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A Feast of Lies

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Main Scenario Quest icon.png

A Feast of Lies

A Feast of Lies Image.JPG
Quest giver
Urianger
Location
Kholusia (X:24.7, Y:32.8)
Quest line
Shadowbringers Main Scenario
Level
77
Experience
Experience 226,080
Gil
Gil 2,474
Previous quest
Main Scenario QuestReturn to Eulmore
Next quest
Main Scenario QuestParadise Fallen
Patch
5.0

Main Scenario Progress: 624 / 853 (73.2%)

   

Shadowbringers Progress: 83 / 157 (52.9%)

   

Urianger is trying to make sense of the strange phenomenon afflicting the residents of Gatetown.

— In-game description


Rewards

Unlocks

Walkthrough

Solo Duty will commence upon speaking with Alphinaud. Defeat the enemies that attack, and follow Alphinaud whenever he moves on. After the first set of enemies, he goes up the stairs, after the second set of enemies, he goes farther up the stairs, and after the third set, he goes through the door into Eulmore, where Vauthry's Jongleurs stand in your way

Aggressive difficulty r6.png Red Jongleur and Blue Jongleur

  • Fire Ants: The Red Jongleur targets you with multiple circle AoEs. Keep away from Alphinaud while avoiding the AoEs so he does not get it.
  • Impalement Arts: The Blue Jongleur inflicts Alphinaud with Flesh Wound status.
  • Throwing Knife: The Blue Jongleur places a target marker on Alphinaud, and he will be temporarily stunned, then knocked back, and the Red Jongleur will target him with Sleight of Hand, which places a stack marker on him. Stack together with him to reduce the damage of the attack.
  • Come One, Come All: The Red Jongleur drags you and Alphinaud towards her, then both Jongleurs will use the following abilities:
    • Acrobatics: The Red Jongleur places an attack circle marker on Alphinaud that follows him.
    • Explosive Juggling: The Blue Jongleur places an attack circle marker on you, so get away from Alphinaud.
  • When one of the Jongleurs are defeated, the other one will empower herself with a Damage up icon1.png Damage Up buff until she is also defeated.

After both Jongleurs are dispatched, follow Alphinaud up the stairs, then continue going up the stairs when he stays behind. When you reach the top, there will be a cutscene.

Aggressive difficulty r6.png Ran'jit

With Ran'jit still fused with Gukumatz and standing in your path to Vauthry, the time has come to deal with the Eulmoran general once and for all.

  • Unceremonious Beheading: A large circle attack centered on Ran'jit
  • Katun Cycle: A donut attack where the only safe area is near Ran'jit.
  • Merciless Right/Merciless Left: A large cone attack to one side, immediately followed by a large cone attack on the other side.
  • Evisceration: Ran'jit dashes to the side and launches a large AoE cone attack aimed at you.
  • Hot Pursuit: Ran'jit targets you with several circle attack markers, one after the other.
  • Nexus of Thunder: A + shaped attack marker.
  • Spiritcall: A telegraphed knockback
  • Living Flame: Ran'jit makes two sets of untargetable Raging Flames appear, then uses a telegraphed knockback Spiritcall. Make sure to keep an eye on which flames appear first so you can be knocked back to where the second flames appeared.
  • Rising Thunder: Ran'jit creates creates several targetable Thunderspheres, which begin casting Electroction, a circle AoE. Destroy one of them to give yourself a safe area to stand in.
  • Ageless Serpent: At 18% HP, Ran'jit summons the four Serpent Heads he used during Main Scenario QuestFull Steam Ahead. Unlike then, the Heads become targettable and tethered to Ran'jit, making him invulnerable. Ran'jit then slowly begins casting Torrid Glory, a hard enrage, while the Heads each target the player with Snaking Flame. Take out the Heads first, then finish off Ran'jit before he can finish his enrage and the duty will be over.

Steps

  • Speak with Alphinaud.
  • Subdue the civilians!
  • Subdue the soldiers!
  • Defeat the jesters!
  • Climb to the next level!
  • Defeat Ran'jit!
  • Speak with Thancred.

Journal

  • Urianger is trying to make sense of the strange phenomenon afflicting the residents of Gatetown.
  • By all indications, the residents of Gatetown are under Vauthry's mind control, and as Urianger attempts to fathom its workings, Alisaie arrives with your old friend Kai-Shirr in tow. Based on his account of events, it would seem that those who have lived in Gatetown the longest were the first to be affected. All the pieces fall into place when Y'shtola subsequently returns brandishing a loaf of meol. With dread and disbelief, Ryne immediately recognizes the Eulmoran staple for what it is: sin eater flesh, the consumption of which apparently renders one susceptible to Vauthry's influence. This sickening revelation leaves everyone aghast, but the horrors do not end there... Recalling the words you heard during your first visit to Eulmore, Alphinaud shares his suspicion that citizens who have outlived their usefulness are being deliberately turned into sin eaters. Suppressing the urge to gag, you endeavor to put such thoughts from your mind, and concentrate instead on the task at hand: hunting down the Lightwarden. The being is all but certain to be hiding in Eulmore's upper levels, and it is decided that you will lead the charge into the city.
  • Together with your comrades, you sally forth into Eulmore.
  • While the others keep Vauthry's thralls at bay, you press on to the Canopy, where you are confronted by a lone Ran'jit. Driven by a resolve all his own, the old soldier brings the sum of his might to bear against you, but you narrowly emerge the victor, striking him down once and for all. Rejoined by your comrades, you then ascend to the Emergent and find Vauthry having dinner in his chamber. There, Ryne finally realizes that he is the Lightwarden, being an unholy mixture of man and sin eater. Before you are able to act, however, Vauthry sprouts wings and takes to the skies. Rushing to the balcony, you are met with an impossible sight: the peak of Mt. Gulg, torn from the earth and floating in the heavens. It is there that Vauthry appears to have fled. With your quarry out of reach, you decide to suspend the hunt, that you might instead render aid to the casualties of the battle.
  • To your relief, Thancred informs you that Ryne is able to counteract the effects of Vauthry's mind control, and is busy tending to the afflicted one by one. There are, however, countless wounded requiring attention, and you are asked to assist in the relief effort.