guard posted at the entrance. He will apprise you of the latest developments. That is all.
Be careful our there, you hear? May the Crystal guide you and keep you!
End of cutscene.

Outside Tam-Tara Deepcroft

Optional dialogue
So we meet again! I cannot say I'm surprised to see you here.
You took the prize back in Limsa, but this time we will give you better sport, or I am no true adventurer!
Think of our goal, sister! One day, our adventures will be the stuff of song, and it will all be worth it!
Gods, I hate mausoleums... It's not right to disturb the dead in their slumber...
I shudder to think what might have happened to Isildaure had I not thought to pick the fruit I stumbled across on the way here.
Sometimes he has too much vigor for his own good. Age is supposed to mellow us, but if anything it has made him more impetuous.
I understand his desire to make use of the time left to him, but one misstep, and there won't be any.
<pant> <pant> ...Childish curiosity prompted me to commit the most elementary of blunders.
Were it not for the fruit that Alianne found, my adventures may well have ended in this forbidding place
Always look before you leap... In my haste, this most fundamental rule of adventuring slipped my mind. <sigh> I do believe I shall rest here awhile.

Speak with the Quiverman at Tam-Tara Deepcroft Entrance

You're Forename [surname], I take it? Thanks for helping us out, friend.
No doubt the Bowlord has already informed you, but your task is to enter the Deepcroft and purge it of the Lambs of Dalamud.
In case you're unfamiliar with them, the cult emerged shortly before the Calamity put an end to the Sixth Astral Era.
The cultists took the lesser moon, Dalamud, for their god, believing that it would deliver them from the devastation.
And so they were rather disappointed when Dalamud exploded into a thousand flaming pieces before it could complete its descent.
Now, having seen their god turn to ash, one would think that the cultists might feel moved to question their faith. On the contrary, it served only to stoke the flames of their fanaticism.
The Lambs of Dalamud are convinced that "heretics"—that is to say, everyone but them—interfered with the coming of their lord and savior, and that it's now their sacred duty to avenge him.
Whatever it is they're doing in the Deepcroft, you may be sure that no good will come of it. For the sake of Gridania, and Eorzea at large, put an end to their madness.

Inside Tam-Tara Deepcroft (Final Boss Intro Cutscene)

Start of cutscene.
Who summons me from the void to reside within this crude vessel?
End of cutscene.

Returning to Mother Miounne

Start of cutscene.
Welcome back, Forename! I'm reliably informed that your foray into the Deepcroft was a success.
If started in Gridania
Nor did I expect anything less. You've made such a habit of succeeding that it's difficult not to take your talents for granted. Rest assured, however: Mother is impressed, even if she isn't surprised.
Otherwise
Nor did I expect anything less. Baderon's ringing endorsement left me in little doubt as to your capabilites. Even so, you are to be commended.
Bowlord Lewin asked me to pass on his thanks.
I must say, it's something of a relief to be able to call upon such a capable adventurer.
Sadly, death has become an ever more common occurrence within our fraternity of late. Times being what they are, the guild is constantly inundated with petitions, and we are hard-pressed to find enough hands to deal with them all.
While this means no shortage of work for able sould such as yourself, it also provides ample opportunity for the inexperienced to overreach themselves—with predictable consequences. Ah...as if to illustrate the point...
Avere's gone, and it's all your fault! If it hadn't taken you an age to heal him, he would still be alive!
<sniff> B-But I tried! He bolted out of range before I could finish the spell!
<sob> He shouldn't have been so hard-pressed in the first place... We should've done more to lighten his burden...
Bah! To the hells with this pathetic excuse for a party! I'm leaving, and it'd be too soon if I never see your faces again! Good-bye, and good riddance!
I'm leaving as well. I doubt this comes as any surprise, but I never liked you. I only suffered you for your healing, but you couldn't even do that one thing right. Cruel though this may sound, you brought this upon yourself.
Oh, any by way of some parting advice...get rid of Avere's head. Bury it, cremate it, do whatever the hells you like with it—but for gods' sakes, stop carrying it around! It's...It's just... Just get rid of it, all right!?
W-Wait! Don't leave me alone! Please!
<sob> I'm so sorry, Avere... Please forgive me...
Scenes like this have become all too common. That makes a dozen times in half as many days...
Now you see why I'm grateful for adventurers of your experience. I can send women/men like you on a mission without worrying that you might not return—well, not so much, at any rate.
Speaking of missions, I would entrust you with another.
About a bell ago, I received a message from my counterpart in Ul'dah. She seeks the services of a reliable adventurer, and you are nothing if not reliable.
If you think you might be interested in this task, say the word, and I will be glad to share the details with you.
End of cutscene.