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A list of all pages that have property "Has facts" with value "<br>Maximum Charges: 3<br>Can be charged outside of combat.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Cartridge Charge II  + (<br>Executing Bloodfest stores 3 Cartridges.)
  • Continuation  + (<br>Gnashing Fang may be followed by Jugular Rip.<br>Savage Claw may be followed by Abdomen Tear.<br>Wicked Talon may be followed by Eye Gouge.<br>Burst Strike may be followed by Hypervelocity.)
  • Continuation (PvP)  + (<br>Gnashing Fang may be followed by Jugular Rip.<br>Savage Claw may be followed by Abdomen Tear.<br>Wicked Talon may be followed by Eye Gouge.<br>Burst Strike may be followed by Hypervelocity.)
  • Enhanced Intervention  + (<br>Grants Knight's Resolve to targe<br>Grants Knight's Resolve to target, reducing damage taken by 10%.<br><span class="colorized-description single-tick">Duration:</span> 4s<br>Grants Knight's Benediction to target, gradually restoring HP over time. <br><span class="colorized-description single-tick">Cure Potency:</span> 250<br><span class="colorized-description single-tick">Duration:</span> 12s;<span class="colorized-description single-tick">Duration:</span> 12s)
  • Ikishoten  + (<br>Grants Ogi Namikiri Ready<br><span class="colorized-description single-tick">Duration:</span> 30s<br>Can only be executed while in combat.)
  • Enhanced Nascent Flash  + (<br>Grants Stem the Flow to target, <br>Grants Stem the Flow to target, reducing damage taken by 10%.<br><span class="colorized-description single-tick">Duration:</span> 4s<br>Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency<br><span class="colorized-description single-tick">Duration:</span> 20s class="colorized-description single-tick">Duration:</span> 20s)
  • High Blizzard II  + (<br>Grants Umbral Ice III and removes Astral Fire<br><span class="colorized-description single-tick">Duration:</span> 15s)
  • Ogi Namikiri  + (<br>Grants a stack of Meditation, up to a maximum of 3.<br>Can only be executed while under the effect of Ogi Namikiri Ready.<br>※Action changes to Kaeshi: Namikiri upon execution.)
  • Wisdom of the Indomitable  + (<br>Grants one stack of <span cla<br>Grants one stack of <span class="colorized-description double-tick">HP Boost</span> each time damage equal to or greater than half of maximum HP is taken from a single-target attack.<br>Cannot be used with other <span class="colorized-description triple-tick">Wisdom</span> abilities.<br>Effect ends upon reuse or upon replacement of duty action.n> abilities.<br>Effect ends upon reuse or upon replacement of duty action.)
  • Launcher  + (<br>Has no effect on enemies whose level is higher than your own.)
  • Dimensional Shift  + (<br>Has no effect on enemies whose level is higher than your own.)
  • Release  + (<br>Has no effect on fish that have yet to be logged in the [[Fish Guide]].)
  • Ninjutsu  + (<br>If any other ability, spell, or <br>If any other ability, spell, or weaponskill is used before the mudra are combined and the ninjutsu executed, the action will fail.<br>Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.<br>Conversely, execution of weaponskills triggers the cooldown of this action.<br>Restores 2 charges to all mudra when Hide is executed while outside of combat.harges to all mudra when Hide is executed while outside of combat.)
  • Draw and Junction (PvP)  + (<br>If target is a DPS, grants Junct<br>If target is a DPS, grants Junction DPS<br>If target is a tank, or if no target is selected, grants Junction Tank.<br>If target is a healer, grants Junction Healer.<br><span class="colorized-description single-tick">Additional Effect:</span> Grants Powder Barrel when targeting an enemy<br><span class="colorized-description single-tick">Duration:</span> 10s<br>※Solid Barrel Combo changes to Burst Strike while under the effect of Powder Barrel.※Solid Barrel Combo changes to Burst Strike while under the effect of Powder Barrel.)
  • Aetheric Mimicry  + (<br>If target is a tank, grants <<br>If target is a tank, grants <span class="colorized-description double-tick">Aetheric Mimicry: Tank</span>, increasing your defense and augmenting certain blue magic spells.<br>If target is a DPS, grants <span class="colorized-description double-tick">Aetheric Mimicry: DPS</span>, increasing critical hit rate and direct hit rate by 20%, as well as augmenting certain blue magic spells.<br>If target is a healer, grants <span class="colorized-description double-tick">Aetheric Mimicry: Healer</span>, increasing healing magic potency by 20% and augmenting certain blue magic spells.<br>Cannot be cast on self. Effect ends upon reuse.20% and augmenting certain blue magic spells.<br>Cannot be cast on self. Effect ends upon reuse.)
