Adventurers' Guild
- See also: Adventurer
Having outgrown it's beginnings, the guild receives more varied requests from townsfolk, involving gathering and tradecraft as well. Adventurers have aided greatly in the reconstruction efforts after the Calamity.
Notable Members
- Baderon Tenfingers (Limsa Lominsa)
- Mother Miounne (Gridania)
- Momodi Modi (Ul'dah)
- Slafborn Rhotweitzsyn (Revenant's Toll)
Lore
The guild is an organization for adventurers, founded under the idea that an idle man is a dangerous one. By offering work to those who seek it, they are less likely to turn to banditry. Fewer bandits means a lesser burden on the commonfolk and the city guard who protect them.
The guild does not actually perform tasks, but rather serves primarily as an intermediary, finding takers for the great variety of tasks that townsfolk entrust to it. Hubs for these activities can be found in any major city-state in the realm, and representatives roam Eorzea seeing that members do not take advantage of their guild-given authority.
The crest of the guild bears a sword, a shield, and a staff. A design that reminds all of the guild's historical origins , it is a promise to aid citizens and fight on their behalf.
History
When Ala Mhigo fell to the Garlean Empire in 1557, the city-states of Eorzea banded together against this common enemy with an urgency born of alarm. An age of calm came over the realm, a lull in the fighting betwixt nations. However, many sellswords found themselves out of work in this peace and began to grow dangerously discontent.
Amidst the disquieting atmosphere, one man arose to create a new path for mercenaries. His name was Lodewicus the Leal, the famed leader of a sellsword company. He drew his companions together and founded an organization where people could hire a guardian, be it to slay monsters, act as their bodyguard, or fight on their behalf. Calling itself the Adventurer’ Guild , the group became an outlet for dissatisfied mercenaries, connecting those who joined with the tasks that best suited their skills.
At present , the guild receives ever more varied requests from townsfolk, and adventurers throughout the realm can be found working not just as hired swords, but as tradesmen and gatherers as well. The number of guild members continues to climb, and these adventurers appear to be aiding greatly in reconstruction efforts after the Calamity. [1]
References
- ↑ Encyclopaedia Eorzea: Volume I, page 194