Module:Desynthesis results
Jump to navigation
Jump to search
Documentation for Module:Desynthesis results does not exist yet [create] (How does this work?)
local icon = require("Module:Icon")
function renderQty(min, max)
if min == max then
return tostring(min)
end
return ("%d–%d"):format(min, max)
end
local p = {}
function p.renderTable(id)
id = tonumber(id)
-- Desynthesis data is huge, so it's split up into multiple JSON files
-- that we need to be able to handle. On the wiki these are under
-- Module:Desynthesis with subpages that group every 1000 item IDs where
-- IDs 1 through 1000 go in 001000.json, 1001-2000 go in 002000.json, etc.
--
-- Attempt to load the appropriate JSON file; if there is no such file, or
-- the file doesn't contain data for this item, return an error.
local name = ("Module:Desynthesis/%03d000.json"):format(math.floor((id - 1) / 1000) + 1)
local success, dataOrError = pcall(
mw.loadJsonData,
name
)
local sourceData
if success then
sourceData = dataOrError.Sources[id]
end -- otherwise, leave sourceData nil
if not sourceData then
return ("<span class=error>Error: No data for desynthesis source %d</span>"):format(id)
end
local rewards = sourceData.Rewards
-- sort by chance of obtaining, descending
table.sort(rewards, function(a, b) return a.Pct > b.Pct end)
local result = "{| class=\"table crafting sortable\"\n! Item\n! Quantity\n! Chance\n"
for _, reward in ipairs(rewards) do
local iconWithLabel = icon.gameIconFromQuery({
query = ("[[Has context::Item]][[Has internal ID::%d]]"):format(reward.Id)
})
result = result .. ("|-\n| %s\n| %s\n| %.2f%%\n"):format(
iconWithLabel,
renderQty(reward.Min, reward.Max),
reward.Pct * 100
)
end
result = result .. ("|- class=sortbottom\n! align=center colspan=3 | Based on %d desynth attempts • Data provided by [https://gacha.infi.ovh/desynth?source=%s gacha.infi.ovh]\n|}"):format(sourceData.Records, id)
return result
end
function p.main(frame)
local id = frame.args.id
if not id or id == "" then
return "<span class=error>Error: no item ID provided.</span>"
end
return p.renderTable(id)
end
return p