  • Zantetsuken (PvP)  + (<br>If target is afflicted with Kuzu<br>If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP.<br>Ignores the effects of Guard when dealing damage.<br>The additional effect of Kuzushi cannot be applied to players riding a machina and non-player combatants.<br>Can only be executed when the limit gauge is full.<br><span class="colorized-description single-tick">Gauge Charge Time:</span> 120s<br>Cannot be executed while bound.>Gauge Charge Time:</span> 120s<br>Cannot be executed while bound.)
  • Lost Arise  + (<br>If the target was weakened at the time of Raise, the weakness effect will be removed.)
  • Lost Perception  + (<br>If there are no traps within 15 yalms, alerts you to the presence of traps with a radius of 36 yalms.<br>※This action can only be used in [[Delubrum Reginae]].)
  • Mineuchi (PvP)  + (<br>Ignores the effects of Guard whe<br>Ignores the effects of Guard when dealing damage.<br>Deals damage with a potency of 4,000 to players riding a machina and non-player combatants.<br><span class="colorized-description single-tick">Additional Effect:</span> Stun<br><span class="colorized-description single-tick">Duration:</span> 2sn class="colorized-description single-tick">Duration:</span> 2s)
  • Summon Bahamut  + (<br>Increases enmity in target when <br>Increases enmity in target when Demi-Bahamut is summoned.<br><span class="colorized-description single-tick">Duration:</span> 15s<br><span class="colorized-description single-tick">Additional Effect:</span> Changes [[Ruin III]] to [[Astral Impulse]] and [[Tri-disaster]] to [[Astral Flare]]<br>Grants Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum<br>Can only be executed in combat and while Carbuncle is summoned.canum<br>Can only be executed in combat and while Carbuncle is summoned.)
  • Impulsive Appraisal  + (<br>Increases item rarity by Perception x0.9.<br>Increases item wear by 10.<br>Uses one gathering attempt.<br><span class="colorized-description single-tick">Additional Effect:</span> 30% chance [[Discerning Eye]] activates.)
  • Instinctual Appraisal  + (<br>Increases item rarity by Perception x0.8-1.5.<br>Increases item wear by 10.<br>Uses one gathering attempt.)
  • Impulsive Appraisal II  + (<br>Increases item rarity by Percept<br>Increases item rarity by Perception x0.9.<br>Increases item wear by 10.<br>Uses one gathering attempt.<br><span class="colorized-description single-tick">Additional Effect:</span> 30% - 100% chance [[Discerning Eye]] activates.<br>Percentage determined by your perception rating.[Discerning Eye]] activates.<br>Percentage determined by your perception rating.)
  • Methodical Appraisal  + (<br>Increases item rarity by Perception x1.<br>Increases item wear by 10.<br>Uses one gathering attempt.)
  • Tempered Soul  + (<br>Maximum Charges: 2)
  • Addersgall  + (<br>Maximum Charges: 3<br>Can be charged outside of combat.)
  • Sky High (PvP)  + (<br>Movement is still possible befor<br>Movement is still possible before landing.<br><span class="colorized-description single-tick">Duration:</span> 5s<br><span class="colorized-description single-tick">Additional Effect:</span> Removes Heavy, Bind and Half-asleep<br>Executes Sky Shatter automatically when effect duration expires.<br>Can only be executed when the limit gauge is full.<br><span class="colorized-description single-tick">Gauge Charge Time:</span> 90s<br>※Action changes to Sky Shatter upon execution.t;Gauge Charge Time:</span> 90s<br>※Action changes to Sky Shatter upon execution.)
  • Perception L  + (<br>Only effective within dungeons.)
  • Name of Water  + (<br>Only one Name of the Element action can be used per synthesis.)
  • Name of Ice  + (<br>Only one Name of the Element action can be used per synthesis.)
  • Name of Fire  + (<br>Only one Name of the Element action can be used per synthesis.)
  • Name of Earth  + (<br>Only one Name of the Element action can be used per synthesis.)
  • Name of Lightning  + (<br>Only one Name of the Element action can be used per synthesis.)
