Stormblood content

Heaven-on-High (Floors 61-70)

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See also: Heaven-on-High

Deep Dungeon.png

Heaven-on-High (Floors 61-70)

HoH 61-70 Banner.png
Level
70 (Sync: 70)
Difficulty
Normal
Party size
Flexible
1-4 man 1-4 Any class frame icon.png
Unsyncing
Not Allowed
Time limit
60 minutes
Req. quest
Feature quest On the Shoulders of Giants
Entrance
The Ruby Sea (X:21.4, Y:9.2)
Patch
4.35

Rising high above the Ruby Sea from the island of Onokoro, Heaven-on-High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within.

— In-game description

Heaven-on-High (Floors 61-70) is a level 70 deep dungeon introduced in patch 4.35 with Stormblood.

Enemies

Enemies
Enemy Level Aggro Type Known Floors Notes
Heavenly Mannenso 70 Sight 61-63 Inflicts a stack of Vulnerability Up for 10s.
Heavenly Wakakusa 70 Sound 61-63 Inflicts damage-over-time.
Heavenly Onryo 70 Proximity 61-65 Inflicts high damage-over-time.
Heavenly Iwamushi 70 Sight 62-65
Heavenly Jellyfish 70 Sight 63-67 Short cast telegraphed line AoEs.
Heavenly Doguzeri 70 Sound 64-67 Does not come into melee range if players stay away from it, preventing auto-attacks.
Heavenly Kosodegai 70 Sight 65-68
Heavenly Hashiri-dokoro 70 Sight 66-69 Telegraphed - Atropine Spore: Massive donut AoE
Gaze - Frond Fatale. Anyone hit will be subsequently killed with Soul Vacuum.
Heavenly Shitaibana 70 Sight 66-69 Inflicts high damage-over-time with instant point-blank AoE.
Heavenly Penghou 70 Sight 67-69
Quivering Coffer 70 Proximity 61-69 Gold Chests
Patrolling Enemies
Enemy Level Aggro Type Known Floors Notes
Heavenly Jubokko 70 Sight 61-64
Heavenly Morbol 70 Sight 64-66
Heavenly Chizakura 70 Sight 66-69

Floor 70 Boss

Aggressive difficulty r6.png Kenko

The boss will cast Predator Claw, an untelegraphed frontal AoE that needs to be sidestepped. The boss will also use Innerspace, dropping a neuro-link puddle under a random player. Standing in this will debuff players with Mini, reducing their damage and healing output. This is required to handle the attacks Hound out of Hell and Devour. A random player is targeted by a line AoE, then are hit by an instant kill attack. Players need to stand in the neuro-link puddle to avoid taking damage.

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