Heavensward content

Palace of the Dead (Floors 171-180)

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See also: Palace of the Dead

Deep Dungeon.png

Palace of the Dead (Floors 171-180)

PotD 171-180 Banner.png
Level
60 (Sync: 60)
Difficulty
Normal
Party size
Flexible
1-4 man 1-4 Any class frame icon.png
Unsyncing
Not Allowed
Time limit
60 minutes
Req. quest
Feature quest Dead but Not Gone
Entrance
South Shroud (X:25.2, Y:20.6)
Patch
3.45

The dead remain restless, and the architect behind the Palace of the Dead unseen. Though none have lived to tell the tale true, some explorers claim the maze now reaches some two hundred floors below the Shroud. What horrors await the brave souls who would delve into the darkest depths of the ruins?

Patch 3.4 Special Site

Palace of the Dead (Floors 171-180) is a level 60 deep dungeon introduced in patch 3.45 with Heavensward.

Enemies

Enemies
Enemy Level Aggro Type Known Floors Notes
Deep Palace Bandersnatch 60 Sight 171-174
Deep Palace Bear 60 Sight 171-175
Deep Palace Dhalmel 60 Proximity 171-175
Deep Palace Wolf 60 Sight 173-176
Deep Palace Lion 60 Sight 174-178
Deep Palace Sasquatch 60 Proximity 175-179
Deep Palace Anzu 60 Sight 176-179
Deep Palace Black Coeurl 60 Sight 176-179
Mimic 60 Proximity 171-179 Gold chests
Patrolling Enemies
Enemy Level Aggro Type Known Floors Notes
Deep Palace Snowclops 60 Sight 171-173
Deep Palace Wisent 60 Sight 174-176
Bird of the Deep Palace 60 Proximity 176-179

Floor 180 Boss

Aggressive difficulty r6.png Dendainsonne

This boss is similar to Gudanna (floor 80 boss), however its mechanics have changed slightly and its attacks hit much harder:

  • Charybdis fires twice in a row and will most likely kill a player if hit.
  • Trounce will also kill a player if hit, and the boss only uses this attack from the north and south of the arena.
  • Once the boss reaches 15% HP, the boss will repeatedly cast Ecliptic Meteor, dealing massive damage every 9-10 seconds.