Gear Durability

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Gear Durability, also known as just durability or Condition, is a mechanic where a gear piece will no longer increase a player's stats once the durability percentage reaches zero. When gear is broken (i.e. at 0% and no longer giving stats), the gear pips in the lower right will be red for that gear slot.

Durability is reduced by getting KO'd (2% durability), completing duties, completing FATEs, crafting, and gathering.

The Repair action

The general action Repair Repair allows Disciples of the Hand to increase durability of gear up to 10 levels above them by 100%. This can increase durability above 100%, but gear can only be repaired when it is below 100%. This means the maximum possible durability is 199% (99% + 100%).

Repairs also require dark matter:

Dark Matter Max repairable gear level Gil Gil price
Grade 1 Dark Matter Grade 1 Dark Matter 10 Gil 4
Grade 2 Dark Matter Grade 2 Dark Matter 20 Gil 12
Grade 3 Dark Matter Grade 3 Dark Matter 30 Gil 24
Grade 4 Dark Matter Grade 4 Dark Matter 40 Gil 48
Grade 5 Dark Matter Grade 5 Dark Matter 50 Gil 80
Grade 6 Dark Matter Grade 6 Dark Matter 60 Gil 120
Grade 7 Dark Matter Grade 7 Dark Matter 80 Gil 200
Grade 8 Dark Matter Grade 8 Dark Matter 100 Gil 280

Each DoH class (except Culinarian) can only repair some gear, depending on what material the gear is made from. The required class is noted in the gear's description.

  • CUL cannot repair any gear, as there is no gear crafted by it.
  • As of Patch 2.28, the player no longer needs to switch class to perform a repair.

Repairs can also be performed within instanced areas, and it is possible to request repairs from other players.

Mender NPCs

Mender NPCs can repair gear at the cost of Gil gil, but only up to 100% durability - they cannot repair up to 199% like a player can. The cost scales depending on the amount of durability gained, and the equipment's level. The cost of a repair can be summarized with the following formula:

RepairCost = FullPrice * (1 - Condition)
  • RepairCost = The final cost of the repair. This is rounded down to the nearest integer, but cannot end up less than 1 gil.
  • FullPrice = How much the repair would cost if going from 0% to 100% durability. This depends on the gear's equipping level - see the table below.
  • Condition = The current durability of the gear, in the form of a decimal from 0 to 1. For example: if the gear is currently at 65% durability, this would be 0.65.
    • Note that the item description window rounds the durability down to the nearest integer. However, menders charge according to the "real" durability value that the player does not see. For example, a gear piece at 82.5% durability will display to the player as 82%, but the NPC will charge according to the true 82.5% value.

The value of FullPrice depends on the equipping level of the gear piece:

Gear level range FullPrice (0-100%)
1 - 10 Gil 10
11 - 20 Gil 30
21 - 30 Gil 60
31 - 40 Gil 120
41 - 50 Gil 200
51 - 60 Gil 300
61 - 70 Gil 500
71 - 80 Gil 600
81 - 90 Gil 700
91 - 100 Gil 800

Cost comparison

Generally speaking, mender NPCs charge more gil-per-durability than the player would spend if they stocked up on Dark Matter and repaired their own gear. This can be observed by comparing the vendor prices of dark matter to the corresponding FullPrice value:

Gear level range Repair FullPrice (0-100%) Equivalent Dark Matter cost Dark matter savings
1 - 10 Gil 10 Gil 4 60% off
11 - 20 Gil 30 Gil 12 60% off
21 - 30 Gil 60 Gil 24 60% off
31 - 40 Gil 120 Gil 48 60% off
41 - 50 Gil 200 Gil 80 60% off
51 - 60 Gil 300 Gil 120 60% off
61 - 70 Gil 500 Gil 200 60% off
71 - 80 Gil 600 Gil 200 66.67% off
81 - 90 Gil 700 Gil 280 60% off
91 - 100 Gil 800 Gil 280 65% off

Historical

During Legacy, durability caused the gear's stats to degrade gradually down to nothing at 0% durability. This is in opposition to how it currently works, where you have maximum stats all the way down to 1% and no stats at all at 0%.