  • Name of the Wind  + (<br>Only one Name of the Element action can be used per synthesis.)
  • Mortal Flame  + (<br>Only one effect inflicted by this action can be active at a time.<br>Has no effect on targets outside of combat.<br>Effect ends upon target leaving combat.)
  • Meditation  + (<br>Opens all five chakra when used <br>Opens all five chakra when used outside of combat.<br>Triggers the cooldown of weaponskills upon execution.<br>Conversely, execution of weaponskills triggers the cooldown of this action.<br><br>※Action changes to The Forbidden Chakra when all five chakra are open.t;※Action changes to The Forbidden Chakra when all five chakra are open.)
  • Queasy Cloud  + (<br>Poison<br><span class="colorized-description single-tick">Duration:</span> 15s)
  • Xenoglossy  + (<br>Polyglot Cost: 1)
  • Peripheral Synthesis  + (<br>Potency increased to 400 when ta<br>Potency increased to 400 when target becomes afflicted with <span class="colorized-description double-tick">Lightheaded</span>.<br><span class="colorized-description single-tick">Additional Effect:</span> Inflicts <span class="colorized-description double-tick">Lightheaded</span><br><span class="colorized-description single-tick">Duration:</span> 5s<br>Repeated use of this action in a short period will reduce the additional effect's duration, eventually rendering targets immune to <span class="colorized-description double-tick">Lightheaded</span>. rendering targets immune to <span class="colorized-description double-tick">Lightheaded</span>.)
  • Pile Bunker  + (<br>Potency increases as Battery Gau<br>Potency increases as Battery Gauge exceeds required cost at time of deployment.<br>The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.<br>※This action cannot be assigned to a hotbar. down.<br>※This action cannot be assigned to a hotbar.)
  • Crowned Collider  + (<br>Potency increases as Battery Gau<br>Potency increases as Battery Gauge exceeds required cost at time of deployment.<br>The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.<br>※This action cannot be assigned to a hotbar. down.<br>※This action cannot be assigned to a hotbar.)
  • Rook Overload  + (<br>Potency increases as Battery Gau<br>Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.<br>The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.<br>※This action cannot be assigned to a hotbar. down.<br>※This action cannot be assigned to a hotbar.)
  • Arm Punch  + (<br>Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 240.<br>※This action cannot be assigned to a hotbar.)
  • Rook Autoturret  + (<br>Potency increases as Battery Gau<br>Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75.<br><span class="colorized-description single-tick">Battery Gauge Cost:</span> 50<br><span class="colorized-description single-tick">Duration:</span> 9s<br>Consumes Battery Gauge upon execution. Shuts down when time expires or upon execution of Rook Overdrive.<br>Shares a recast timer with Rook Overdrive.ecution of Rook Overdrive.<br>Shares a recast timer with Rook Overdrive.)
  • Roller Dash  + (<br>Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 480.<br>※This action cannot be assigned to a hotbar.)
  • Choco Meteor  + (<br>Potency increases to 300 when partied with your personal chocobo.)
  • Saintly Beam  + (<br>Potency increases to 500 when used against [[:Category:Ashkin|undead enemies]].)
  • Lost Fair Trade  + (<br>Potency increases up to 1,000 ba<br>Potency increases up to 1,000 based on the weight of the lost action.<br>The lost action thrown will be lost upon execution.<br>This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions.rmore, the recast timer cannot be affected by other actions.)
  • Orogeny (PvP)  + (<br>Potency increases up to 10,000 a<br>Potency increases up to 10,000 as HP nears maximum.<br>Consumes 10% of current HP when executed<br><span class="colorized-description single-tick">Additional Effect:</span> Reduces target's damage dealt by 10%.<br><span class="colorized-description single-tick">Duration:</span> 10s class="colorized-description single-tick">Duration:</span> 10s)
  • Bloodspiller (PvP)  + (<br>Potency increases up to 12,000 as HP decreases, reaching its maximum value when HP falls below 25%<br>Can only be executed while under the effect of Blackblood.<br>※This action cannot be assigned to a hotbar.)
  • Wyrmwind Thrust (PvP)  + (<br>Potency increases up to 16,000 the farther away you are from the target, reaching its maximum value when the target is 15 yalms away.<br>Can only be executed while under the effect of Firstminds' Focus.<br>※This action cannot be assigned to a hotbar.)