Linkshell

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See also: Free Company

  A Linkshell is a permanent chat channel in which a collection of players can communicate together, often formed to find players of similar interests.

Players are able to join multiple Linkshells simultaneously, similar to Fellowships, regardless of Free Company affiliation.

Creation

In order to create a Linkshell, one must speak with one of the following NPCs and complete their questline accordingly:

Member Roles

Players within a Linkshell are assigned a role that determines their permissions and capabilities within the Linkshell.

Master

The highest ranking role in the Linkshell; by default, this is the player that created the Linkshell. There can only be one Master per Linkshell.

Players of the Master rank can invite new members, promote or demote leaders and members to leader or master rank, kick a player from the Linkshell, or disband the Linkshell entirely, etc.

Leader

An administrative role given to players in the Linkshell by the Master.

Players of the Leader role can manage Linkshell members, including inviting and kicking players from the Linkshell.

Member

The default role assigned to players when joining the Linkshell.

Players of the Member role can communicate with other players in the Linkshell through the Linkshell chat.

Cross-world Linkshells (CWLS)

 

In patch 4.3, players can form cross-world linkshells of up to 64 players from different worlds on the same data center. Players in a CWLS will be able to see other members' online status, and invite them to parties via subcommand.

Additionally, "Cross-world Linkshell" has been added to the chat window. Log filters, text color, and notification sounds can be adjusted.

Creating a Cross-world Linkshell

New cross-world linkshells can be formed by selecting "Cross-world Linkshell" under Social in the main menu.

  • It is not possible to create a CWLS with a name already in use on the same data center.
  • Free Trial players may become a member of a CWLS, but cannot create one.
  • Any CWLS that has less than 2 members for 24 hours will be automatically disbanded.
  • Players can only be a member of up to 8 CWLSs at a time.

Inviting Players to a Cross-world Linkshell

Use one of the methods below to invite players to your CWLS:

  • Invite via subcommand from a list of players, such as the Friend List or Contacts.
  • Invite via subcommand while targeting a player character.

Cross-world Linkshell Invitees

Upon being invited to join a CWLS, a player will be added as an invitee and receive an on-screen notification. If they accept, they will become a member.

  • If an invitee logs out without accepting or declining, the notification will appear again when they next log in.
  • Invitees will appear as such in the member list, but cannot send or receive messages in the CWLS chat before becoming a full member.

Authority in a Cross-world Linkshell

The creator of a cross-world linkshell will automatically be assigned the rank of Master with the following privileges:

  • Member Invitation
  • Member Dismissal
  • CWLS Disbandment
  • CWLS Renaming
  • Leader Promotion
  • Leader Demotion

Those assigned the rank of Leader have the following privileges:

  • Member Invitation
  • Member Dismissal

If the Master withdraws from the CWLS, the Leader─or, if there are no Leaders, the member─who has been a member of the CWLS longest will be automatically promoted to Master.

  • Invitees cannot be promoted.

Withdrawing and Disbandment

Players can choose to withdraw from a CWLS at any time. If a player transfers to a world on a different data center than the CWLS, they will be automatically removed.

  • If a player transfers to a different world on the same data center, they can remain a member.

Any CWLS that has less than 2 members─including the Master, but not invitees─for a full 24 hours will be automatically disbanded.

Data Center Travel

If a player uses Data Center Travel to go to another data center, they will not receive messages from cross-world linkshells that are not in their current data center. For example, a player who joins a CWLS on Light but travels to Chaos will not receive messages from the Light CWLS.